
Procreate wants little introduction. For greater than a decade, the world-class design app has served anybody trying to create high-caliber artwork: professional designers, calligraphers, influencers, faculties making promenade flyers, and just about everybody in between. Its ubiquity is equally matched by trade reward — in 2022, Procreate grew to become the uncommon app to take dwelling a second Apple Design Award, bookending its preliminary win again in 2013.
“For that to occur once more is humbling and disorienting and massively energizing,” stated Claire d’Este, Procreate chief product officer. “I really feel like there’s now a fireplace for us to maintain pushing more durable.”

“We’ve all the time tried to maintain the barrier to entry low,” says Claire d’Este, Procreate chief product officer.
Procreate’s newest win got here within the Inclusivity class; judges known as out how the app expanded its accessibility help by including options like movement filtering and coloration description notifications — all atop Procreate’s present help for choices like VoiceOver, Dynamic Kind, and AssistiveTouch. Such additions are a part of the pure evolution of an app that’s properly into its second decade, however in addition they converse to the app’s tenet: Artwork is for everybody.
“It’s not only a poster on a wall,” says Procreate CEO and co-founder James Cuda from Hobart, Tasmania, the place the app’s 60-member workforce is predicated. “It’s a human situation to wish to create. We’re attempting to amplify that. And because the app grows, we wish individuals to develop with it.”

James Cuda, Procreate CEO and co-founder, says his design method is to “get in there, roll my sleeves up, and have a little bit of a multitude.”
Accessibility has been a Procreate precedence for the reason that app’s launch again in March 2011. “We’ve all the time tried to maintain the barrier to entry low and have a pleasant first expertise,” says d’Este. “You possibly can soar in and begin drawing and it would not really feel in any respect intimidating.”
The app can be localized in 16 languages, although it refrains from utilizing phrases as labels wherever potential in order that it may well stay straightforward to make use of in non-localized areas. “Iconography is a common language,” says Cuda.
‘It will need to have been so easy!’
So as to add the movement filtering and coloration description notification options, Cuda, d’Este, and the Procreate workforce caught with an intricate and well-honed design technique that’s served them for years: Do it and discover out what occurs. “We’re type of extra like musicians than designers,” says Cuda. “We go right into a room, huddle round, and hammer issues out.”
That method has served Cuda his complete life. “I’ve all the time been a hacker,” he laughs. “I like to only get in there, roll my sleeves up, and have a little bit of a multitude.” For essentially the most half, which means no wireframes, no sketches, and never a variety of overthinking.

Cuda and the Procreate workforce take a stroll by way of their Tasmanian dwelling base.
“I did extra mind-mapping again within the early days,” he says, “however personally I bought muddled in that course of as a result of it’s such an summary method of taking a look at issues. The client doesn’t see a wireframe; they see a product, and it’s far more significant once they can work together with that product. I simply all the time discovered it simpler to create pixel-perfect mockups — and Claire is nice at hacking out fast examples of expertise flows.”
As an instance, Cuda shares the story of Fast Form, a Procreate characteristic that helps individuals draw excellent circles and different shapes. For fairly some time, prospects had been asking for analog instruments — guidelines, protractors, and the like — however the Procreate workforce resisted the addition of buttons and menus. “We thought, ‘Nicely, individuals don’t actually need extra equipment, they’re simply attempting to attract a circle.’ So we devised a gesture. If you draw your circle or form, you simply maintain it and the app figures out what you’re attempting to attract.”
We all the time wish to add extra performance, however we do not need the app to develop into overburdened.
Claire d’Este, *Procreate* chief product officer
It was a chic repair that match proper into the app’s present interface — no further buttons or menu dives required. “That was a kind of actually good breakthroughs,” Cuda shares. “It’s very intuitive, but it surely’s not typical.”
Even with their barely unorthodox method to brainstorming and creation, Procreate’s UI and options nonetheless undergo a whole lot of iterations — Fast Form took practically three years to ship contained in the app. “Making one thing easy is de facto advanced,” says Cuda. “The great thing about the product is its accessibility.”

d’Este and the Procreate workforce prefer to encompass themselves with inspiration.
The problem is to take care of that accessibility whereas rising with the instances. “We all the time wish to add extra performance, however we do not need the app to develop into overburdened,” says d’Este. “The problem is all the time: How can we hold that simplicity and people low limitations — however nonetheless give everybody the ability they should resolve the issues they’ve?”
‘It seems like magic’
The concept for movement filtering — an expanded model of the app’s Stabilization characteristic and one of many options that propelled the app to its ADA win — adopted all these paths, and some extra. “If the shopper is experiencing any sort of shakes or tremors as they’re creating, we filter these out so the shopper creates a fantastically excellent line, similar to they supposed,” says Cuda. “It seems like magic.”
But it surely didn’t fully begin that method. The workforce first started exploring the concept by way of the app’s present Streamline characteristic, which designers and calligraphers use to create lovely, curved strokes. “We thought, ‘Why don’t we begin there? Why don’t we flip up all of the dials and see if it really works for individuals who have any sort of tremors or movement points?” says Cuda.
There was only one drawback: It didn’t work very properly. “We needed to scrap what we did and return to the drafting board.”

Procreate’s movement filtering device — discovered within the Strain and Smoothing menu — was a giant a part of the app’s Apple Design Award win for inclusivity.
The successful idea got here from Lloyd Bottomley, the app’s first engineer and presently the corporate’s chief analysis officer. “He stated, ‘What if we use one thing like audio sign processing? That primarily modulates the peaks and troughs of audio. Can we use that differently to clean out the strokes?’”
Bottomley labored for weeks, perhaps months. “It was an extended course of!” laughs Cuda. “However after I noticed the demo really working, I keep in mind grabbing a Pencil and seeing if I might disrupt it,” says Cuda. He couldn’t.
The inspiration was there, and the workforce bought collectively to begin riffing on it. “We had been all drawing with him, so we had been ready so as to add feedback like, ‘OK, so at this specific stress stage, might we clean it out to this diploma?’ and such. It sounds so ephemeral. But it surely was a extremely beautiful sort of backwards and forwards that bought us there.”
It’s additionally one thing that can be utilized by anybody. “It began out attempting to assist a sure demographic,” says Cuda, “but it surely’s nice for everybody. I turned it on for nearly the whole lot I did.”

The app’s brush library affords one thing for artists of all stripes.
Ultimately, the characteristic not solely represented a cool technological achievement but in addition tied essentially into the app’s mission. “Once we speak about ‘Artwork is for everybody,’ we predict: Nicely, does this enchantment to everybody? Does it work for everyone?” says Cuda. “I feel lots of people assume design is the wallpaper that you simply put up when you construct one thing, or perhaps a blanket time period for making something visible. But it surely’s actually about fixing issues. It’s about interfacing with machines in a really human method.”
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Behind the Design is a weekly collection that explores design practices and philosophies from every of the 12 winners of the 2022 Apple Design Awards. In every story, we go behind the screens with the builders and designers of those award-winning apps and video games to find how they introduced their exceptional creations to life.