“I am going to bear in mind you, even after I die.”
This quote, delivered half-way via Misplaced Data: Rage and Bloom’s first “tape,” is probably probably the most concise and poignant technique to convey what Do not Nod’s newest title is about. Misplaced Data is a sport that revels within the melodrama and contradictory nature of adolescence. It understands the craving all of us as soon as needed to be utterly unknowable and one-of-a-kind whereas additionally being fully-understood, accepted, and liked. Inside its eight or so hours, insecurity and conviction stroll hand-in-hand whereas the assumed invincibility of youth is stretched to its breaking level. How can one summer–how can life–feel so eternal but completely fragile? Such is the magic of our teenage years.
Misplaced Data captures this phenomenon stunningly, but does not accept being a sport merely pushed fully by nostalgia or reminders of what it felt prefer to be younger within the ’90s. At its core is an eerie, supernatural thriller that spans practically three a long time and threatens to devour the 4 girls concerned in it–one that guarantees violence and the reemergence of occasions maybe higher left forgotten. This intense, slow-burning narrative gives a superb framework for an empathetic exploration into girlhood, friendship, sexuality, individuality, expression, and the transition from youth to center age. All this mixed with dynamic characters, cinematic visuals, beautifully-rendered character fashions, and eager sense of ambiance makes Misplaced Data one in all Do not Nod’s finest video games to this point.

Set throughout two distinct time periods–one being the summer season of ’95 and the opposite roughly two years into the COVID-19 pandemic–Misplaced Data follows shy, red-headed film buff Swann Holloway as she reexamines a collection of darkish occasions from her adolescence. This endeavor kicks off when one in all her childhood mates, Autumn, reaches out to Swann with horrifying information: Apparently, there may be somebody on the market who is aware of who they’re, what they did, and has chosen to ship them a mysterious bundle. Regardless of going practically three a long time with zero communication–the purpose for this deliberate, however unknown to the player–Autumn finally asks Swann and the 2 different women affiliated with their pal group, Nora and Kat, to fulfill up along with her of their hometown of Velvet Cove to handle the scenario.
It did not take lengthy for this set as much as sink its enamel into me; I used to be immediately curious. I needed to raised perceive these women, why they’d misplaced contact, and what disturbing issues they’d both witnessed or, worse, performed. Although the sport’s slower tempo may frustrate some, the sluggish burn captivated me, as I felt its charming, mundane actions have been completely paired with breadcrumbs and solutions that in the end led to extra, more and more fascinating questions. I used to be additionally immersed within the surprising eeriness of the story–of the cabin I stumbled upon, seemingly adorned in cultist markings, and the horrific, paranormal phenomena that gave the impression to be solely rising in each frequency and depth.
For the majority of Tape One, nonetheless, you play as a younger Swann savoring her final summer season in Michigan earlier than her household relocates to Canada. From the very begin, it is made clear that Swann is a little bit of a loner who chooses to seek out solace in nature, films, her pet cat, and X-Information fanfiction moderately than different folks. Nevertheless, all this modifications when she meets finest friends-turned-bandmates Autumn and Nora, and a scrappy, homeschooled woman named Kat. Regardless of the information of her upcoming transfer looming over her, Swann eagerly seizes the chance to make mates and opens as much as the ladies, finally “becoming a member of” Autumn and Nora’s band, Bloom and Rage, as their music video director whereas Kat jumps in as songwriter. The 4 then spend practically each final second of summer season collectively, embarking on misadventures that Swann gleefully captures on her trusty previous camcorder.
Exterior of Do not Nod’s signature choice-driven gameplay, during which your selections in the end dictate the occasions that happen all through the sport and the way sure characters really feel about your protagonist, the overwhelming majority of participant interplay in Misplaced Data occurs by way of Swann’s camcorder. As somebody who tends to be a bit important of story-heavy video games that provide little interactivity aside from studying merchandise descriptions, I used to be delighted by how a lot enjoyable and inventive liberty the system affords. Certain, you’ll nonetheless be doing loads of strolling and interacting with objects that flesh out the world, discover girlhood, and function enjoyable little time capsules, however the camcorder and its optionally available goals add targets, construction, and a private contact that may in any other case be lacking. Although I wanted we have been granted a bit extra to discover overall–Misplaced Report’s world feels very remoted and linear in comparison with earlier Do not Nod games–I liked looking for topics to seize, whether or not they have been vulgar bits of graffiti or wide-eyed owls. Moreover, seeing my footage–meticulously trimmed up and punctiliously curated because of my tendency to overshoot footage and the sport’s built-in editor–featured in cutscenes made me really feel extra personally related to each Swann and the sport as an entire.

That stated, it wasn’t exhausting to really feel related to Misplaced Data in numerous different methods as properly. Although Swann and her mates are round a decade or so older than me, I noticed components of myself and my very own childhood all through every of them and the video games’ intricately designed environments. As I traipsed via Swann’s room, I remembered my very own Spacemaker pencil containers and the way a lot I liked the hell out of The Darkish Crystal. I noticed my first head-over-heels crush within the boisterous, guitar-slinging Nora, and my mom within the neatly scrawled observe Swann’s personal mom left on her mattress, telling her that the eating regimen snacks she had bought for her had “solely 50 energy!”
Regardless of typically discovering her awkwardness and insecurity a bit irritating, I’m compelled to confess that I noticed a substantial amount of myself in Swann–that her demeanor is in the end an ideal illustration of how many people really are as youngsters, even when we would understand it as grating, overly self-critical, or melodramatic later in life. One factor I associated to significantly intensely was her love of recording issues as, surprisingly sufficient, I used to be at all times my pal teams’ resident videographer as properly. Maybe this comes from being somebody who additionally grew up feeling chubby and insecure, however I discovered consolation in seeing her strategy life in such an identical way–in her effort to seize the issues that remind her of the world’s goodness and wonder, and the moments that may in the end show to her that she was as soon as glad and liked and can be once more.
As I grew nearer to Swann, and Swann grew nearer to her new mates (and potential love pursuits), the dialogue I selected grew extra confident–a testomony to how relationships can empower you that was made tangible on this sport. But I additionally felt the disgrace that accompanied butting up towards a pal’s boundary, and remembered my very own missteps as a younger woman. In reality, it is a testomony to the sport’s writing that loads of its reliability got here from witnessing sure interactions and dynamics moderately than the injecting of trite (and sometimes cringe-inducing) “hey, bear in mind this factor” moments. Sure, all of us love and bear in mind Tamogotchis, Pogs, and Blockbuster. It’s miles extra of an accomplishment for a sport to make you bear in mind the primary time one other woman stated she needed to kiss you or that point you performed Reality or Dare along with your shut mates and somebody ended up feeling overexposed and damage. As Swann explored her reminiscences, I used to be compelled to recall a few of my very own, making for a weak however rewarding expertise.


One other key think about Misplaced Data invoking such a private response from me is its depth, artistry, and cinematic nature. On this sport, adolescence is offered within the virtually dream-like means we see it once we look again upon it, which makes full sense, contemplating the story is basically delivered by way of a reflective dialog between former mates. I used to be continuously impressed on the visuals, colours, and surreal, bittersweet ambiance curated within the sport, in addition to the soundtrack–stunningly composed by Chromatics singer Ruth Radlet–that accompanied all of it. On the identical time, nonetheless, there’s a realism that grounds the sport and immerses you. I liked seeing Nora–who is constantly depicted as flirty, beautiful, enjoyable, and ridiculously cool–with pink, scorching zits scars tormenting her cheeks in the identical means practically all of us endured sooner or later. It felt actual; It felt like yet one more factor about Misplaced Data that was unflinchingly trustworthy.
Misplaced Data explores and depicts adolescence in a means that not solely surpasses many video games, however a number of works of media on the whole. It is no secret that we’re inundated with “coming-of-age” tales, and as a fan of the cliche, I would argue it is for good purpose. The period between childhood and maturity is one full of hormones, feelings, self-discovery, lust, defiance, and experiences that in the end form the particular person you’ll grow to be, shedding some semblance of your former self. But each the story that Misplaced Data explores and the one being formed within the “present” time, during which girls of their 40s come collectively and dispel the grating notion that girls of that age are decrepit, matronly, and boring, accomplish that in a means that feels fascinating, new, and essential. Because it stands now, Misplaced Data: Bloom and Rage is poised to be one in all Do not Nod’s best titles. In the end, nonetheless, a lot of the sport’s success relies upon the discharge of its second half, which is scheduled to launch this April. It is going to take solutions, motion, and rewarded endurance to stay the touchdown, however as of proper now, I’ve religion that the group will accomplish that.
“I am going to bear in mind you, even after I die.”
This quote, delivered half-way via Misplaced Data: Rage and Bloom’s first “tape,” is probably probably the most concise and poignant technique to convey what Do not Nod’s newest title is about. Misplaced Data is a sport that revels within the melodrama and contradictory nature of adolescence. It understands the craving all of us as soon as needed to be utterly unknowable and one-of-a-kind whereas additionally being fully-understood, accepted, and liked. Inside its eight or so hours, insecurity and conviction stroll hand-in-hand whereas the assumed invincibility of youth is stretched to its breaking level. How can one summer–how can life–feel so eternal but completely fragile? Such is the magic of our teenage years.
Misplaced Data captures this phenomenon stunningly, but does not accept being a sport merely pushed fully by nostalgia or reminders of what it felt prefer to be younger within the ’90s. At its core is an eerie, supernatural thriller that spans practically three a long time and threatens to devour the 4 girls concerned in it–one that guarantees violence and the reemergence of occasions maybe higher left forgotten. This intense, slow-burning narrative gives a superb framework for an empathetic exploration into girlhood, friendship, sexuality, individuality, expression, and the transition from youth to center age. All this mixed with dynamic characters, cinematic visuals, beautifully-rendered character fashions, and eager sense of ambiance makes Misplaced Data one in all Do not Nod’s finest video games to this point.

Set throughout two distinct time periods–one being the summer season of ’95 and the opposite roughly two years into the COVID-19 pandemic–Misplaced Data follows shy, red-headed film buff Swann Holloway as she reexamines a collection of darkish occasions from her adolescence. This endeavor kicks off when one in all her childhood mates, Autumn, reaches out to Swann with horrifying information: Apparently, there may be somebody on the market who is aware of who they’re, what they did, and has chosen to ship them a mysterious bundle. Regardless of going practically three a long time with zero communication–the purpose for this deliberate, however unknown to the player–Autumn finally asks Swann and the 2 different women affiliated with their pal group, Nora and Kat, to fulfill up along with her of their hometown of Velvet Cove to handle the scenario.
It did not take lengthy for this set as much as sink its enamel into me; I used to be immediately curious. I needed to raised perceive these women, why they’d misplaced contact, and what disturbing issues they’d both witnessed or, worse, performed. Although the sport’s slower tempo may frustrate some, the sluggish burn captivated me, as I felt its charming, mundane actions have been completely paired with breadcrumbs and solutions that in the end led to extra, more and more fascinating questions. I used to be additionally immersed within the surprising eeriness of the story–of the cabin I stumbled upon, seemingly adorned in cultist markings, and the horrific, paranormal phenomena that gave the impression to be solely rising in each frequency and depth.
For the majority of Tape One, nonetheless, you play as a younger Swann savoring her final summer season in Michigan earlier than her household relocates to Canada. From the very begin, it is made clear that Swann is a little bit of a loner who chooses to seek out solace in nature, films, her pet cat, and X-Information fanfiction moderately than different folks. Nevertheless, all this modifications when she meets finest friends-turned-bandmates Autumn and Nora, and a scrappy, homeschooled woman named Kat. Regardless of the information of her upcoming transfer looming over her, Swann eagerly seizes the chance to make mates and opens as much as the ladies, finally “becoming a member of” Autumn and Nora’s band, Bloom and Rage, as their music video director whereas Kat jumps in as songwriter. The 4 then spend practically each final second of summer season collectively, embarking on misadventures that Swann gleefully captures on her trusty previous camcorder.
Exterior of Do not Nod’s signature choice-driven gameplay, during which your selections in the end dictate the occasions that happen all through the sport and the way sure characters really feel about your protagonist, the overwhelming majority of participant interplay in Misplaced Data occurs by way of Swann’s camcorder. As somebody who tends to be a bit important of story-heavy video games that provide little interactivity aside from studying merchandise descriptions, I used to be delighted by how a lot enjoyable and inventive liberty the system affords. Certain, you’ll nonetheless be doing loads of strolling and interacting with objects that flesh out the world, discover girlhood, and function enjoyable little time capsules, however the camcorder and its optionally available goals add targets, construction, and a private contact that may in any other case be lacking. Although I wanted we have been granted a bit extra to discover overall–Misplaced Report’s world feels very remoted and linear in comparison with earlier Do not Nod games–I liked looking for topics to seize, whether or not they have been vulgar bits of graffiti or wide-eyed owls. Moreover, seeing my footage–meticulously trimmed up and punctiliously curated because of my tendency to overshoot footage and the sport’s built-in editor–featured in cutscenes made me really feel extra personally related to each Swann and the sport as an entire.

That stated, it wasn’t exhausting to really feel related to Misplaced Data in numerous different methods as properly. Although Swann and her mates are round a decade or so older than me, I noticed components of myself and my very own childhood all through every of them and the video games’ intricately designed environments. As I traipsed via Swann’s room, I remembered my very own Spacemaker pencil containers and the way a lot I liked the hell out of The Darkish Crystal. I noticed my first head-over-heels crush within the boisterous, guitar-slinging Nora, and my mom within the neatly scrawled observe Swann’s personal mom left on her mattress, telling her that the eating regimen snacks she had bought for her had “solely 50 energy!”
Regardless of typically discovering her awkwardness and insecurity a bit irritating, I’m compelled to confess that I noticed a substantial amount of myself in Swann–that her demeanor is in the end an ideal illustration of how many people really are as youngsters, even when we would understand it as grating, overly self-critical, or melodramatic later in life. One factor I associated to significantly intensely was her love of recording issues as, surprisingly sufficient, I used to be at all times my pal teams’ resident videographer as properly. Maybe this comes from being somebody who additionally grew up feeling chubby and insecure, however I discovered consolation in seeing her strategy life in such an identical way–in her effort to seize the issues that remind her of the world’s goodness and wonder, and the moments that may in the end show to her that she was as soon as glad and liked and can be once more.
As I grew nearer to Swann, and Swann grew nearer to her new mates (and potential love pursuits), the dialogue I selected grew extra confident–a testomony to how relationships can empower you that was made tangible on this sport. But I additionally felt the disgrace that accompanied butting up towards a pal’s boundary, and remembered my very own missteps as a younger woman. In reality, it is a testomony to the sport’s writing that loads of its reliability got here from witnessing sure interactions and dynamics moderately than the injecting of trite (and sometimes cringe-inducing) “hey, bear in mind this factor” moments. Sure, all of us love and bear in mind Tamogotchis, Pogs, and Blockbuster. It’s miles extra of an accomplishment for a sport to make you bear in mind the primary time one other woman stated she needed to kiss you or that point you performed Reality or Dare along with your shut mates and somebody ended up feeling overexposed and damage. As Swann explored her reminiscences, I used to be compelled to recall a few of my very own, making for a weak however rewarding expertise.


One other key think about Misplaced Data invoking such a private response from me is its depth, artistry, and cinematic nature. On this sport, adolescence is offered within the virtually dream-like means we see it once we look again upon it, which makes full sense, contemplating the story is basically delivered by way of a reflective dialog between former mates. I used to be continuously impressed on the visuals, colours, and surreal, bittersweet ambiance curated within the sport, in addition to the soundtrack–stunningly composed by Chromatics singer Ruth Radlet–that accompanied all of it. On the identical time, nonetheless, there’s a realism that grounds the sport and immerses you. I liked seeing Nora–who is constantly depicted as flirty, beautiful, enjoyable, and ridiculously cool–with pink, scorching zits scars tormenting her cheeks in the identical means practically all of us endured sooner or later. It felt actual; It felt like yet one more factor about Misplaced Data that was unflinchingly trustworthy.
Misplaced Data explores and depicts adolescence in a means that not solely surpasses many video games, however a number of works of media on the whole. It is no secret that we’re inundated with “coming-of-age” tales, and as a fan of the cliche, I would argue it is for good purpose. The period between childhood and maturity is one full of hormones, feelings, self-discovery, lust, defiance, and experiences that in the end form the particular person you’ll grow to be, shedding some semblance of your former self. But each the story that Misplaced Data explores and the one being formed within the “present” time, during which girls of their 40s come collectively and dispel the grating notion that girls of that age are decrepit, matronly, and boring, accomplish that in a means that feels fascinating, new, and essential. Because it stands now, Misplaced Data: Bloom and Rage is poised to be one in all Do not Nod’s best titles. In the end, nonetheless, a lot of the sport’s success relies upon the discharge of its second half, which is scheduled to launch this April. It is going to take solutions, motion, and rewarded endurance to stay the touchdown, however as of proper now, I’ve religion that the group will accomplish that.