Slightly over week after Stalker 2: Coronary heart of Chornobyl‘s launch, developer GSC Sport World is again with the post-apocalyptic shooter’s first patch, promising over 650 fixes for Xbox and PC.
Stalker 2 recieved a strong essential reception final week, however uncommon was the overview that did not acknowledge its vital technical points. “There are a lot of situations the place that bugginess nonetheless impacts quests, will get you killed, or leaves you befuddled,” we famous in our three star overview, “and all of it hurts the sport’s pure playability fairly badly, even whether it is usually humorous.”
GSC Sport World moved rapidly to acknowledged issues, nonetheless, promising a primary batch of fixes was on the best way. And that preliminary patch is now right here, bringing “over 650 fixes, together with quest blockers, reminiscence leaks, crashes, and minor bugs.”
There are AI enhancements, “roughly 100” crash fixes, audio and sound changes, stability adjustments, in addition to a complete sweep of tweaks meant to boost every little thing from fight and the open-world expertise to character fashions and cutscenes. GSC’s launch notes are fairly prolonged, however you will discover the total breakdown under.
Concluding its Patch 1.0.1 announcement, the studio thanked followers for his or her “suggestions, ardour, and assist”, including that “work on the sport and future patches” continues. It additionally famous it is already tackling A-Life bugs, with these fixes coming at a later date.
Stalker 2: Coronary heart of Chornobyl has, after all, received off to a powerful begin regardless of its technical points. Earlier this week, GSC Sport World revealed the shooter has already offered 1m copies – and that determine would not together with all these gamers exploring The Zone by way of Sport Move.
And eventually, as promised, these Patch 1.0.1 launch notes in full:
AI fixes:
- Mounted teams of NPCs getting caught and dying close to Shelter throughout energetic Emission.
- Mounted difficulty when Burer might drop any mission objects out of the participant’s arms.
- Added lacking sound results for Burer’s ‘Telekinesis’ capacity.
- Mounted points with NPCs often getting caught and never reaching the mission location. This may need prompted incapability to work together with NPC or progress to the following mission stage as a result of idle conduct of mission NPC.
- Mounted points with efficiency drops/potential out-of-memory crashes in hubs and areas crowded with NPCs throughout lengthy play classes.
- Mounted difficulty when NPCs would transfer to A-pose or begin flying after dying.
- Mounted difficulty when NPCs couldn’t observe whether or not a goal in cowl was coated from photographs, which prompted them to shoot into cowl.
And different, greater than 20 completely different points with AI.
Optimization fixes:
- Mounted difficulty with invisible NPC/Mutants showing in FOV whereas the Participant is scoping.
- Mounted fireplace visible results that weren’t rendering at sure digital camera angles.
Additionally, we fastened roughly 100 completely different crashes, together with potential reminiscence leaks and EXCEPTION_ACCESS_VIOLATION points.
Audio & Sound fixes:
- Mounted difficulty when fight music was nonetheless taking part in whereas fight was completed.
And seven different minor audio & sound bugs.
Steadiness changes:
- Weapons and armor restore price is decreased.
- Considerably elevated price of artifacts (extra income from promoting).
- Cash reward for many missions is elevated from 2 to three occasions.
- Rookie issue armor and weapons buffs.
- Injury from mutants is reasonably decreased on Rookie issue (extra mutant well being stability adjustments in Fight Steadiness part).
- Injury to participant’s weapon is decreased by 23 p.c on Rookie issue.
- Armor sturdiness is elevated by 12.5 p.c.
- Added silencer attachment for PTM to particular stash on Lesser Zone.
- Mounted promote costs for Exoskeletons, they’re now costlier to promote.
- Mounted promote worth of upgraded weapons.
- Rebalanced Hercules consumable: participant velocity debuff eliminated; elevated the impact parameters (now extra weight may very well be carried by participant after consuming).
Some extra minor bugfixes.
Fight Steadiness:
- Decreased some mission objects’ weight (together with weight of scanners)
- Barely rebalanced Bloodsucker’s harm.
- Decreased Bloodsucker’s strike safety rank (extra harm from weapons).
- Decreased Boodsucker’s HP regeneration exterior the fight.
- Controller HP is reasonably lowered.
- Burer HP is reasonably lowered.
- Boar HP is reasonably lowered.
- Flesh HP is reasonably lowered.
- Injury to Boar from headshots modified to 100% of physique harm.
- Injury to Boar from photographs to the limbs is elevated.
- Injury to Flesh from photographs to the limbs is elevated.
- Considerably elevated weapon melee distance.
- Barely elevated knife melee distance.
Gamepad Enter:
- Elevated gamepad useless zones
Characters:
- Mounted eyes and enamel on NPC fashions.
- Some minor fixes of NPC fashions and animations.
Cutscenes:
- Added lacking footage to TV shows within the remaining cutscene.
- Mounted difficulty with deer animation within the opening cutscene.
- And 20 different completely different bugs within the cutscenes.
Sport Settings & Menus:
- Adjusted unreadable textual content on the backside of the Shader Compilation display.
- Mounted difficulty with the ‘Nvidia Reflex Low Latency’ possibility not being saved on subsequent boots of the sport.
And 10 extra minor points.
Interactable Objects:
- Mounted physics points with destructible and movable objects, together with these floating within the air.
- Mounted interplay immediate with glass doorways in SIRCAA’s interior yard, which prompted a walkthrough blocker.
- Mounted lacking interior doorways within the X-11 laboratory elevator.
And extra minor bugs.
Primary and Aspect Missions:
- Resolved quite a few mission blockers and bugs encountered underneath particular circumstances. Key fixes embody:
- Mounted lacking interplay with useless Blind canine within the Nightingale’s Hunt mission.
- Mounted uncompletable aims within the Search, and You Shall Discover mission.
- Mounted a number of points within the There and Again Once more mission, together with one the place the artifact couldn’t be discovered.
- Resolved dialog loop with Zotov through the A Needle in a Haystack mission.
- Mounted development blockers within the Solutions Come at a Value mission, together with points with bandits after an emission and lacking the Heavy Key merchandise.
- Corrected mission markers for NPC areas in Sizzling on the Path mission.
- Mounted door-related points within the In Search of a Information mission and The Aspect Hustle mission.
- Mounted difficulty when cutscene doesn’t begin through the Simply Just like the Good Previous Days mission.
- Mounted difficulty when Lodochka is lacking in Fairly’s Camp through the Simply Just like the Good Previous Days mission.
- Mounted a problem throughout Simply Just like the Good Previous Days when Lodochka acts aggressively after bringing him the Emitter.
- It’s now attainable to show off electrical energy within the flooded space through the To the Final Drop of Blood mission.
- Mounted a number of points within the On the Edge mission, together with idle NPCs, caught doorways, and the Monolith assault development.
- Mounted development blockers within the A Minor Incident mission, together with points with Bayun’s collar and locked doorways.
- Addressed efficiency drops and complicated aims within the In Search of Previous Glory mission.
- Mounted points within the Visions of Fact mission, together with caught NPCs and blocked development after dialogs.
- Resolved caught cutscenes and blocked development within the Harmful Guests, Grey’s Final Hunt, and The Everlasting Shining missions.
- Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
- Tweaked missions like Down Under, Budmo!, and A Huge Rating to resolve caught NPCs, misaligned markers, and lacking dialog choices.
And roughly 120 different points inside the primary line, facet missions, and encounters.
Open World Expertise:
- Mounted stretched or lacking limbs on humanoid corpses.
- Mounted lacking quick journey routes, together with to the Concrete Plant for Toadstool.
- Resolved points with loudspeakers, quick journey, and NPC interactions in varied areas, such because the Scientists’ Bunker, and Chemical Plant.
- Adjusted hostile NPC conduct through the Area missions, together with bandits’ techniques and elevated ammo for the Tyrant battle.
- Corrected mission development within the Black Sheep and The Key to Freedom missions.
And roughly 50 different points had been fastened.
Participant Steerage, Gear, and Weapons:
- Mounted a bug that permits to promote objects to the dealer for more cash that they really price.
- Mounted enter blocking points with the PDA, stock, and attachments when interacting with artifacts.
- Corrected flashlight conduct after saving/loading.
- Resolved points with grenade sort choice, compass marker overlaps, and lacking mission markers.
- Mounted inconsistencies with weapon and armor improve results, together with pricing and improve reversals.
- Improved HUD conduct and extended the length of “Level of No Return” hints throughout Down Under mission.
- Mounted a bug the place participant might promote mission objects utilizing gamepad.
And roughly 50 minor “anomalies”.
Voiceover and Facial Animations:
- Restored lacking facial animations for Sava within the Sizzling on the Path mission and Mugwort in The Everlasting Shining mission.
- Mounted lacking voice strains through the Let No One Depart Unhappy mission.
- Corrected radio name results so NPC voices correctly mirror distance throughout communication.
And a pair extra issues are fastened.
World:
- Mounted flickering textures in varied areas, together with the Sphere, Army Base and Chemical Plant.
- Resolved motion points, together with getting caught in sure areas throughout missions like As soon as Extra Unto the Breach and A Robust Awakening.
- Corrected artifact spawn factors in some areas.
- Mounted NPC conduct throughout encounters.
- Adjusted voice quantity throughout storm climate for improved audio stability.
And roughly 50 extra bugs.