For those who drifted away from Darktide as a result of it frontloaded all essentially the most enjoyable stuff into its opening hours, Patch 13 is likely to be the one which makes you come again. Fatshark has posted a deep dive into the expertise timber upfront of the category overhaul approaching October 4, they usually embody some fairly neat powers. Every of the courses is getting a tree that branches throughout three broad archetypes, with loads of alternatives to bounce between and differentiate inside them as you degree up.
Ogryns particularly get some dramatic new choices. As demonstrated within the video above, one of many ogryn’s blitz talents lets them “Throw an Ogryn-sized (the one correct form!) frag grenade with a 16m blast radius, dealing elevated Harm on the centre.” Ogryns can even select the Bombs Away! capacity for single-target harm, or the Massive Pleasant Rock should you do not suppose your ogryn ought to be trusted with explosives.
Psykers are additionally getting some visually distinct new talents. Whereas nonetheless in a position to play because the brain-burster should you like, they will additionally specialize into bio-lightning that spreads between enemies or homing projectiles that appear to be sharpened chunks of warpstone, and allow you to play a telekine like Persistence Kys from the 40K novels. These are the three blitz talents, however there’s an fascinating fight capacity known as Telekine Protect that throws up obstacles to dam enemy hearth, which you and your allies can shoot via freely.
My past love the veteran apparently will get essentially the most versatile expertise tree, “the place zig-zagging throughout the totally different lanes is not only an possibility however inspired.” Veterans can hop between help talents if you wish to play a navy commander and commando choices for extra of a stealth/melee taste. Apparently, they’re the one class that does not have keystone talents to cap off the timber, presumably to encourage extra of that zigging and zagging. No standing nonetheless within the Imperial Guard.
Lastly, zealots are now not pure melee specialists, however can even department out into buffs and help talents, waving holy relics whereas granting allies momentary invulnerability and stun immunity in addition to refilling toughness. Melee stays a strong alternative, nevertheless. “On the opposite aspect of the tree we simply went full stabbing”, Fatshark explains. “We made a stealth and backstabby expertise tree that leans into these tropes, totally outfitted with throwing knives you’ll be able to quickthrow whereas wielding any weapon”.
In spite of everything that tinkering with the crafting methods, it is nice to have a patch that’ll handle the category talents. Perhaps we’ll hear about getting some extra story missions after this? Fingers crossed.