Bastion of Twilight is the primary raid in Cataclysm Traditional and needs to be a very good place to begin for gamers trying to improve their ilvl. On this information, we are going to focus on every boss encounter, their mechanics, and what you and your raid crew ought to do for these mechanics.
General, there are 4 boss encounters for Bastion of Twilight, with one secret boss that solely seems on Heroic problem.
Halfus Wyrmbreaker technique
On this encounter, Halfus Wyrmbreaker can have extra dragon provides which might be tethered to him. Every dragon gives a particular buff to the boss that would make this encounter considerably tougher. For this, two tanks are beneficial, one to tank Halfus and the opposite to tank the dragon provides. Right here is the record of buffs every dragon gives:
- Slate Dragon: Halfus’ assaults cut back the therapeutic effectiveness of the goal by 8% per hit.
- Storm Rider: Halfus often unleashes a storm that offers heavy injury and knocks again to your entire raid.
- Nether Scion: Halfus positive factors 100% assault pace whereas tethered to the Nether Scion.
- Time Warden: The Proto-Behemoth can solid Fireball Barrage.
- Orphaned Emerald Whelps: The Proto-Behemoth can solid Scorching Breath.
Gamers within the raid should free the drakes earlier than dealing DPS to the boss, as releasing one not solely removes its buff from the boss but in addition makes Halfus take 100% elevated injury. Your crew should prioritize every dragon on this order for DPS: Storm Rider > Nether Scion > Slate Dragon > Time Warden > Orphaned Emerald Whelps.
At half well being, Halfus will begin dealing floor stomps that deal raid-wide injury and stun the entire crew for two seconds. Healers ought to unfold out their therapeutic whereas the remainder of the crew rapidly deal DPS. The crew should defeat him inside 6 minutes, or else he’ll enrage and wipe your entire raid.
Theralion and Valiona information
Each bosses share a single well being pool. Every dragon will alternate positions with one staying on the bottom and the opposite hovering in mid-air. For the tanks, the bosses will place a debuff stack of Twilight Shift on the primary tank, with 5 stacks sending the primary tank to the Twilight Realm. This additionally impacts anybody standing inside 8 yards of the debuffed participant. When this happens, the off-tank should draw aggro.
Gamers contained in the Twilight Realm should escape by getting into one of many portals across the enviornment whereas additionally dodging gentle projectiles that explode on contact.
Valiona will all the time be the primary boss within the encounter, so listed here are a couple of mechanics to be careful for whereas she is on the bottom:
- Blackout: Locations an AoE blast on a random participant. The crew should stack on the affected participant to separate injury.
- Devouring Flames: The dragon blasts a cone of flame at a random participant. The focused participant and the crew can keep away from the assault by standing away from the cone.
- Twilight Blast: Theralion will rain down hearth whereas in mid-air, which offers AoE injury to a random participant. The entire crew should unfold out evenly to keep away from getting caught within the focused participant’s blast radius.
- Dazzling Destruction: Theralion will place AoE swirls on the bottom, which explodes after a short while. Merely keep away from standing within the marked zones.
After Dazzling Destruction is solid thrice, Valiona will swap locations with Theralion. Now, the crew should pay attention to these new units of mechanics.
Engulfing Harm: Theralion will mark a participant with Engulfing Magic. For each level of harm carried out by the marked participant, an equal quantity shall be dealt to any participant close by. The crew and focused participant should cut up as much as keep away from spreading the injury to others.
- Fabulous FIre: Theralion leaves lingering AoE flames that deal steady injury. Keep away from standing within the hearth.
- Twilight Meteorite: Valiona launches a meteorite at a random participant. Like Blackout, the crew should stack on the focused participant to separate the injury.
- Deep Breath: Valiona does a strafing run and offers injury in a line. Gamers should watch wherein route Valiona is coming from to keep away from the strafing run.
Since each dragons share a well being bar, the crew can stack DoTs on each to deal further injury. This encounter have to be cleared in 10 minutes earlier than enrage happens.
Ascendant Council information
This encounter pits gamers towards the 4 members of the Ascendant Council: Feludius (Ice), Ignacious (Hearth), Arion (Wind), and Terrastra (Earth). All 4 bosses will finally mix to type the Elementium Monstrosity. There are three phases in complete, with Feludius and Ignacious for Part 1, Arion and Terrastra for Part 2, and the Elementium Monstrosity for Part 3.
In Part 1, stack Feludius and Ignacious collectively in order that each may be defeated on the similar time. Every boss has their very own mechanics, so preserve an eye fixed out for these:
- Water Bomb: Feludius throws water projectiles on the enviornment. Anybody caught by this assault will get the Waterlogged debuff, which reduces motion pace. This may be eliminated by working into hearth. If the goal takes Frost injury whereas this debuff is energetic, they are going to be frozen and take heavy injury.
- Glaciate: Feludius will explode in a burst of ice, dealing injury round him. The injury decreases with distance, so make sure to keep as distant as potential from him throughout this assault.
- Flame Torrent: Ignacious spews a cone of flame in entrance of him.
- Inferno Rush: Ignacoius will leap towards any ranged participant, then return to the primary tank. He’ll go away behind a path of fireplace, which needs to be averted except a participant is Waterlogged.
- Aegis of Flame: Ignacious brings up a defend that offers raid-wide injury that ramps up in injury. Gamers should destroy this defend instantly to keep away from taking heavy injury.
- Frost Imbued/Flame Imbued: Two random gamers shall be inflicted with both debuffs, which makes them tick injury that ramps up. Gamers close to the affected participant will obtain a buff that lets them deal elevated injury towards a boss of the alternative aspect (i.e., Frost Imbued towards Ignacoius, Flame Imbued towards Feludius).
As soon as both boss reaches 25% well being, they are going to swap with Arion and Terrastra. Once more, one boss has a mechanic that helps gamers keep away from the opposite.
- Disperse/Lightning Blast: Arion will teleport to the world’s edge after which solid a bolt of lightning on the tank. This spell have to be interrupted to forestall the tank from taking heavy injury.
- Lightning Rod: Arion will mark three gamers after which solid lightning rod , dealing extra injury with every participant hit. The marked gamers should unfold out to interrupt the chain.
- Swirling Winds: Arion unleashes whirlwinds across the enviornment. Gamers hit by a whirlwind are granted the Swirling Winds buff, which permits them to keep away from the Quake mechanic by Terrastra.
- Quake: Terrastra will deal large raid-wide injury to all gamers. To keep away from this mechanic, gamers have to be hit by the Swirling Winds to outlive.
- Gravity Effectively: Very similar to Swirling Winds, Terrastra will place vortexes on the world that pull close by gamers in. Going into the vortex will grant the Grounded debuff, which prevents taking injury from the Thundershock mechanic by Arion.
- Thundershock: Arion will deal large raid-wide injury to all gamers. This may be averted by going right into a gravity nicely and receiving the Grounded buff.
- Eruption: Rocky spikes will erupt round Terrastra, dealing heavy injury whereas knocking anybody caught within the AoE into the air.
- Harden Pores and skin: Terrastra will convey up a defend that lets him deal 100% extra injury. The solid may be interrupted. Alternatively, the defend may be damaged by heavy DPS.
As soon as extra, getting any boss right down to 25% well being will set off the ultimate section. All 4 council members will mix and develop into the Elementium Monstrosity. This boss’ well being is that of the complete remaining well being of all 4 bosses and , which is why getting all 4 bosses right down to 25% well being is good for shortening this section.
- Electrical Instability: The Monstrosity zaps close by gamers with electrical bolts that chain to different gamers. Every solid will increase the variety of gamers affected. Healers should use their greatest therapeutic spells to maintain everybody alive throughout this mechanic.
- Gravity Crush: The Elementium Monstrosity traps a random participant and suspends them within the air lifting them off the bottom and offers heavy injury over time for six seconds. After 6 seconds, the focused participant is ready free.
- Lava Seed: The Elementium Monstrosity scatters flaming projectiles on the enviornment. These projectiles then explode after a brief delay, dealing heavy hearth injury. Discover a secure spot to keep away from getting caught within the blast zone.
- Cryogenic Aura: The Monstrosity reduces all injury taken by 25% and locations frozen swimming pools beneath it. These frozen swimming pools deal injury and broaden whereas they continue to be involved with the Monstrosity. Tanks should pull the boss across the edges of the world, whereas ranged gamers keep within the center to keep away from injury.
Cho’gall information
Cho’gall is the ultimate boss for the raid and definitely a difficult one. His predominant mechanic is that every one his strikes will inflict Corruption, which ticks as much as 100 stacks. This boss combat has two phases.
Reaching 25 stacks will trigger you to take extra injury from Cho’Gall. 50 stacks will trigger you to spew poison in a frontal cone, which additionally corrupts different gamers. 75 stacks spawn a Malformation in your again that casts Shadow Bolt on different gamers, and 100 stacks will flip you right into a Faceless One that can’t obtain therapeutic however offers 100% extra injury.
For Part 1, Cho’gall will use the next mechanics:
- Flame’s Orders: Cho’gall instructions hearth to assist him
- Flaming Destruction: Cho’gall’s melee assaults deal further hearth injury and spawn patches of fireplace across the enviornment. Tanks ought to put together to pop their cooldowns when this assault happens.
- Shadow’s Orders: Cho’gall instructions the darkness to assist him
- Empowered Shadows: Cho’gall will ship pulses of darkness, dealing raid-wide injury. Healers should pop their therapeutic cooldowns to maintain the crew alive.
- Conversion: Cho’gall selects three random gamers, and thoughts controls them, forcing the gamers to worship them. Every mind-controlled participant buffs Cho’gall’s injury by 5%. Gamers should use an interrupt talent on the focused gamers to interrupt them free.
- Fury of Cho’gall: Cho’gall smites the primary tank with a debuff that causes them to take extra injury per stack. The principle tank should swap aggro with the off-tank to unfold the stacks evenly.
On this section, Cho’gall will summon a Corrupted Adherent minion that can unfold the Corruption debuff with its assaults. The off-tank should draw aggro whereas all ranged gamers prioritize killing the Corrupted Adherent instantly. When the minion dies, it is going to go away behind a pool of liquid Corruption, so off-tanks should draw them to the world’s edge. This pool spawns slime provides that can inflict small stacks of Corruption on contact, so the off-tank and any gamers obtainable should kill them to forestall the unfold of debuffs.
Upon reaching 25% well being, Cho’gall will enter Part 2 of the combat. This section is a DPS examine, as he’ll begin pulsing with corrupted vitality, dealing raid-wide injury for the remainder of this section. Tentacle provides may also spawn within the enviornment and goal healers with a beam that reduces their therapeutic output and offers injury. Gamers can interrupt these provides to maintain their helps secure.
Sinestra information (Heroic solely)
Sinestra is the precise closing boss for Bastion of Twilight and might solely be present in Heroic mode. She has three phases in complete for her combat.
For Part 1, Sinestra will deal 40% much less injury and solely has 60% of her well being.
- Wrack: Sinestra inflicts a random participant with the Wrack debuff, which offers injury over time that ramps up the longer it stays. Every time a participant dispels Wrack, it is going to bounce to 2 gamers close by. When it bounces, Wrack retains its remaining period however its injury will reset to the weakest worth. The unique participant should preserve the debuff for so long as they will earlier than coordinating with their crew with the dispel in order that Wrack runs its full period earlier than it will probably kill anybody.
- Flame Breath: Sinestra offers raid-wide injury to everybody. Healers don’t have to pop cooldowns for this except Hearth Breath’s injury turns into too sturdy.
- Twilight Slicer: Sinestra summons two orbs that can goal two gamers. Each spheres are linked by a series of vitality, which offers heavy injury when it comes into contact with a participant. Every sphere additionally pulses darkish vitality, dealing injury each 0.5 seconds. Focused gamers should kite these orbs away whereas staying near keep away from hitting the remainder of the crew.
- Twilight Blast: Sinestra will blast random gamers, immediately killing them. This mechanic will solely happen if there are not any gamers partaking Sinestra in melee vary.
- Twilight Whelps: Sinestra often summons 5 Twilight Whelp provides to assault the raid crew. When a whelp dies, it leaves a pool of essence that expands. Any whelp that dies in an essence pool shall be revived. The off-tank ought to kite them away to the world’s edges whereas killing them separately in order that the whelps don’t resurrect.
Upon reaching 35%, SInestra will begin off Part 2 with a literal bang. She is going to begin Twilight Extinction, a raid-wide explosion that may immediately kill. Everybody should run into the orange defend made by the NPC Calen. After that, Sinestra can have a few new mechanics to concentrate on. First, she can have a mana barrier that have to be destroyed, or it is going to proceed to replenish her well being.
For the tanks, they have to proceed kiting the whelps to the again edges of the world, the identical as in Part 1.
For the melee DPS gamers, they need to prioritize their concentrate on the Twilight Spitecaller and Twilight Drake that spawn within the enviornment. For the Twilight Spitecaller, don’t stun or CC this add, as it is going to retaliate with a knockback at any time when any CC is utilized on it. As for the Twilight Drake, don’t let it attain any essence swimming pools because it buffs the Drake’s injury and well being by 10%.
For the ranged gamers, they’ve three targets to focus their hearth on: Sinestra’s defend and the 2 eggs proper beside her. Whereas each eggs are untargetable, the crew should concentrate on Sinestra’s defend. As soon as Sinestra’s mana is depleted, she is going to begin draining one of many eggs, which drops its defend. The crew should use their greatest DPS towards the unshielded egg.
For healers, your aim is to maintain Calen healed up, as he shall be locked in a magical duel with Sinestra. Whereas this duel is ongoing, his well being will continually drain. If Calen dies, the entire raid shall be worn out.
As soon as each eggs are destroyed, Part 3 will start, and Sinestra will now deal full injury. This section works precisely like the primary, however with mechanics like Twilight Whelps, Twilight Slicer, and Wrack dealing extra injury than earlier than. On this section, the crew is granted the Essence of the Pink buff, which grants 5% extra mana and 100% extra haste. This section is actually a DPS examine.