Arcana Playing cards are a vital element of Hades 2, which is befitting, seeing as the sport casts you as a literal witch.
Like Keepsakes (equipment), Arcana Playing cards grant you passive perks, primarily based on how a lot grasp you’ve got. Some playing cards enhance your stats. Some are much more useful, going as far as to revive you from dying. Not like Keepsakes, although, consider Arcana Playing cards extra like a ability tree. As you unlock extra playing cards, you’ll get entry to even higher playing cards.
Right here’s methods to unlock Arcana Playing cards in Hades 2, plus an inventory of all Arcana Playing cards and their talents, alongside particulars about methods to get extra grasp.
Learn how to unlock Arcana Playing cards with grasp in Hades 2
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You possibly can unlock Arcana Playing cards by interacting with the stone slab on the entrance of the room proper earlier than you embark on a run.
The first useful resource for unlocking new Arcana Playing cards is ashes, a useful resource mostly discovered as a reward for clearing encounters (the chambers with fight). Search for chambers marked by a grey flourish of sand.
Unlocking an Arcana Card for the primary time will unveil the playing cards adjoining to it, increasing the variety of playing cards you may unlock.
Learn how to improve grasp and equip extra Arcana Playing cards in Hades 2
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Your grasp meter determines what number of Arcana Playing cards you may equip directly. Every Arcana Card comes with a grasp price, starting from one to 5, with the higher playing cards sometimes related to the next grasp price.
You begin Hades 2 with 10 grasp. You possibly can improve your grasp restrict by spending psyche, additionally a useful resource that’s earned by clearing encounters. Search for the chambers with the little inexperienced will-o-wisp as a reward.
Some playing cards haven’t any grasp price and are as an alternative activated by an “awakening” — whether or not or not you’re capable of equip it’s contingent on whether or not or not you’ve met a sure set of pre-requisites. We’ve famous such “awakenings” within the desk under.
All Arcana Playing cards and talents in Hades 2
There are 25 Arcana Playing cards in Hades 2. Every card is related to a roman numeral. There are 5 rows, with 5 Arcana Playing cards per row; consult with the picture above to see every card’s placement on the Arcana Card board.
Full Arcana Playing cards record in Hades 2
Card quantity | Card title | Impact | Unlock price | Grasp price |
---|---|---|---|---|
Card quantity | Card title | Impact | Unlock price | Grasp price |
I | The Sorceress | Slows down time for two seconds when you channel Omega strikes. | 1 Ash | 1 |
II | The Wayward Son | Restore 2 well being while you exit a chamber, or twice that when you’re under 30% well being. | 3 Ash | 1 |
III | The Huntress | When your magick meter is not full, your assaults and specials deal +30% harm. | 10 Ash | 3 |
IV | Dying | Your Omega strikes have +3% probability to deal essential harm. | 15 Ash | 3 |
V | The Messenger | You may have +6% probability to dodge. | 20 Ash, 1 Pearl | 0, Awakening: Activate at the very least 3 playing cards that use the identical quantity of magick |
VI | The Furies | Deal 20% extra harm to foes together with your forged. | 3 Ash | 2 |
VII | The Titan | Achieve +20 max well being and +20 max magick. | 7 Ash | 2 |
VIII | The Unseen | Restore 2 magick each second. | 20 Ash | 5 |
IX | Evening | Your Hex expenses up robotically as if you used 2 magick each second. | 25 Ash | 4 |
X | The Lovers | In fights towards Guardians (space bosses), you’re taking 0 harm the primary time you’re hit | 30 Ash | 2 |
XI | The Swift Runner | You dash 20% quicker. | 10 Ash | 1 |
XII | Eternity | Begin every run with one Dying Defiance (automated revive). | 20 Ash | 4 |
XIII | The Centaur | Each 5 chambers, achieve +3 max well being and +3 magick. | 25 Ash, 1 Cinder | 0, Awakening: Activate Playing cards that use 1 grasp by 5 grasp |
XIV | The Moon | Your Omega forged has +50 energy each time it detonates. | 30 Ash | 3 |
XV | Energy | Whereas you don’t have any greater than 30% well being, you’re taking -30% harm and deal +30%. | 35 Ash | 5 |
XVI | The Fates | Begin every run with +1 Change of Destiny (which lets you alter rewards from every chamber). | 15 Ash | 3 |
XVII | The Boatman | Begin every run with 200 gold. | 25 Ash | 5 |
XVIII | Origination | Deal +25% harm to foes bothered with at the very least 2 curse results. | 30 Ash | 3 |
XIX | Excellence | Any boons you’re provided have a +30% probability to be uncommon. | 35 Ash | 5 |
XX | The Queen | Any boons you are provided have a 6% probability to be a duo boon (each time doable). | 40 Ash, 1 Tear | 0, Awakening: Activate not more than 2 playing cards that use the identical quantity of grasp |
XXI | The Seer | Begin every night time with two Modifications of Destiny. | 20 Ash, 1 Wool | 0, Awakening: Activate every surrounding card |
XXII | The Champions | Begin every run with +1 Change of Destiny (which lets you alter boons). | 30 Ash | 4 |
XXIII | The Artificer | Begin every run with one probability to show any Minor Discover right into a random Main Discover. | 35 Ash | 6 |
XXIV | Divinity | Any boons you are provided have +10% probability to be epic. | 40 Ash, 1 Golden Apple | 0, Awakening: Activate all 5 playing cards in every other row |
XXV | Judgement | After you defeat a Guardian (area boss), activate three inactive Arcana Playing cards. | 50 Ash, 1 Zodiac Sand | 0, Awakening: Activate not more than 3 playing cards. |
Arcana Playing cards are a vital element of Hades 2, which is befitting, seeing as the sport casts you as a literal witch.
Like Keepsakes (equipment), Arcana Playing cards grant you passive perks, primarily based on how a lot grasp you’ve got. Some playing cards enhance your stats. Some are much more useful, going as far as to revive you from dying. Not like Keepsakes, although, consider Arcana Playing cards extra like a ability tree. As you unlock extra playing cards, you’ll get entry to even higher playing cards.
Right here’s methods to unlock Arcana Playing cards in Hades 2, plus an inventory of all Arcana Playing cards and their talents, alongside particulars about methods to get extra grasp.
Learn how to unlock Arcana Playing cards with grasp in Hades 2
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/25435791/hades_2_arcana_cards_tablet.jpeg)
You possibly can unlock Arcana Playing cards by interacting with the stone slab on the entrance of the room proper earlier than you embark on a run.
The first useful resource for unlocking new Arcana Playing cards is ashes, a useful resource mostly discovered as a reward for clearing encounters (the chambers with fight). Search for chambers marked by a grey flourish of sand.
Unlocking an Arcana Card for the primary time will unveil the playing cards adjoining to it, increasing the variety of playing cards you may unlock.
Learn how to improve grasp and equip extra Arcana Playing cards in Hades 2
:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/25439397/Ship_Screenshot_2024.05.08___16.20.25.55.png)
Your grasp meter determines what number of Arcana Playing cards you may equip directly. Every Arcana Card comes with a grasp price, starting from one to 5, with the higher playing cards sometimes related to the next grasp price.
You begin Hades 2 with 10 grasp. You possibly can improve your grasp restrict by spending psyche, additionally a useful resource that’s earned by clearing encounters. Search for the chambers with the little inexperienced will-o-wisp as a reward.
Some playing cards haven’t any grasp price and are as an alternative activated by an “awakening” — whether or not or not you’re capable of equip it’s contingent on whether or not or not you’ve met a sure set of pre-requisites. We’ve famous such “awakenings” within the desk under.
All Arcana Playing cards and talents in Hades 2
There are 25 Arcana Playing cards in Hades 2. Every card is related to a roman numeral. There are 5 rows, with 5 Arcana Playing cards per row; consult with the picture above to see every card’s placement on the Arcana Card board.
Full Arcana Playing cards record in Hades 2
Card quantity | Card title | Impact | Unlock price | Grasp price |
---|---|---|---|---|
Card quantity | Card title | Impact | Unlock price | Grasp price |
I | The Sorceress | Slows down time for two seconds when you channel Omega strikes. | 1 Ash | 1 |
II | The Wayward Son | Restore 2 well being while you exit a chamber, or twice that when you’re under 30% well being. | 3 Ash | 1 |
III | The Huntress | When your magick meter is not full, your assaults and specials deal +30% harm. | 10 Ash | 3 |
IV | Dying | Your Omega strikes have +3% probability to deal essential harm. | 15 Ash | 3 |
V | The Messenger | You may have +6% probability to dodge. | 20 Ash, 1 Pearl | 0, Awakening: Activate at the very least 3 playing cards that use the identical quantity of magick |
VI | The Furies | Deal 20% extra harm to foes together with your forged. | 3 Ash | 2 |
VII | The Titan | Achieve +20 max well being and +20 max magick. | 7 Ash | 2 |
VIII | The Unseen | Restore 2 magick each second. | 20 Ash | 5 |
IX | Evening | Your Hex expenses up robotically as if you used 2 magick each second. | 25 Ash | 4 |
X | The Lovers | In fights towards Guardians (space bosses), you’re taking 0 harm the primary time you’re hit | 30 Ash | 2 |
XI | The Swift Runner | You dash 20% quicker. | 10 Ash | 1 |
XII | Eternity | Begin every run with one Dying Defiance (automated revive). | 20 Ash | 4 |
XIII | The Centaur | Each 5 chambers, achieve +3 max well being and +3 magick. | 25 Ash, 1 Cinder | 0, Awakening: Activate Playing cards that use 1 grasp by 5 grasp |
XIV | The Moon | Your Omega forged has +50 energy each time it detonates. | 30 Ash | 3 |
XV | Energy | Whereas you don’t have any greater than 30% well being, you’re taking -30% harm and deal +30%. | 35 Ash | 5 |
XVI | The Fates | Begin every run with +1 Change of Destiny (which lets you alter rewards from every chamber). | 15 Ash | 3 |
XVII | The Boatman | Begin every run with 200 gold. | 25 Ash | 5 |
XVIII | Origination | Deal +25% harm to foes bothered with at the very least 2 curse results. | 30 Ash | 3 |
XIX | Excellence | Any boons you’re provided have a +30% probability to be uncommon. | 35 Ash | 5 |
XX | The Queen | Any boons you are provided have a 6% probability to be a duo boon (each time doable). | 40 Ash, 1 Tear | 0, Awakening: Activate not more than 2 playing cards that use the identical quantity of grasp |
XXI | The Seer | Begin every night time with two Modifications of Destiny. | 20 Ash, 1 Wool | 0, Awakening: Activate every surrounding card |
XXII | The Champions | Begin every run with +1 Change of Destiny (which lets you alter boons). | 30 Ash | 4 |
XXIII | The Artificer | Begin every run with one probability to show any Minor Discover right into a random Main Discover. | 35 Ash | 6 |
XXIV | Divinity | Any boons you are provided have +10% probability to be epic. | 40 Ash, 1 Golden Apple | 0, Awakening: Activate all 5 playing cards in every other row |
XXV | Judgement | After you defeat a Guardian (area boss), activate three inactive Arcana Playing cards. | 50 Ash, 1 Zodiac Sand | 0, Awakening: Activate not more than 3 playing cards. |