Hades 2 provides greater than 100 boons to select from, and every will get stronger with every degree of rarity. Throughout your quest, completely different Gods will show you how to to rescue the Royal Household of the Underworld. With so many blessings, it could be exhausting to determine which might pair finest with one another. Thankfully, gamers can use this checklist to find out which Boons they need to take earlier than making an attempt their runs.
Aphrodite Boons Listing
Damaged Resolve (Passive)
- Weak results turn out to be stronger.
- Frequent: +10% Harm Discount
- Uncommon: +12% Harm Discount
Flutter Flourish (Particular)
- Particular assaults deal elevated injury to close by enemies.
- Frequent: +100% Harm
- Uncommon: +150% Harm
- Epic: +200% Harm
- Heroic: +250% Harm
Flutter Strike (Assault)
- Regular assaults deal elevated injury to close by enemies
- Frequent: +80% Harm
- Uncommon: +105% Harm
Glamour Achieve (Magick)
- One foe is at all times weak throughout every Encounter, and also you restore Magick when close to them.
- Frequent: +6 each second
- Uncommon: +8 each second
- Epic: +10 each second
Wholesome Rebound (Passive)
- Restore 100% HP everytime you exit an space in case you didn’t lose an excessive amount of.
- Frequent: 80% Min Life
Coronary heart Breaker (Passive)
- Create a Heartthrob each time you employ 30 Magick.
- Frequent: 120 Hearththrob AoE Harm
- Uncommon: 180 AoE Harm
- Epic: 240 AoE Harm
- Heroic: 300 AoE Harm
Life Affirmation (Passive)
- Max Life rewards have elevated efficiency.
- Frequent: +40% Bonus Life Achieve
- Uncommon: +50% Bonus Life Achieve
- Epic: +60% Bonus Life Achieve
Ardour Sprint (Dash)
- Blast close by enemies and inflict Weak if you use your Sprint.
- Frequent: 20 Blast Harm
- Uncommon: 30 Blast Harm
- Epic: 40 Blast Harm
Rapture Ring (Solid)
- Utilizing Solid drags foes nearer and inflicts Weak
- Frequent: +10% Harm Discount
- Uncommon: +15% Harm Discount
- Epic: +20% Harm Discount
Secret Crush (Passive)
- Prime 20 Magick so as to add Energy to your Assault after coming into a location
- Frequent: +5 Assault Energy
- Uncommon: +7 Assault Energy
Shameless Angle (Passive)
- You deal extra injury when you’ve got no less than 80% Life
- Frequent: +10% Excessive-Life Bonus Harm
- Uncommon: +15% Excessive-Life Bonus Harm
- Epic: +20% Excessive-Life Bonus Harm
Apollo Boons Listing
Blinding Dash (Dash)
- Dash is quicker and inflicts Daze on close by enemies
- Frequent: +30%
- Uncommon: +40%
- Epic: +50%
Further Dose (Passive)
- Assaults have an opportunity to hit two instances.
- Frequent: +5% Double Strike Likelihood
- Uncommon: +8% Double Strike Likelihood
- Epic: +11% Double Strike
Mild Smite (Passive)
- Foes take injury and achieve Daze if you take injury.
- Frequent: 50 Revenge Harm
- Uncommon: 75 Revenge Harm
- Epic: 100 Revenge Harm
- Heroic: 125 Revenge Harm
Lucid Achieve (Magick Achieve)
- Regularly restore Magick whereas standing inside your Solid.
- Frequent: +12 each second
- Uncommon: +18 each second
- Epic: +24 each second
Nova Flourish (Particular)
- Particular offers extra injury within the broader space.
- Frequent: +60% Particular Harm
- Uncommon: +80% Particular Harm
- Epic: +100% Particular Harm
Nova Strike (Assault)
- Assaults deal extra injury within the broader space.
- Frequent: +40% Assault Harm
- Uncommon: +50% Assault Harm
- Epic: +60% Assault Harm
Excellent Picture (Passive)
- Deal extra injury till you’re taking injury throughout every Encounter
- Frequent: +10% No-Hit Bonus Harm
- Uncommon: +15% No-Hit Bonus Harm
- Epic: +20% No-Hit Bonus Harm
Photo voltaic Ring (Solid)
- Quickly deal injury within the space for 2 seconds after the Omega forged expires.
- Frequent: 10 each 0.13 seconds Omega Solid Harm
- Uncommon: 15 each 0.13 seconds Omega Solid Harm
- Epic: 20 each 0.13 seconds Omega Solid Harm
- Heroic: 25 each 0.13 seconds Omega Solid Harm
Tremendous Nova (Passive)
- Casts broaden in dimension till it expires.
- Frequent: +40% Max Solid Dimension
- Uncommon: +50% Max Solid Dimension
- Epic: +60% Max Solid Dimension
Arachne’s Silken Fineries Listing
Azure Gown
- Put on a +40 Armor that restores 5 Magick each second.
Emerald Gown
- Put on a +50 Armor that restores 2 Life everytime you exit a Location.
Lavender Gown
- Put on a +30 Armor that allows you to channel 40% sooner
Moonlight Gown
- Put on a +20 Armor that grants +5 Gold Crowns after you exit a Location
Onyx Gown
- Waer a +60 Armor that creates +1 Destiny Material.
Scarlet Gown
- Put on a +20 Armor that makes Solid deal +100% extra injury
Artemis Boons Listing
Dying Warrant (Passive)
- Often, Mark a random foe and repeat if the goal takes Essential injury
- Frequent: +20 seconds Between Marks
Simple Shot (Passive)
- Launch a piercing arrow towards any enemy broken by your Omega Solid
- Frequent: 20 Arrow Harm
- Uncommon: 30 Arrow Harm
- Epic: 40 Arrow Harm
First Blood (Passive)
- Likelihood to deal Essential injury in opposition to enemies with no less than 80% Life or Amor
- Frequent: +10% Essential Likelihood
Deadly Snare (Passive)
- Foes inside your Solid can take Essential injury out of your Assaults.
- Frequent: +8% Essential Likelihood
Strain Factors (Passive)
- You achieve an opportunity to cope with important injury from any type of assault.
- Frequent: +3% Essential Likelihood
- Uncommon: +4% Essential Likelihood
- Epic: +5% Essential Likelihood
Silver Streak (Passive)
- Omega Strikes deal extra injury for seconds after dashing.
- Frequent: +10% Bonus Omega Harm
Help Fireplace
- Fireplace a searching for arrow after you hit an enemy with an Assault or Particular.
- Frequent: 10 Arrow Harm
- Uncommon: 15 Arrow Harm
- Epic: 20 Arrow Harm
Chaos Boons Listing
Addled Blood (Passive)
- You’re hit by –6 Life each time you employ your Solid for the next three Encounters. Afterward, you restore 10 Life each time you exit a location.
Addled Flourish (Passive)
- Get hit –4 Life each time you employ your Solid for the next three Encounters. Afterward, your Specials deal +48% extra injury.
Addled Will (Passive)
- You get hit –3 Life each time you employ your Solid for the next 4 Encounters. Afterward, you restore 12 Magick per second.
Atrophic Affluence (Passive)
- You could have –21 Max Life for the next 4 Encounters. Afterward, Gold Crowns you discover are value +50% extra.
Atrophic Revelation (Passive)
- You could have –27 Max Life for the next three Encounters. Afterward, your Omega Strikes channel 30% sooner.
Atrophic Soul (Passive)
- You could have –22 Max Life for a sure variety of Encounters. Afterward, you achieve extra Max Life.
- Frequent: 4 Encounters, +33 Max Life
- Uncommon: 4 Encounters, +53 Max Life
Caustic Celerity (Passive)
- Slain foes toss Inferno bombs at you for a sure variety of Encounters. Afterward, you progress and Dash sooner.
- Uncommon: 5 Encounters, +40% Dash Velocity
- Epic: 4 Encounters, +50% Dash Velocity
Caustic Creation (Passive)
- Slain foes toss Inferno bombs at you for a sure variety of Encounters. Afterward, Boons you discover have a +47% probability of being Uncommon or greater.
Doomed Affluence (Passive)
- You could have 120 seconds to clear the subsequent two Encounters, or else you get hit for –500 Life. Afterward, Gold Crowns you discover are value +105% extra.
Doomed Favor (Passive)
- You could have 120 seconds to clear the subsequent three Encounters or get hit for –500 Life. Afterward, Boons you discover have a +43%-44% probability of being Uncommon or higher.
Doomed Thoughts (Passive)
- You could have 120 seconds to clear the subsequent three Encounters, or else you may be hit for –500 Life. Afterward, you’ll achieve +62-70 Max Magick.
Excruciating Blood (Passive)
- You are taking +36% extra injury for the subsequent 4 Encounters. Afterward, you restore 11 Life if you exit a Location.
Excruciating Affluence (Passive)
- You are taking +39% extra injury for the subsequent 5 Encounters. Afterward, Gold Crowns are value +40%.
Excruciating Will (Passive)
- You are taking +33% extra injury for the subsequent 5 Encounters. Afterward, you restore 8.5 Magick per second.
Fixated Chasm (Passive)
- Prime Magick each time you employ it for the next 4 Encounters. Afterward, Casts deal +71% injury.
Fixated Discovery (Passive)
- Prime Magick each time you employ it for the subsequent three to 4 Encounters. Afterward, Utilizing the Hades 2 Gathering Instrument provides a 75% to 76% probability to seek out 100% sources.
Flayed Discovery (Passive)
- You’ll lose 5 Life every time you employ Specials for the subsequent three Encounters. Afterward, Utilizing the Hades 2 Gathering Instrument provides a 68% probability to seek out 100% sources.
Flayed Thoughts (Passive)
- Get hit –5 Life every time you employ Specials for the next 4 Encounters. Afterward, achieve +48 Max Magick.
Gagged Revelation (Passive)
- You’ll be hit –8 Life every time you employ Omega Strikes for the subsequent three Encounters. Afterward, your Omega Strikes channel might be 18% sooner.
Gagged Expertise (Passive)
- Get hit –6 Life every time you employ Omega Strikes for the subsequent three Encounters. Afterward, you devour –40% much less Magick.
Hobbled Soul (Passive)
- Your Sprint turns into slower and makes use of 5 Magick for the next 5 Encounters. Afterward, you achieve +30 Max Life.
Maimed Chasm (Passive)
- Get hit –4 Life every time you employ Assaults for the next 4 Encounters. Afterward, your Solid offers +54% extra injury.
Maimed Revelation (Passive)
- Get hit –6 Life every time you employ Assaults for the next 5 Encounters. Afterward, your Omega Strikes channel 24% sooner.
Maimed Soul (Passive)
- Get hit 5 Life every time you employ Assaults for the next 4 Encounters. Afterward, you achieve +30 Max Life.
Maimed Wall (Passive)
- You’re hit with 5 Life every time you employ Assaults for the next 4 Encounters. Afterward, you restore 10.5 Magick each second.
Abnormal Defiance (Passive)
- The next three Boons you purchase are all widespread. Afterward, you achieve +1 use of Dying Defiance for the night time.
Abnormal Discovery (Passive)
- The subsequent three Boons you purchase are all widespread. Afterward, utilizing Gathering Instruments has a 63% probability of discovering 100% sources.
Abnormal Strike (Passive)
- The next two Boons you purchase are all widespread. Afterward, your Assaults deal +29% extra injury.
Abnormal Will (Passive)
- The next two Boons you purchase are all widespread. Afterward, you restore eight Magick each second.
Paralyzing Blood (Passive)
- You’re surprised for 0.9 seconds each time you’re taking injury through the subsequent 4 Encounters. Afterward, you restore 20 Life when exiting a Location.
Paralyzing Chasm (Passive)
- Get surprised for 1.1 sec each time you’re taking injury for the subsequent 4 Encounters. Afterward, your Solid offers +29% extra injury.
Paralyzing Expertise (Passive)
- Get surprised for 1.1 sec each time you’re taking injury for the next 4 Encounters. Afterward, you devour –60% much less Magick.
Pauper’s Chasm (Passive)
- You don’t earn Gold Crowns for the next three Encounters. Afterward, your Solid offers +33% extra injury.
Pauper’s Revelation (Passive)
- You don’t earn Gold Crowns for the next three Encounters. Afterward, you channel Omega Strikes 19% sooner.
Rejected Chasm (Passive)
- You’ll find one much less blessing for the next 4 boons alternatives. Afterward, your Casts deal +45% extra injury.
Rejected Creation (Passive)
- You’ll find one much less blessing for the next three Boons alternatives. Afterward, it positive aspects +1 Earth, Water, Air, Fireplace, and Aether.
Rejected Will (Passive)
- You’ll find one much less blessing for the next three Boons alternatives. Afterward, you restore 8.5 Magick each second.
Slothful Blood (Passive)
- You progress and Dash 59% slower for the next 4 Encounters. Afterward, you restore 4 Life when exiting a Location.
Circe’s Modifications and Fortunes Listing
Lapis Lazuli Perception
- Randomly improve one among your energetic Arcana this night time.
Outdated Natural Treatment
- Restore 50% Life now and improve Therapeutic efficiency by 50%.
Crimson Citrine Divination
- Randomly improve one among your inactive Arcana this night time.
Phrase of the Better Girth
- Strikes deal +15% extra injury after rising in dimension.
Phrase of Smaller Stature
- Shrink in dimension to maneuver 15% sooner and improve dodge probability by 15%.
Demeter Boons Listing
Arctic Ring (Solid)
- Casts repeatedly deal injury in an space and Freeze enemies.
- Frequent: +10 Solid Harm each 0.5 sec
- Uncommon: +15 Solid Harm each 0.5 sec
- Epic: +20 Solid Harm each 0.5 sec
Chilly Storage (Passive)
- Freeze results last more
- Epic: +4 seconds Freeze Period
Frigid Dash (Dash)
- Type Cyclones round you that linger after you cease Sprinting.
- Frequent: 4 Cyclone Harm each 0.25 sec
- Uncommon: 6 Cyclone Harm each 0.25 sec
- Epic: 8 Cyclone Harm each 0.25 sec
Gale Power (Passive)
- Casts create a Cyclone on the binding circle
- Frequent: 4 Cyclone Harm each 0.25 sec
- Uncommon: 8 Cyclone Harm each 0.25 sec
- Epic: 12 Cyclone Harm each 0.25 sec
Ice Flourish (Particular)
- Specials inflict Freeze and deal extra injury.
- Frequent: +40% Particular Harm
- Uncommon: +60% Particular Harm
- Epic: +80% Particular Harm
Ice Streak (Assault)
- Assaults inflict Freeze and deal extra injury.
- Frequent: +30% Assault Harm
- Uncommon: +45% Assault Harm
- Epic: +60% Assault Harm
Native Local weather (Passive)
- Omega Solid follows you and offers bonus injury when you begin channeling it.
- Frequent: +20% Solid Harm
Plentiful Forage (Passive)
- Achieve Max Life each time you collect crops, seeds, or mushrooms, and achieve one Thriller Seed now.
- Frequent: +5 Max Life from Gathering
Uncommon Crop (Passive)
- Boons turn out to be widespread and achieve growing Rarity each three encounters.
- Uncommon: 2 Random Boons Affected
Tranquil Achieve (Magick Achieve)
- Quickly restore Magick till you act after remaining inactive for one sec
- Commons: +25 Magick Restoration each one sec
Weed Killer (Passive)
- Omega Assault offers extra injury however requires +10 Magick
- Frequent: +50% Omega Assault Harm
- Uncommon: +75% Omega Assault Harm
- Epic: +100% Omega Assault Harm
Winter Coat (Passive)
- Prime is a barrier that absorbs one occasion of injury after coming into a location.
- Frequent: 20 Magick Primed
- Uncommon: 15 Magick Primed
- Epic: 10 Magick Primed
Echo’s Plaintive Echoes Listing
Boon Boon Boon
- Achieve a random Boon from the earlier night time.
Evade Evade Evade
- Achieve 50% however devour 2% of the stack each time you employ it.
Combat Combat Combat
- Achieve +50% Life and Magick based mostly on the present restrict, however lose 5% of this stack each time you exit Places.
Reward Reward Reward
- Manifest a replica of the latest Reward you acquired.
Survive Survive Survive
- Replenish all spent Dying Defiance stacks with ones that restore 50% Life and Magick and fewer with each use.
Hades Boons Listing
Deep Dissent
- Chronos summons fewer reinforcements throughout your confrontation.
Howling Soul
- Casts hearth a projectile useless forward and kind a binding circle upon hitting.
Final Gasp
- Deal extra injury for every Dying Defiance you employ.
Life Tax
- Every injury you deal restores 1% of your Life till you attain the restrict.
Outdated Grudge
- Chronos takes a burst of injury after the primary three seconds of the confrontation.
Unseen Ire
- Go darkish for 10 seconds and recharge in 40 seconds after you’re taking injury.
Hephaestus Boons Listing
Anvil Ring (Solid)
- Casts deal injury 3 times in succession however solely have an effect on a smaller space
- Frequent: +50 Solid Harm each one sec
- Uncommon: +70 Solid Harm each one sec
Fastened Achieve (Magick Achieve)
- You are taking 10% much less injury and restore Magick when hit.
- Frequent: 50 Magick Restored
- Uncommon: 75 Magick Restored
- Epic: 100 Magick Restored
Furnace Blast (Passive)
- Your blast results from Hephaestus inflict Vent on foes.
- Frequent: +300 Vent Harm
- Uncommon: +375 Vent Harm
- Epic: +450 Vent Harm
Heavy Metallic (Passive)
- Foes’ assaults can not knock you away and achieve Armor
- Uncommon: +75 Armored Gained
Mint Situation (Passive)
- You’re briefly impervious firstly of every Encounter.
- Uncommon: 10 seconds Impervious
Smithy Dash (Dash)
- Use 10 Magick to create a blast that damages close by enemies after sprinting for one second.
- Frequent: 200 Space Harm
- Uncommon: 300 Space Harm
- Epic: 400 Space Harm
Powerful Commerce (Passive)
- Your Assaults and Specials are stronger in case you take injury whereas executing them.
- Uncommon: +125% Bonus Weapon Harm
Trusty Defend (Passive)
- Prime 30 Magick will achieve Armor till the subsequent space after coming into a Location.
- Frequent: +10 Beginning Armor
- Uncommon: +15 Beginning Armor
- Epic: +20 Beginning Armor
Uncanny Fortitude (Passive)
- Achieve extra Max Life based mostly in your Max Magick Restrict.
- Uncommon: +30% Max Life from Magick
Volcanic Flourish (Particular)
- Create occasional blasts along with your Particular that offers 400 AoE Harm
- Frequent: 20 seconds Blast Recharge Time
- Uncommon: 18 seconds Blast Recharge Time
- Epic: 16 seconds Blast Recharge Time
Volcanic Strike (Assault)
- Create occasional blasts along with your Assault that deal 200 AoE Harm
- Frequent: 12 seconds Blast Recharge Time
- Uncommon: 10 seconds Blast Recharge Time
- Epic: 8 seconds Blast Recharge Time
Burnt Providing (Passive)
- Quit one Boon chosen by Hestia to realize Max Life and Max Magick
- Frequent: 50 Max Life and Magick
Managed Burn (Passive)
- Launch a fiery projectile if you use Omega Particular, but it surely requires +10 Magick
- Frequent: +80 Blast Harm
Flame Flourish (Particular)
- Inflict Scorch along with your Specials
- Frequent: +15 Scorch Harm
- Uncommon: +20 Scorch Harm
- Epic: +25 Scorch Harm
Flame Strike (Assault)
- Inflict Scorch along with your Assaults
- Frequent: 20 Scorch Harm
- Uncommon: 25 Scorch Harm
- Epic: 30 Scorch Harm
Fireplace Achieve (Magick Achieve)
- You could have –20% Max Life however achieve sooner Magick restoration
- Frequent: +7 Magick Restoration each second
- Uncommon: +10 Magick Restoration each second
- Epic: +13 Magick Restoration each second
Pure Fuel (Passive)
- Slaying foes with Scorch damages close by enemies.
- Frequent: 60 Blast Harm
Smolder Ring (Solid)
- Casts repeatedly inflict Scorch on enemies.
- Frequent: 30 Scorch Harm each sec
- Uncommon: 45 Scorch Harm each sec
- Epic: 60 Scorch Harm each sec
Soot Dash (Dash)
- Dash destroys most ranged projectiles shot close to you whereas inflicting Scorch on those who fired them.
- Frequent: 2 Scorch Harm per Projectile
- Uncommon: 4 Scorch Harm per Projectile
- Epic: 6 Scorch Harm per Projectile
Spontaneous Combustion (Passive)
- Omega Particular inflicts extra Scorch if foes aren’t .
- Uncommon: 90 Scorch Harm
Hera Boons Listing
Born Achieve (Passive)
- Prime will restore all Magick as much as the decreased restrict everytime you run out of Magick.
- Frequent: 10 Magick Primed
- Uncommon: 8 Magick Primed
Bridal Glow (Passive)
- Sure Boons turn out to be Heroic however lose Rarity each set quantity of Encounters.
- Frequent: Impacts two random Boons, 5 Encounters
- Uncommon: Impacts two random, 7 Encounters
- Epic: Impacts two random, 8 Encounters
Dying Want (Passive)
- Slaying Hitch-afflicted foes will injury different Hitch-afflicted enemies.
- Frequent: 40 Hitch Dying Harm
- Uncommon: 60 Hitch Dying Harm
- Epic: 80 Hitch Dying Harm
- Heroic: 100 Hitch Dying Harm
Engagement Ring (Solid)
- Your Solid lasts longer and offers injury to each foe that enters the Encounter.
- Uncommon: 100 On-Spawn Harm
- Epic: 130 On-Spawn Harm
Household Commerce (Passive)
- Sacrifice Boons are stronger, and you may be provided one straight away.
- Frequent: +2 Degree Bonus
- Uncommon: +3 Degree Bonus
- Epic: +4 Degree Bonus
- Heroic: +5 Degree Bonus
Hereditary Bane (Passive)
- Hitch results final +5 secs longer and deal extra injury.
- Uncommon: +15% Harm
Eager Instinct (Solid)
- Your Omega Strikes deal extra injury when you’ve got 100% Magick.
- Uncommon: +45% Omega Harm
Nasty Comeback (Passive)
- Inflict Hitch on enemies and deal stronger injury after taking hits.
- Frequent: 500% Harm Mirrored
- Uncommon: 750% Harm Mirrored
Nexus Dash (Dash)
- Sprinting inflicts Hitch on close by foes, spreading it to enemies close to them.
- Frequent: +1 Further Enemies Hitched
- Uncommon: +2 Further Enemies Hitched
- Epic: +3 Further Enemies Hitched
- Heroic: +4 Further Enemies Hitched
Correct Upbringing (Passive)
- All Frequent Boons improve in Rarity when you’ve got no less than three Earth Boons.
Queen’s Ransom (Passive)
- Sacrifice all Boons you gained from Zeus, and lift the extent of Hera Boons for each you misplaced.
Sworn Flourish (Particular)
- Particular inflicts Hitch and offers extra injury.
- Frequent: +60% Particular Harm
- Uncommon: +70% Particular Harm
Sworn Strike (Assault)
- Assault inflicts Hitch and offers extra injury.
- Frequent: +50% Assault Harm
- Uncommon: +60% Assault Harm
- Epic: +70% Assault Harm
- Heroic: +80% Assault Harm
Unusual Grace (Passive)
- Deal extra injury if none of your different Boons are Frequent.
- Frequent: +10% No Frequent Bonus Harm
- Uncommon: +15% No Frequent Bonus Harm
Hermes Boons Listing
Better Evasion (Passive)
- You could dodge any injury every time you might be hit.
- Frequent: +10% Dodge Likelihood
- Uncommon: +15% Dodge Likelihood
Laborious Goal (Passive)
- Foes’ Ranged Photographs are slower.
- Frequent: -30% Foe Projectile Velocity
- Uncommon: – 40% Foe Projectile Velocity
- Epic: -50% Foe Projectile Velocity
- Heroic: -60% Foe Projectile Velocity
Imply Streak (Passive)
- Deal extra injury for the subsequent 30 seconds after slaying an enemy.
- Frequent: +1% Bonus Harm per Enemy Slain
- Uncommon: +1.5% Bonus Harm per Enemy Slain
Midnight Oil (Passive)
- You progress and strike sooner whereas your Hex is accessible.
- Uncommon: +20% Bonus Motion and Weapon Velocity
Nitro Increase (Dash)
- Sprints are actually 20% sooner and supply a barrier that ignores injury.
- Frequent: 1 Hit Blocked per Encounter
- Uncommon: 2 Hits Blocked per Encounter
Fast Buck (Passive)
- Gold Crowns are actually larger in amount, and also you achieve 100 now.
- Frequent: +20% Bonus Gold
Saved Breath (Solid)
- Omega Strikes use much less Magick.
- Frequent: -50% Omega Solid Value
- Uncommon: -60% Omega Solid Value
- Epic: -70% Omega Solid Value
- Heroic: -80% Omega Solid Value
Swift Flourish (Particular)
- Specials are sooner.
- Frequent: +15% Particular Velocity
- Uncommon: +18% Particular Velocity
Swift Strike (Assault)
- Assaults are sooner.
- Frequent: +10% Assault Velocity
- Uncommon: +15% Assault Velocity
Tall Order (Passive)
- You deal extra injury when you’ve got no less than two of every Earth: water, air, and hearth.
Witty Retort (Hex)
- Utilizing Hex requires much less Magick when it’s not prepared.
- Frequent: -15% Magick Value
Hestia Boons Listing
Burning Need (Passive)
- Sprinting into Lone Shades, launch a fiery blast. As much as +12 of them seem per Location.
- Duo: 160 Lone Shade Space Harm
Burnt Providing (Passive)
- Quit one Boon chosen by Hestia to realize Max Life and Magick.
- Frequent: +50 Max Life and Magick
- Uncommon: +60 Max Life and Magick
- Epic: +70 Max Life and Magick
- Heroic: +80 Max Life and Magick
Managed Burn (Particular)
- Launch a fiery projectile alongside your Omega Particular, however devour +10 Magick.
- Frequent: 80 Blast Harm
- Uncommon: 120 Blast Harm
- Epic: 160 Blast Harm
- Heroic: 200 Blast Harm
Fireplace Extinguisher (Passive)
- Devour Scorch on enemies with no less than 300 Stacks to deal burst injury.
- Frequent: 50% Harm from Scorch
- Uncommon: 62% Harm from Scorch
Flame Flourish (Particular)
- Specials inflict Scorch.
- Frequent: 15 Scorch Harm
- Uncommon: 20 Scorch Harm
- Epic: 25 Scorch Harm
- Heroic: 30 Scorch Harm
Flame Strike (Assault)
- Assaults inflict Scorch.
- Frequent: 20 Scorch Harm
- Uncommon: 25 Scorch Harm
- Epic: 30 Scorch Harm
- Heroic: 35 Scorch Harm
Flammable Coating (Passive)
- Deal bonus injury to Armor utilizing Scorch Results.
- Frequent: +100% Scorch Harm vs. Armor
- Uncommon: +150% Scorch Harm vs Armor
Glowing Coal (Solid)
- Launch a fiery projectile that explodes on affect by holding Solid to goal. The binding circle varieties the place it landed.
- Frequent: 50 Blast Harm
- Uncommon: 70 Blast Harm
Fireplace Achieve (Magick)
- You quickly restore Magick however lose –20% of your Max Life.
- Frequent: +7 Magick Restoration each second
- Uncommon: +10 Magick Restoration each second
Pure Fuel (Passive)
- Killing Scorch-afflicted enemies will injury close by foes.
- Frequent: 60 Blast Harm
- Uncommon: 90 Blast Harm
- Epic: 120 Blast Harm
- Heroic: 150 Blast Harm
Gradual Cooker (Passive)
- Assaults and Particular achieve extra Energy for every Fireplace Boon you possess.
- Infusion: +2 per Fireplace Boon
Smolder Ring (Solid)
- Casts repeatedly inflict Scorch on enemies.
- Frequent: 30 Scorch Harm each sec
- Uncommon: 45 Scorch Harm each sec
- Epic: 60 Scorch Harm each sec
- Heroic: 75 Scorch Harm each sec
Soot Dash (Dash)
- Sprinting destroys most ranged pictures close by and inflicts Scorch on foes that fireside the projectiles.
- Frequent: 2 Scorch Harm per Projectile
- Uncommon: 4 Scorch Harm per Projectile
- Epic: 6 Scorch Harm per Projectile
- Heroic: 8 Scorch Harm per Projectile
Icarus’ Newest Innovations Listing
Damaging Coating
- You achieve +40 Armor, and also you deal 4000 injury to close by foes the subsequent time you lose all of your Armor.
Ingenious Strike
- Prime 20 Magick to realize +10 Assault Energy after coming into a Location.
Provide Chain
- Obtain +10 Therapeutic and three Pom Slices after you clear 5 Encounters.
Medea’s Nightly Curses Listing
Life from the Lifeless
- Slaying foes have a 5% probability to drop +10 Therapeutic, however it will possibly solely occur as soon as per Encounter.
Malice in Variety
- Enemies that drive you to make use of Dying Defiance lose 15% Life.
Struggling on Sight
- Foes coming into the Encounter randomly take injury starting from one to 999.
Traces of Spirit
- Achieve +10 Max Magick after every Encounter.
Wealth from the Lifeless
- Slaying foes have a ten% probability to drop +20 Gold Crowns, however it will possibly solely occur twice per Encounter.
Narcissus Second-Hand Presents Listing
Ancestral Providing
- Achieve +25 Max and +50 Bones
Heartfelt Condolences
- Achieve +50 Max Life and +10 Ashes
Life Financial savings
- Achieve a present of +1 Dying Defiance and +1 Deathcap.
Blended Blessings
- Achieve a present of +1 Thriller Boon and +1 Thriller Seed
Mystic Secrets and techniques
- Achieve a present of +30 Max Magick and +20 Psyche
Valuable Metals
- Achieve a present of +6 Silver and +100 Gold Crowns
Verdure Sampler
- Achieve a present of +1 Pom Slice, +2 Moly, and +3 Nightshade
Poseidon Boons Listing
Breaker Dash (Dash)
- Dash offers injury and knocks again foes upon hit however makes use of up 5 Magick per hit.
- Frequent: 80 Affect Harm
- Uncommon: 120 Affect Harm
- Epic: 160 Affect Harm
- Heroic: 200 Affect Harm
Double Up (Passive)
- One other copy could seem of a Minor Discover or the same useful resource if you declare one.
- Frequent: +20% Double Reward Likelihood
- Uncommon: +25% Double Reward Likelihood
- Epic: +30% Double Reward Likelihood
Flood Management (Passive)
- Prime 30 Magick to realize injury discount after coming into a location.
- Frequent: -2 Harm Discount per hit
Fluid Achieve (Magick Achieve)
- A Spirit Bubble could seem after you strike foes along with your Weapon.
- Frequent: 10%
- Uncommon: 12%
- Epic: 14%
Geyser Ring (Solid)
- Omega Solid detonates straight away to knock again foes and deal injury.
- Frequent: 100 Omega Solid Harm
- Uncommon: 150 Omega Solid Harm
- Epic: 200 Omega Solid Harm
Hydraulic May (Passive)
- Your Assaults and Specials turn out to be stronger for 10 seconds firstly of every Encounter.
- Frequent: +100% Preliminary Harm Bonus
- Uncommon: +133% Preliminary Harm Bonus
Ocean’s Bounty (Passive)
- Minor Finds, and Gold Crowns are value extra.
- Commons: +50% Reward Worth
Slippery Slope (Passive)
- Splash Results from Poseidon inflict Slip on enemies.
- Uncommon: +10% Slip Bonus Harm
Sunken Treasure (Passive)
- Purchase Gold Crowns, Therapeutic, and, generally, Ashes and Psyche
- Commons: +90 Gold Crowns
Wave Flourish (Particular)
- Knockback foes with a splash after hitting them along with your Specials.
- Frequent: 20 Splash Harm
- Uncommon: 30 Splash Harm
- Epic: 40 Splash Harm
Wave Strike (Assault)
- Knock again foes with a splash after hitting them along with your assaults.
- Frequent: 15 Splash Harm
- Uncommon: 20 Splash Harm
- Epic: 25 Splash Harm
Selene Presents of the Moon Listing
Lunar Ray
- Hex fires a beam that offers 1200 injury over three seconds.
Moon Water
- Hex restores 25 Life (can activate as much as 3 times), and stacks reset when utilizing Fountains.
Evening Bloom
- Hex resurrects one random enemy within the present Encounter to battle for you for 12 seconds.
Section Shift
- Hex slows every thing else for 80% much less motion pace for 5 seconds.
Twilight Curse
- Hex launches a searching for missile that may Morph as much as 10 prone enemies.
Wolf Howl
- Hex launches you within the air and crashes down in an space to deal 200 injury.
Zeus Boons Listing
Divine Vengeance (Passive)
- Your foes are struck by Lightning and once more 50% of the time after you’re taking injury.
- Frequent: +100 Bolt Harm (as much as 2 instances)
- Uncommon: +100 Bolt Harm (as much as 3 instances)
- Epic: +100 Bolt Harm (as much as 4 instances)
Electrical Overload (Passive)
- Fireplace a bolt of chain lightning at foes every time your Blitz impact prompts.
- Frequent: 10 Lightning Harm
- Uncommon: 15 Lightning Harm
- Epic: 20 Lightning Harm
- Heroic: 25 Lightning Harm
Heaven Flourish (Particular)
- Specials inflict Blitz.
- Frequent: 100 Blitz Harm
- Uncommon: 140 Blitz Harm
- Epic: 180 Blitz Harm
- Heroic: 20 Blitz Harm
Heaven Strike (Assault)
- Assaults inflict Blitz
- Frequent: 80 Bolt Harm
- Uncommon: 120 Bolt Harm
- Epic: 160 Bolt Harm
- Heroic: 200 Bolt Harm
Ionic Achieve (Magick Achieve)
- Your whole quantity of Magick is decreased by 70%, however you progressively restore Magick.
- Frequent: +4 Magick Restoration each second
- Uncommon: +6 Magick Restoration each second
- Epic: +8 Magick Restoration each second
Lightning Lance (Solid)
- Goal for a binding circle by holding down your forged and placing enemies with Lightning.
- Frequent: 50 Bolt Harm
- Uncommon: 70 Bolt Harm
- Epic: 90 Bolt Harm
Spirit Surge (Passive)
- All enemies are periodically struck by Lightning when you’ve got not more than 10 Magick.
- Frequent: 60 Bolt Harm each 5 seconds
Static Shock (Passive)
- Prime 50 Magick to make strikes emit chain-lightning after coming into a Location.
- Frequent: 10 Lightning Harm
- Uncommon: 15 Lightning Harm
- Epic: 20 Lightning Harm
Storm Ring (Solid)
- Omega Solid can forged lightning bolts, repeatedly placing one foe at a time.
- Frequent: +30 Bolt Harm each 0.25 sec
- Uncommon: +40 Bolt Harm each 0.25 sec
- Epic: +50 Bolt Harm each 0.25 sec
Thunder Dash (Dash)
- Sprinting causes close by enemies to be struck by Lightning, which makes use of three Magicks with every use.
- Frequent: +20 Bolt Harm each 0.15 second
- Uncommon: +25 Bolt Harm each 0.15 second
- Epic: +30 Bolt Harm each 0.15 second
- Heroic: +35 Bolt Harm each 0.15 second