Helldivers 2 simply had its second main steadiness patch, and this time there are—on common—extra winners than losers. There’ve been nerfs, positive, however they’re far much less controversial than the current railgun fiasco.
First up, these civilian defence missions the place you need to herd a bunch of fragile strangers by way of a battlefield that makes Warhammer 40k appear to be a stroll within the park must be a smidge simpler, transferring enemy spawn areas “additional away from the target.” Similar quantity of bots, you may simply have some additional respiratory room. Additionally, greater difficulties ought to require fewer lemmings—I imply, precedence civilians—to make it to the shuttle.
In one other big win for democracy, Arrowhead has “halved the adverse impact of operation modifiers that improve stratagem cooldowns or name in occasions”. These modifiers had been a ache within the rear for any patriot, and whereas I nonetheless personally assume additive modifiers (ramping up the spawns of a sure enemy sort, for instance) are higher, this brings us one klick additional in the direction of fixing the problem.
As for weapons, the arc thrower (which is a bit extra viable now, specifically since it is not crashing video games anymore) has had its vary lowered and stagger drive improved. The anti-materiel rifle’s harm has had a bump, hearth harm is up towards the board, and the diligence counter sniper’s had its armour penetration bumped from gentle to medium—which is large, since that gun had been consigned to the waste bin for some time.
Sadly, our new favorite gadget, the mechs, have had a nerf. Their missiles will “now penetrate armour solely on direct hit”, which looks like a little bit of an overcorrection out of nowhere. Mechs are highly effective, yeah, however they’re gradual, cumbersome, susceptible to blowing up, and have a reasonably restricted salvo of missiles within the first place. I already wasn’t utilizing them on bot missions as a result of all that ranged chip harm was a nightmare, I am additional not going to make use of them now.
On the plus aspect, armour must be much more efficient. Each heavy and medium armour have had a buff—getting a ten% and 5% increase, respectively. For those who’re doing a bot mission, I like to recommend rocking up with a heavy armour set that reduces explosive harm and a protect generator—you continue to get knocked round rather a lot, however you are typically in a position to rise up afterwards.
Lastly, you may also degree as much as 150 now. Doing so does not confer any extra advantages from what I can see, however—hey, if you wish to grind for bragging rights, it is there. Oh, and there are blizzards and sandstorms now. So, uh, good luck with that. You will discover a full checklist of patch notes beneath.
PATCH 01.000.200
Overview
This replace contains:
- Steadiness adjustments to missions, stratagems, weapons, enemies and Helldivers.
- Common fixes and stability enhancements.
Gameplay
Planetary hazard additions
- Blizzards
- Sandstorms
- Most degree cap raised to 150
Balancing
Missions
- Halved the adverse impact of operation modifiers that improve stratagem cooldowns or name in occasions.
- Retrieve Important Personnel:
- Moved the enemy spawn factors additional away from the target to provide gamers a fairer probability of defending the placement.
- There are fewer civilians required to finish the mission on greater difficulties.
- Destroy Command Bunkers:
- Now has extra goal areas, the mission was too simple earlier than in comparison with different missions.
- It will probably now seem in operations from problem 5.
Main, Secondary, & Help Weapons
- Arc Thrower: mounted charging inconsistencies; it would now at all times take 1s to cost a shot.
- Arc Thrower: lowered distance from 50m to 35m.
- Arc Thrower: elevated stagger drive.
- Guard Canine: now restores full ammo from provide containers.
- Anti-Materiel Rifle: harm elevated by 30%.
- Breaker Incendiary: harm per bullet elevated from 15 per bullet to twenty per bullet.
- Hearth harm per tick elevated by 50% (from all sources).
- Liberator Penetrator: now has a full auto mode.
- Dominator: elevated harm from 200 to 300.
- Dominator: elevated stagger.
- Diligence Counter Sniper: elevated armor penetration from gentle to medium.
- Slugger: lowered stagger.
- Slugger: lowered harm from 280 to 250.
- Slugger: lowered demolition drive.
- Slugger: mounted armor penetration tag within the menu.
- Slugger, Liberator Concussive, Senator: mounted incorrect armor penetration tags within the menu.
- Recoilless Rifle: elevated the variety of rockets you restore from provide containers from 2 to three.
- Spear: elevated the variety of missiles you restore from provide containers from 1 to 2.
- Heavy Machine Gun: the very best hearth charge mode lowered from 1200 rpm to a extra average 950
Stratagems
- Patriot Exosuit: rockets will now penetrate armor solely on direct hit.
Enemies
- Balancing changes have been made to
- Chargers regular melee assault now does much less harm towards Exosuits.
- Bile Spewer and Nursing Spewer do much less harm with their puke.
- The Bile Titan can now not be surprised.
- Shriekers now not create bug breaches.
- Shriekers hitting you whereas they’re lifeless now does considerably much less harm.
Helldivers
- Balancing changes have been made to
- Heavy and medium armor protects higher and also you now take about 10% much less harm than earlier than whereas carrying heavy and about 5% much less when carrying medium armor. Fortified commando and light-weight armor is unchanged.
Fixes
- Fastened concern the place save settings for PS5 could be reset when the sport is rebooted, inflicting issues corresponding to loadout and trace settings to reset.
- Enemies now correctly goal Exosuits. Beforehand, many enemies successfully ignored Exosuits if a helldiver on foot was out there for them to focus on.
- Fastened Exosuits with the ability to hearth their weapons whereas opening the minimap.
- The Helldiver and the Exosuit each had a bug that made them typically take explosion harm a number of occasions making issues like automaton rockets be too lethal, that is now mounted.
- Automaton enemy constellations that most well-liked to spawn extra of sure Devastators varieties didn’t work and at the moment are functioning as they need to. Which means that typically when taking part in towards the Automatons you’ll face extra Devastators as a substitute of different enemy varieties.
- We’ve got improved the system that forestalls hellpod steering near massive or essential objects.
- We’ve got solved points the place the efficient space round objects was rather a lot bigger than meant.
- We’ve got lowered the variety of objects that forestall hellpod steering.
- Be aware: This method is meant to forestall softlocks the place gamers can drop on essential interplay factors, or drop into unintended locations. We’ll proceed to watch the state of the system after the replace to see if extra tweaks are essential.
- Fastened circumstances the place the bottom beneath some property could possibly be bombed inflicting them to drift.
- Ballistic protect adjustments:
- Collision mesh has been barely elevated in dimension for extra forgiveness
- Modified protect poses in order that much less of the helldiver is uncovered
- Addressed bug the place elements of the helldiver would develop into weak whereas utilizing the protect in first particular person.
Recognized Points
These are points that had been both launched by this patch and are being labored on, or are from a earlier model and haven’t but been mounted.
- Sport may crash when selecting up a snowball or throwing again a grenade
- Numerous points involving good friend invitations and cross-play:
- Cross-platform good friend invitations won’t present up within the Good friend Requests tab.
- Gamers can not unfriend different gamers befriended by way of good friend code.
- Gamers can not unblock gamers that weren’t of their Associates checklist beforehand.
- Gamers can not befriend gamers with Steam names shorter than 3 characters.
- Explosive weapon stats embrace solely direct hit harm however not explosive harm.
- Explosions don’t break your limbs (apart from once you fly right into a rock).
- Planet liberation reaches 100% on the finish of each Defend mission.
- Drowning in deep water with a Vitality Booster outfitted places Helldiver in a damaged state.
- Stratagem beam may connect itself to an enemy however it would deploy to its authentic location.
- Some participant customizations (like title or physique sort) could reset after restarting the sport.