Lords of the Fallen has reached the ultimate stage of its free content material roadmap, as developer Hexworks acknowledges the technical difficulties that hampered the sport’s launch final yr.
Grasp of Destiny, because the modifier is understood, will enable gamers to randomise seven completely different features. Selecting to randomise enemy spawns and loot drops alongside permadeath, as an illustration, successfully turns the Soulslike right into a rogue-lite.
Because the launch of Lords of the Fallen in October, Hexworks has been continuously updating the sport with high quality of life tweaks, efficiency enhancements, and new content material.
The sport’s govt producer and head of studio at Hexworks Saul Gascon admitted in a video alongside the modifier launch that on account of being one of many first studios utilizing Unreal Engine 5, Hexworks was “navigating utterly uncharted territory from a technical standpoint”.
“Regardless of our greatest efforts, some individuals skilled unexpected technical points when Lords of the Fallen first launched,” he admitted, “and also you rightfully introduced it as much as our consideration.”
Gascon has now claimed the probability of an in-game crash is below one %, amongst different efficiency enhancements and a extra secure multiplayer expertise.
“I am happy to say that the Lords of the Fallen expertise is the perfect it is ever been,” he mentioned.
Different modifier choices embody withered therapeutic – the place well being gadgets will not absolutely heal the participant except they deal harm to enemies – and mob density. All modifiers might be tweaked at vestige checkpoints.
Eurogamer’s Lords of the Fallen evaluate criticised the sport for its poor efficiency, in addition to its lack of identification away from imitating FromSoftware’s Soulsborne video games. In any case, it appears efficiency points have been addressed.
Nonetheless, this replace comes simply forward of Elden Ring DLC growth Shadow of the Erdtree, FromSoftware’s largest growth to this point.