Regardless of launching simply three years later and on the identical {hardware} as TimeSplitters 2, TimeSplitters: Future Good seems to be like a title from a very totally different console era. That is each a superb and a foul factor.
Visually, issues are considerably higher, with far cleaner textures, extra advanced environments, and so forth. Controls are additionally notably higher, and whereas they may not really feel fairly on par with that of a contemporary shooter, the hole is far smaller than it was with TimeSplitters 2.
The quantity of content material is as soon as once more staggering. You get an much more enjoyable and assorted marketing campaign, in addition to many returning modes: map maker, challenges, PVE arenas, and native PVP. The large new addition is on-line PVP, although sadly, whereas the menu possibility for it stays, the performance is absent on this emulated version.
Whereas the brunt of Future Good has a “greater is healthier” mentality to it, this does really feel prefer it saps quite a lot of artistic vitality from the expertise. Whether or not this is because of EA taking on publishing duties from Eidos, or simply the developments of the gaming market on the time, the title is certainly lacking quite a lot of the artistic spark that made TimeSplitters 2 a basic in its day.
A lot of the content material, notably problem modes, are rehashes, and the colourful madness that you’d typically discover whereas taking part in TimeSplitters 2 is notably absent this time. Future Good feels far more, for lack of a greater phrase, company.
Even so, if you happen to favored TimeSplitters 2 again within the day, then Future Good will unquestionably stay a enjoyable time. However for all the steps ahead that the ultimate TimeSplitters title takes, it loses an enormous quantity of the appeal and artistic vitality that generated fan fervour within the first place.