It is a harmful factor, toying with individuals’s gaming recollections, as a result of they’ve typically welded to our sense of self and who we’re. They are not neutral any extra, in the event that they ever had been. These recollections are a robust factor to attraction to, and a sensible approach for a recreation to get consideration, but it surely’s additionally harmful floor to tread. As a result of what if in aping the previous, you undermine it? What if within the harsh gentle of actuality, you expose previous video games for what they had been – restricted compared to what we have now now?
I have been interested by this due to two video games: Skald, the Commodore 64-styled role-playing recreation, and Crow Nation, the PlayStation 1-styled survival horror. Skald got here out this week and we have now a overview within the works, and Crow Nation got here earlier within the month and our overview aired this week. That is partially the rationale I am making Crow Nation our recreation of this week.
It is a attractive factor. It is obtained that muddy color palette PS1 video games used to have, and that sense of claustrophobia attributable to a low display decision. The digital camera angle is mounted, the characters are chunky, and you’ll nearly rely the variety of polygons on them. It actually does appear like a PS1 recreation, and other people have been giddy about it on social media for weeks. However is that every one video games like this are – superficial nostalgia performs?



