
South Korean recreation writer Krafton launched early entry to its life simulation recreation “InZOI” Friday, hoping its highly effective lifelike graphics will unseat the decades-long dominance of “The Sims” hit franchise.
Krafton, the developer of battle royale “PUBG: Battlegrounds,” says it gives a recent tackle the idea utilizing hanging visuals—with “InZOI” taking pictures to the highest of wishlists on the web Steam platform.
“What stood out essentially the most once I performed “InZOI” was simply how visually beautiful it’s,” mentioned Kim Rail, a YouTuber identified for enjoying “The Sims,” a recreation whose final installment debuted almost a decade in the past.
“The sport’s character is rendered with such precision that she seems to be nearly like an actual particular person,” Kim mentioned. “After adorning interiors, taking a screenshot makes it appear to be {a magazine} photograph as a result of excessive visible high quality.”
“The Sims,” a spin-off from the favored “SimCity” franchise, takes gamers inside particular person houses, permitting them to customise the whole lot from furnishings to relationships.
Over 25 years, “The Sims” and its three sequels have bought greater than 200 million copies, and Digital Arts is now planning a multi-player model.
However “InZOI” producer and director Kim Hyung-jun mentioned they supplied one thing new.
“I imagine “InZOI” gives one thing that “The Sims” doesn’t, and that customers will discover a completely different form of enjoyment in that,” he mentioned.
“Inzoi” topped the best-selling video games chart by income on Steam simply 40 minutes after the launch Friday morning, whereas Krafton shares in Seoul rose 6%.

Okay-pop profession
“InZOI” producer Kim, an avid participant of “The Sims,” mentioned it was an “honor” to be in comparison with the sport.
“‘The Sims’ is a philosophical work that gives numerous interpretations of life,” he mentioned. “At occasions, it felt like a miniature model of actual life, and I used to be usually amazed by how thoughtfully the builders portrayed varied facets.”
However Kim advised AFP he wished to focus extra on how the “relationships” are portrayed in his recreation.
“For example, if a participant will get right into a battle someplace, the information spreads, they usually could obtain criticism or assist by means of social media. We have constructed a system the place one occasion results in one other,” he mentioned.
It additionally has a singular twist from its house nation, drawing on maps together with one from South Korea—and a doable profession path that permits gamers to turn out to be a Okay-pop idol.
“Tapping into the worldwide curiosity in Okay-culture, the sport options detailed recreations of Korean streetscapes, comfort shops, karaoke rooms, and conventional eating places, permitting gamers to discover and have interaction with uniquely Korean settings,” mentioned Kim Jung-tae, a gaming professor at Dongyang College.
It “lets gamers expertise a variety of on a regular basis Korean life,” he added.
“InZOI” makes use of “Unreal Engine 5” developed by Epic Video games, the primary for a life simulation title, which helps detailed customization choices for characters, together with options similar to eye baggage and iris measurement.
The spectacular graphics come at a value.

The really helpful programs for “InZOI” embody an Intel i7 processor and an Nvidia RTX 3070—a major leap from “The Sims 4,” which runs on the extra modest necessities of an Intel i5 and a GTX 650.
Content material creators counsel the problem will probably be to woo the massive numbers of gamers of “The Sims,” who’re used to extra reasonable graphics but additionally decrease laptop specs.
“The sport’s success is anticipated to hinge on the soundness of its reside service and the builders’ skill to persistently ship new content material,” mentioned Kim, the professor.
‘Separate lives’
Krafton mentioned the ambition to problem a pacesetter like “The Sims” got here from the worldwide success of “PUBG,” a fight survival recreation whose cellular model surpassed one billion downloads and recorded 50 million every day energetic customers.
“Even throughout the firm, nobody actually anticipated that success,” “InZOI” producer Kim Hyung-jun mentioned. “Again then, the thought of making one thing like that in Korea was an uncommon problem.”
So, regardless of Krafton having “restricted understanding” of the life simulation style, the corporate backed the thought, he mentioned, including that fortunately early launch responses have been “extra enthusiastic” than that they had anticipated.
However, in comparison with “The Sims,” Kim accepts his recreation nonetheless has “a protracted strategy to go.”
“‘The Sims’ 4 has been in service for 10 years, whereas “InZOI” has solely been in improvement for 2. I would say it is about 20% full compared,” mentioned Kim.
“I do not view the comparability negatively. Simply as everybody lives a singular life, “The Sims” and “InZOI” are separate ‘lives,’ every with their worth and attraction.”
© 2025 AFP
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South Korea’s life recreation ‘InZOI’ challenges ‘The Sims’ (2025, March 28)
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