The Callisto Protocol studio Putting Distance has been hit with extra layoffs, guardian firm Krafton has confirmed, amid claims “most of” its builders have misplaced their jobs.
Phrase of job cuts at Putting Distance started surfacing earlier in the present day as staff took to social media. Former director of idea artwork Jesse Lee wrote that “a lot of the devs have been laid off”, whereas former cloud devops engineer Seth Spitkoski stated “many” had been impacted.
Krafton later confirmed layoffs on the studio in a assertion shared with PC Gamer. “Putting Distance Studios has lowered the dimensions of its workforce to stay agile,” the corporate wrote, “which creates a sustainable setting for the studio at its present stage of growth.”
“The studio stays operational,” the writer added, “and these modifications won’t impression any deliberate ongoing assist. No additional modifications are deliberate at the moment.” Krafton didn’t reveal the reveal the variety of employees impacted by its job cuts.
Putting Distance was based by Lifeless Area creator Glen Schofield in 2019, and the California-based studio would go on to launch sci-fi horror recreation The Callisto Protocol in 2022. Nonetheless, following disappointing gross sales, Schofield parted methods with Krafton in 2023, and 32 staff have been laid off amid efforts to “realign the studio’s priorities”.
Since then, Putting Distance has introduced a roguelike The Callisto Protocol spin-off, codenamed Mission Birdseye, however no additional particulars have been shared following its reveal.
Affirmation of layoffs at Krafton comes as job cuts and studio closures proceed throughout the video games trade. February alone has seen seen the likes of Monolith Productions, Participant First Video games, Warner Bros. Video games San Diego, and Liquid Swords shut their doorways, with layoffs confirmed at Marvel Rivals’ US growth workforce and Surgeon Simulator studio Bossa Video games.