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Preserve youngsters off Roblox if fearful, CEO Dave Baszucki tells dad and mom

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March 13, 2025
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Preserve youngsters off Roblox if fearful, CEO Dave Baszucki tells dad and mom
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Zoe Kleinman & Georgina Hayes

Know-how editor & reporter

Getty Images An illustration showing the Roblox logo on a phone set against blue neon backgroundGetty Photographs

Roblox has seen meteoric development amongst younger players

Dad and mom who don’t desire their youngsters on Roblox mustn’t allow them to use it, the chief govt of the big gaming platform has stated.

The location, which is the preferred within the UK amongst younger players aged eight to 12, has been dogged by claims of some youngsters being uncovered to specific or dangerous content material by way of its video games, alongside a number of reported allegations of bullying and grooming.

However its co-founder and CEO Dave Baszucki insisted that the corporate is vigilant in defending its customers and identified that “tens of thousands and thousands” of individuals have “wonderful experiences” on the location.

When requested what his message is to folks who don’t desire their youngsters on the platform, Mr Baszucki stated: “My first message can be, should you’re not comfy, do not let your youngsters be on Roblox.”

“That sounds a bit counter-intuitive, however I’d at all times belief dad and mom to make their very own selections,” he advised BBC Information in an unique interview.

Gaming big

US-based Roblox is likely one of the world’s largest video games platforms, with extra month-to-month customers than Nintendo Swap and Sony PlayStation mixed. In 2024 it averaged greater than 80 million gamers per day – roughly 40% of them under the age of 13. Its huge empire contains some 40 million user-generated video games and experiences.

Within the UK the On-line Security Act, which is available in to drive in April, has strict legal guidelines for all tech corporations particularly aimed toward defending youngsters from on-line harms.

However Mr Baszucki says he stays assured in Roblox’s security instruments and insists the agency goes above and past to maintain its customers protected.

Getty Images Man with grey and black hair in glasses and in a suit with leaf patterns has his mouth slightly open as he looks towards the cameraGetty Photographs

David Baszucki says dad and mom ought to make up their very own minds on Roblox

“We do within the firm take the angle that any unhealthy, even one unhealthy incident, is one too many,” he says.

“We look ahead to bullying, we look ahead to harassment, we filter all of these sorts of issues, and I’d say behind the scenes, the evaluation goes on all the best way to, if vital, reaching out to legislation enforcement.”

Gamers who select to not show what he calls “civility” can face short-term time-outs and longer bans, and Roblox claims to analyse all communications that move between members on the platform, more and more utilizing extra superior AI techniques and different tech to take action — and something flagged is distributed for additional investigation.

In November final yr, underneath 13s have been banned from sending direct messages, and likewise from taking part in in “hangout experiences” which options chat between gamers.

Security filters bypassed

Nonetheless, the BBC was capable of create two faux accounts, one aged 15 and one aged 27, on unlinked gadgets and alternate messages between the 2.

Whereas the filters caught our makes an attempt to overtly transfer the dialog onto a distinct platform, we discovered straightforward methods to re-word requests to speak elsewhere and make ideas about taking part in extra grownup video games.

Once we confirmed the Roblox boss these findings, he argued that our instance highlighted the comparative security of Roblox: that folks felt they needed to take content material which could breach Roblox’s guidelines to different platforms.

“We do not condone any sort of image-sharing on our personal platform, and you will see us getting an increasing number of, I believe, approach past the place the legislation is on this sort of behaviour,” Mr Baszucki says.

He admits there’s a delicate steadiness between encouraging friendships between younger folks, and blocking alternatives for them come to hurt, however says he’s assured Roblox can handle each.

We additionally put to him some Roblox recreation titles that the BBC has found have been beneficial by the platform to an 11 year-old lately, together with:

  • ‘Late Evening Boys And Women Membership RP’
  • ‘Particular Forces Simulator”
  • ‘Squid Sport’
  • ‘Shoot down planes…as a result of why not?’

Once we requested whether or not he thought they have been applicable, he stated he places his religion within the platform’s age ranking techniques.

“One factor that is actually necessary for the best way we do issues right here, is it isn’t simply on the title of the expertise, it is actually on the content material of the expertise as nicely,” he says.

He insists that when Roblox charges expertise, they undergo rigorous tips and that the corporate has a “constant coverage” on that.

Mr Baszucki based the platform with Eric Cassel in 2004 and launched it to the general public in 2006 – a yr earlier than the primary Apple iPhone appeared, heralding the beginning of the smartphone period.

Mr Baszucki describes his youthful self as “much less of a gamer, and extra of an engineer”, and the pair’s first firm was an training software program supplier referred to as Data Revolution. However they quickly observed that children weren’t solely utilizing the product to do their homework.

“They needed to play and construct stuff. They have been making homes or ships or surroundings, and so they needed to leap in, and all of that studying was the germination of Roblox,” he says.

The identify Roblox was a mash-up of the phrases “robotic” and blocks” – and it caught. The platform grew shortly in reputation – and there have been additionally early warning indicators of its future points.

Mr Cassel observed some gamers “beginning to act out” and never at all times behaving in a “civilised” approach a few months after it launched, recollects Mr Baszucki.

He says the roots of constructing a “belief and security system” due to this fact started “very, very early” and that in these earlier days there have been 4 folks performing as security moderators.

“It type of is what launched this security civility basis,” he provides.

However regardless of attracting respectable numbers, it was a yr later, when the agency launched its digital foreign money Robux, that it actually began to become profitable.

Gamers purchase Robux and use it to buy equipment and unlock content material. Content material creators now get 70% of the charge, and the shop operates on dynamic pricing, that means in style objects value extra.

Mr Baszucki says there was some preliminary resistance among the many management staff about Roblox turning into greater than a passion for its gamers, with the introduction of a digital economic system.

Robux stayed, and the agency is now value $41bn (£31bn).

Its share value has fluctuated because it went public in 2021, however total Roblox shares are value about one third greater than they have been six months in the past, on the time of writing. Like many massive tech corporations its worth peaked throughout Covid, when lockdowns meant thousands and thousands of individuals have been indoors.

Mr Baszucki compares his expertise of constructing Roblox with how Walt Disney could have felt about his creations.

He describes his job as “a bit like having the chance he had a very long time in the past when he was designing the Magic Kingdom”, and is targeted on Roblox’s ongoing evolution right into a Metaverse-style expertise the place folks go about their day by day lives in a digital world, in avatar kind.

They’ve additionally been public of their ambitions to finally entice 10% of the world’s players.

Requested to explain Roblox in three phrases, he replies: “The way forward for communication.”

We end our time collectively taking part in a few his favorite video games: Pure Catastrophe Survival and Gown to Impress.

We use his account and he is always recognised by different gamers — however we nonetheless get smashed to items by a blizzard exterior the Pure Disasters mansion.

Extra reporting by Ammie Sekhon

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Zoe Kleinman & Georgina Hayes

Know-how editor & reporter

Getty Images An illustration showing the Roblox logo on a phone set against blue neon backgroundGetty Photographs

Roblox has seen meteoric development amongst younger players

Dad and mom who don’t desire their youngsters on Roblox mustn’t allow them to use it, the chief govt of the big gaming platform has stated.

The location, which is the preferred within the UK amongst younger players aged eight to 12, has been dogged by claims of some youngsters being uncovered to specific or dangerous content material by way of its video games, alongside a number of reported allegations of bullying and grooming.

However its co-founder and CEO Dave Baszucki insisted that the corporate is vigilant in defending its customers and identified that “tens of thousands and thousands” of individuals have “wonderful experiences” on the location.

When requested what his message is to folks who don’t desire their youngsters on the platform, Mr Baszucki stated: “My first message can be, should you’re not comfy, do not let your youngsters be on Roblox.”

“That sounds a bit counter-intuitive, however I’d at all times belief dad and mom to make their very own selections,” he advised BBC Information in an unique interview.

Gaming big

US-based Roblox is likely one of the world’s largest video games platforms, with extra month-to-month customers than Nintendo Swap and Sony PlayStation mixed. In 2024 it averaged greater than 80 million gamers per day – roughly 40% of them under the age of 13. Its huge empire contains some 40 million user-generated video games and experiences.

Within the UK the On-line Security Act, which is available in to drive in April, has strict legal guidelines for all tech corporations particularly aimed toward defending youngsters from on-line harms.

However Mr Baszucki says he stays assured in Roblox’s security instruments and insists the agency goes above and past to maintain its customers protected.

Getty Images Man with grey and black hair in glasses and in a suit with leaf patterns has his mouth slightly open as he looks towards the cameraGetty Photographs

David Baszucki says dad and mom ought to make up their very own minds on Roblox

“We do within the firm take the angle that any unhealthy, even one unhealthy incident, is one too many,” he says.

“We look ahead to bullying, we look ahead to harassment, we filter all of these sorts of issues, and I’d say behind the scenes, the evaluation goes on all the best way to, if vital, reaching out to legislation enforcement.”

Gamers who select to not show what he calls “civility” can face short-term time-outs and longer bans, and Roblox claims to analyse all communications that move between members on the platform, more and more utilizing extra superior AI techniques and different tech to take action — and something flagged is distributed for additional investigation.

In November final yr, underneath 13s have been banned from sending direct messages, and likewise from taking part in in “hangout experiences” which options chat between gamers.

Security filters bypassed

Nonetheless, the BBC was capable of create two faux accounts, one aged 15 and one aged 27, on unlinked gadgets and alternate messages between the 2.

Whereas the filters caught our makes an attempt to overtly transfer the dialog onto a distinct platform, we discovered straightforward methods to re-word requests to speak elsewhere and make ideas about taking part in extra grownup video games.

Once we confirmed the Roblox boss these findings, he argued that our instance highlighted the comparative security of Roblox: that folks felt they needed to take content material which could breach Roblox’s guidelines to different platforms.

“We do not condone any sort of image-sharing on our personal platform, and you will see us getting an increasing number of, I believe, approach past the place the legislation is on this sort of behaviour,” Mr Baszucki says.

He admits there’s a delicate steadiness between encouraging friendships between younger folks, and blocking alternatives for them come to hurt, however says he’s assured Roblox can handle each.

We additionally put to him some Roblox recreation titles that the BBC has found have been beneficial by the platform to an 11 year-old lately, together with:

  • ‘Late Evening Boys And Women Membership RP’
  • ‘Particular Forces Simulator”
  • ‘Squid Sport’
  • ‘Shoot down planes…as a result of why not?’

Once we requested whether or not he thought they have been applicable, he stated he places his religion within the platform’s age ranking techniques.

“One factor that is actually necessary for the best way we do issues right here, is it isn’t simply on the title of the expertise, it is actually on the content material of the expertise as nicely,” he says.

He insists that when Roblox charges expertise, they undergo rigorous tips and that the corporate has a “constant coverage” on that.

Mr Baszucki based the platform with Eric Cassel in 2004 and launched it to the general public in 2006 – a yr earlier than the primary Apple iPhone appeared, heralding the beginning of the smartphone period.

Mr Baszucki describes his youthful self as “much less of a gamer, and extra of an engineer”, and the pair’s first firm was an training software program supplier referred to as Data Revolution. However they quickly observed that children weren’t solely utilizing the product to do their homework.

“They needed to play and construct stuff. They have been making homes or ships or surroundings, and so they needed to leap in, and all of that studying was the germination of Roblox,” he says.

The identify Roblox was a mash-up of the phrases “robotic” and blocks” – and it caught. The platform grew shortly in reputation – and there have been additionally early warning indicators of its future points.

Mr Cassel observed some gamers “beginning to act out” and never at all times behaving in a “civilised” approach a few months after it launched, recollects Mr Baszucki.

He says the roots of constructing a “belief and security system” due to this fact started “very, very early” and that in these earlier days there have been 4 folks performing as security moderators.

“It type of is what launched this security civility basis,” he provides.

However regardless of attracting respectable numbers, it was a yr later, when the agency launched its digital foreign money Robux, that it actually began to become profitable.

Gamers purchase Robux and use it to buy equipment and unlock content material. Content material creators now get 70% of the charge, and the shop operates on dynamic pricing, that means in style objects value extra.

Mr Baszucki says there was some preliminary resistance among the many management staff about Roblox turning into greater than a passion for its gamers, with the introduction of a digital economic system.

Robux stayed, and the agency is now value $41bn (£31bn).

Its share value has fluctuated because it went public in 2021, however total Roblox shares are value about one third greater than they have been six months in the past, on the time of writing. Like many massive tech corporations its worth peaked throughout Covid, when lockdowns meant thousands and thousands of individuals have been indoors.

Mr Baszucki compares his expertise of constructing Roblox with how Walt Disney could have felt about his creations.

He describes his job as “a bit like having the chance he had a very long time in the past when he was designing the Magic Kingdom”, and is targeted on Roblox’s ongoing evolution right into a Metaverse-style expertise the place folks go about their day by day lives in a digital world, in avatar kind.

They’ve additionally been public of their ambitions to finally entice 10% of the world’s players.

Requested to explain Roblox in three phrases, he replies: “The way forward for communication.”

We end our time collectively taking part in a few his favorite video games: Pure Catastrophe Survival and Gown to Impress.

We use his account and he is always recognised by different gamers — however we nonetheless get smashed to items by a blizzard exterior the Pure Disasters mansion.

Extra reporting by Ammie Sekhon

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