
Since its announcement a couple of years again, we have been preserving an in depth eye on Blazing Strike — a extremely promising 2D fighter. And now that we’re quick approaching the sport’s seventeenth October launch, we managed to seize an interview with Mark Chung, the mission’s creator and fundamental developer.
Push Sq.: To begin with, are you able to give us a short overview of what Blazing Strike is, for individuals who could not know?
Mark Chung, Developer: Blazing Strike is a retro fashion pixel artwork primarily based 2D combating sport with a singular set of gameplay mechanics. Rush System, which is the core of the sport’s mechanics, permits gamers for a quick paced fight. Gamers can select from a colourful forged of 14+ characters with a singular toolset.
Are you able to inform us just a little extra about Blazing Strike’s techniques and mechanics?
Rush System is a meter-based system the place lots of the gameplay mechanics like dashing, enhanced normals and specials, in addition to the all new Rush combos are tied to. Through the use of and managing the Rush Meter, gamers can transfer quicker, leap larger, assault quicker and stronger, and likewise use the character’s distinctive Rush Means.
When the meter is poorly managed and goes empty for an prolonged time period, the character can go right into a groggy state, which permits for a excessive damaging counter assault.

Do you see Blazing Strike as a homage to traditional combating video games, or one thing that may hopefully stand beside them? Or perhaps each?
I believe it’s each. Whereas the traditional combating video games gave me the inspiration, I in the end determined to create an entire new combating sport as a result of I envisioned a special path to a 2D combating sport style.
Are we proper in considering Blazing Strike has been in growth for round 5 years? Are you able to give us any perception into what the event course of has been like?
Six to be extra actual. The event course of has been fairly lonely for probably the most half, as I labored on the sport on my own. After all, there have been individuals who helped and contributed, and I couldn’t have carried out it with out them. However on the finish of the day, it was simply me attempting to maintain the event machine operating.
How does it really feel to be so near launch after engaged on the sport for therefore lengthy?
I’d need to say bittersweet.

As talked about, Blazing Strike clearly takes inspiration from traditional 2D fighters, however are there any trendy or present combating video games that you are a fan of? Have these extra trendy video games influenced Blazing Strike as effectively?
I must say Responsible Gear Xrd is the final trendy fighter that I considerably sank my enamel into. Nonetheless, I did try a lot of the trendy fighters that got here after, for analysis functions. My concept for the sport system was already very distinctive and particular that it actually didn’t make sense to borrow from the trendy combating video games.
We love the look and magnificence of Blazing Strike’s characters — simply how essential do you suppose character designs are in a combating sport? Are they maybe crucial aspect of all, at the very least on a floor stage?
To begin with, thanks. I imagine character design performs an important function in combating video games. Whereas it will not be crucial aspect, it’s one thing a combating sport merely can’t do with out. The magic occurs when a well-designed character and interesting gameplay come collectively, making a particular reference to gamers.

‘Accessibility’ has been an enormous speaking level for combating video games over latest years. Do you suppose combating video games could possibly be doing extra to welcome much less skilled gamers, or is that inherent studying curve simply a part of the style’s identification?
To me, accessibility is a little bit of a wierd idea. I by no means felt that combating video games had been harder to get into than different genres. In my humble opinion, the 1v1 format makes it robust to attain small victories, that are essential for informal gamers. Even when they fail a mission or lose a staff battle, gamers keep motivated in the event that they’ve skilled even the tiniest wins alongside the best way and had enjoyable doing it.
Up to now, combating video games provided this too, particularly when youngsters had been on the arcades battling in opposition to coin-hungry CPUs. That served as a gateway—as soon as gamers had enjoyable in opposition to the CPU, they had been able to compete with others as a result of they already knew methods to play.
If that’s the case, then one solution to handle the difficulty may be to create a robust single-player mode, the place gamers really feel like that’s the primary sport, with the human vs. human competitors serving as a aspect dish.
Do you have got any post-launch plans for Blazing Strike?
We now have a number of issues deliberate for Blazing Strike. Common updates (one of many first being crossplay), extra characters and modes, QOL options, character palette editor, and extra!
And eventually, do you have got something you’d prefer to say to our readers?
I actually hope you take pleasure in Blazing Strike and thanks to your time.
Enormous because of Mark Chung for taking the time to reply our questions. Particular because of Claire Woodyard and the staff at Bastion for making this interview doable.
Blazing Strike is ready to launch for PS5 and PS4 on the seventeenth October, however are will you be diving into this new, old-school fighter? Do not drop your combo within the feedback part under.