Bikes. Pelt them down a hill quicker than the velocity of sound, brake late, then skid the again wheel spherical to take a nook and narrowly keep away from a poodle out doing its morning ablutions. Weave out and in of the wheelie bins around the again of the garages since you thought it regarded cool on Ski Sunday. That is what I hoped for in Wheel World, Messhof’s new open-world bike driving journey/racing recreation that additionally occurs to be a couple of ghost bike (Ghost Bike being its unique, and doubtless higher, title). The Steam Subsequent Fest demo delivers on bike-feel (that is a time period folks use, OK!) however I am left questioning how the supernatural flavour will shine by.
The tip of Wheel World’s demo left me a bit of deflated, if I am being trustworthy. I really like the look of the sport and have achieved since its reveal trailer again in 2023. However 20 minutes in a small a part of the map with only some duties to finish maybe does not promote this quirky effort that convincingly. I stop again to desktop and instantly took to the Eurogamer Slack to declare one thing alongside the traces of: “Hmm… Wheel World… unsure I am feeling it. It is like a finances Forza Horizon with out automobiles however with added chip tunes.” It is not that I do not prefer it, I am simply not offered on it but.
A part of my uncertainty is immediately tied to the supernatural ingredient of the setup right here. On the very begin, you meet Skully, a self-described immortal bike daemon. His bike, now your bike, is tatty and in want of recent elements, so that you set off to construct a greater bike that may deal with the terrain in numerous areas. You may additionally want Rep, which as in nearly each racing recreation ever, is earned by being cool and profitable issues. So, you participate in races and do cool jumps from ramps. However why precisely does this have a motorcycle daemon in it? At this level, I actually cannot say. There’s some cursory exposition about couriers who journey between the world of the residing and the world of the lifeless, however the demo does not construct on this idea in any significant means on this brief pattern.
That is only a demo, in spite of everything, so maybe I am being a bit of harsh. However think about this for a second: you’ve got sat down to observe the sensible and Oscar-winning film Coda. It is a totally grounded movie, however proper at the beginning you’re instructed that primary character Ruby is definitely a music witch. There is not any point out of this once more, however at one level you see a constructing that is formed like a piano. You may get to the tip of Coda and marvel why they bothered with the entire witch factor. That is the place I’m with Wheel World. I loved the demo, however I do not get the sport but. However sure, there are buildings formed like bike bells.

The biking round is nice, with the texture of the wheels as they grip and skid being good. It is not simulation-level or something, however it does have a tactile connection to the bottom. The world additionally seems to be great, the little I’ve seen being the type of factor you’d see on a postcard in the event you went to go to an indie recreation village for a bit of vacation: “Having a beautiful time. The views are spectacular, the colors are heat. Objects lack element and there are a number of hills, however we’d keep right here eternally. Do not forget to feed the fish!”
Wheel World, then… It seems to be nice, feels pretty, and sounds all proper (unsure I personally love the chip tunes, however they match effectively sufficient with its total vibe). However I need to see what the purpose of all of it is. As a straight-up biking recreation, it should undoubtedly be cool sufficient as a type of mini biking model of Forza Horizon, however I really feel there’s quite a bit right here ready to be revealed. Or at the very least I hope there’s.