Mendacity is likely one of the elementary facets of Lies of P. Being trustworthy or deceitful impacts how the story evolves as you progress into the sport. There are a number of cases the place you’ll be given a selection to inform the Reality or Lie. This information will present you the place and when you’ll be making a troublesome resolution.
What are the Results of Telling a Reality or a Lie?
The Reality or Lie selections impression a number of facets of the sport. It has probably the most bearing on the end result of the story. Nonetheless, different rewards exist for participating on this interplay with acceptable responses. Listed here are the implications of your selections in Lies of P:
- A number of Endings: One of the profound impacts of your reality and lie selections is their affect on the recreation’s endings. “Lies of P” provides three distinct conclusions, every with its narrative path. Whereas one ending is available by default, the opposite two are unlocked by means of your predominant selections of honesty or deception, coupled with vital selections within the recreation’s climax.
Notably, reaching a “lies solely” or “truths solely” playthrough is pointless for attaining the ‘Rise of P’ or ‘Free from a Puppet String’ endings. The target is to lean predominantly in direction of both lies or truths. Nonetheless, a constant strategy is suggested to make sure your required consequence. Your responses in these decisive moments set off notifications reflecting P’s evolving notion, impacting his springs, gears, ergo, and heat.
- The Golden Lie Secret Weapon: Among the many rewards in “Lies of P” is the enigmatic “Golden Lie” secret weapon. This distinctive merchandise might be acquired from the mysterious “Portrait of a Boy.” An thrilling transformation happens when you show this outstanding artifact inside Resort Krat.
A department laden with leaves begins to sprout and develop. Nonetheless, acquiring this distinctive weapon follows particular standards. To unlock it, you need to choose to lie persistently all through your playthrough. Moreover, taking part in all of the data you’ve gathered alongside the best way is important. This distinctive weapon turns into accessible throughout a post-campaign stage, distinct from the New Sport Plus mode.
- Document Rewards: Your selections relating to reality and lies additionally impression the data you uncover within the recreation. Sure characters in “Lies of P” have interaction you in dialogues the place your responses form the course of the narrative. You’ll be rewarded with explicit data based mostly in your chosen path of honesty or deceit. These data present precious insights into the sport’s lore, character backgrounds, and the intricate world you navigate.
Checklist of All Reality or Lie Selections
There are a minimum of 15 Reality or Lie encounters, which will likely be scattered all through Krat. Every of them can have numerous impacts or rewards relying in your response. Listed here are all of the situations the place you possibly can Lie:
Girl within the Window
- Description: You encounter a silhouetted lady in an residence window on Elysion Boulevard who asks if her child is lovable. You need to agree to search out her child, then carry her the Damaged Child Puppet.
- Location: Elysion Boulevard.
- Selections:
- Reality: “That’s only a puppet.”
- Lie: “That’s a cute child.”
- Consequence:
- Reality: You obtain a Vivid Ergo Fragment and Really feel.
- Lie: Pinocchio’s humanity grows.
Alidoro (St. Frangelico Chapel Library)
- Description: Encounter Alidoro within the St. Frangelico Chapel Library and resolve if you recognize of a secure space.
- Location: St. Frangelico Chapel Library.
- Selections:
- Lie: “Venigni Works.”
- Consequence:
- Reality: Alidoro turns into a vendor in Resort Krat with numerous weapons and amulets on the market.
- Lie: Alidoro turns into a vendor at Venigni Works Workshop Union.
Julian the Gentleman (Rosa Isabelle Road Culvert)
- Description: Meet Julian, the Gentleman, close to the Road Culvert Stargazer on Rosa Isabelle Road, and assist him retrieve his deceased spouse’s belongings.
- Location: Rosa Isabelle Road Culvert.
- Selections:
- Reality: “I’ve by no means seen that occur earlier than.”
- Lie: “I noticed her message saying she loves you.”
- Consequence:
- Reality: You obtain a Radiant Ergo Fragment.
- Lie: You receive Julian’s Marriage ceremony Ring and a Unhappy Gesture.
Girl Antonia (Resort Krat)
- Description: Communicate with Girl Antonia in Resort Krat after defeating the King of Puppets boss within the Opera Home.
- Location: Resort Krat.
- Selections:
- Reality: “There may be nothing left.”
- Consequence:
- Reality: There are not any gadgets obtained for both possibility.
- Lie: Factors with Girl Antonia for good manners (no objects).
Polendina (Resort Krat)
- Description: After speaking to Antonia in Resort Krat, discover Polendina within the backyard resulting in Metropolis Corridor and converse about puppet-human love.
- Location: Resort Krat.
- Selections:
- Lie: “There’s no such puppet.”
- Consequence:
- Reality: Polendina seems in Resort Krat and provides weapons and amulets on the market.
- Lie: Polendina seems on the Venigni Works Workshop Union.
Simon Manus (Grand Exhibition)
- Description: Encounter Simon Manus after defeating Champion Victor within the Grand Exhibition. He discusses the Petrification Illness and the “treatment.”
- Location: Grand Exhibition.
- Selections:
- Reality: “Hope for a treatment.”
- Consequence:
- Reality: You obtain the Saintess of Mercy Statue Gallery Key.
- Lie: You continue to obtain the Saintess of Mercy Statue Gallery Key.
Eugenie and Alidoro, Half 1 (Resort Krat and Barren Swamp)
- Description: Obtain the 4-Fingered Gloves from Eugenie in Resort Krat and provides them to Alidoro within the Barren Swamp.
- Location: Resort Krat and Barren Swamp.
- Selections:
- Reality: “He was indignant. He mentioned the gloves have been garbage.”
- Consequence:
- Reality: You obtain an Electrical Blitz Abrasive.
- Lie: You obtain a Hearth Abrasive.
Belle (Resort Krat and Ruined Krat Station)
- Description: Assist Belle in Resort Krat and later discover her companion, Atkinson, within the Ruined Krat Station.
- Location: Resort Krat and Ruined Krat Station.
- Selections:
- Reality: “He grew to become a monster.”
- Lie: “He was killed in motion preventing a puppet.”
- Consequence:
- Reality: You obtain an Electrical Blitz Canister and the Why expression.
- Lie: You obtain an Electrical Blitz Canister and the Why expression.
Eugenie and Alidoro, Half 2 (Resort Krat and Relic of Trismegistus)
- Description: After defeating the Black Rabbit Brotherhood 2.0 within the Relic of Trismegistus, confront Alidoro and Eugenie in Resort Krat and study their true identities.
- Location: Resort Krat and Relic of Trismegistus.
- Selections:
- Reality (Possibility 1): “The faux one murdered the actual Alidoro.”
- Reality (Possibility 2): “He was Eugenie’s older brother.”
- Lie: “I feel he’s only a proficient Stalker.”
- Consequence:
- Reality (Possibility 1): Alidoro reveals his true identification, and you’ll additional examine his story.
- Reality (Possibility 2): Eugenie discovers her brother’s destiny, and you’ll discover his background.
- Lie: Alidoro stays beneath the impression that he’s nonetheless deceiving you.
Venigni (Resort Krat and Relic of Trismegistus)
- Description: After clearing the Black Rabbit Brotherhood 2.0 encounter, communicate to Venigni in Resort Krat to listen to a transmission mentioning Geppetto.
- Location: Resort Krat and Relic of Trismegistus.
- Selections:
- Reality: “Geppetto triggered the puppet frenzy.”
- Lie: “I couldn’t hear.”
- Consequence:
- Reality: You don’t obtain any rewards for this selection.
- Lie: You don’t obtain any rewards for this selection.
Arlecchino (Relic of Trismegistus and Arche Abbey Outer Wall)
- Description: You’ll encounter a payphone within the Relic of Trismegistus the place you need to reply a riddle about whether or not you’re a killer. Later, you’ll discover Arlecchino in chains within the Arche Abbey Outer Wall.
- Location: Relic of Trismegistus and Arche Abbey Outer Wall.
- Selections:
- Consequence:
- Reality: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
- Lie: You’ll obtain the King of Riddles’ Shock Field, resulting in the Chosen One’s Trinity Key.
Sophia (Ascension Bridge)
- Description: After defeating Laxasia the Full, you’ll uncover Sophia’s true kind on the Ascension Bridge.
- Location: Ascension Bridge.
- Selections:
- Reality: “Let her stay.”
- Lie: “Give her peace.”
- Consequence:
- Reality: Sophia continues to exist in her present state.
- Lie: Sophia receives peace, and her struggling ends.
Geppetto (Arche Abbey Higher Half)
- Description: Encounter Geppetto in his cell within the Arche Abbey Higher Half and talk about belief.
- Location: Arche Abbey Higher Half (Inside Bridge).
- Selections:
- Consequence:
- Reality: Geppetto expresses disappointment however stays steadfast in his plan.
- Lie: Geppetto features confidence however maintains his resolve.
Simon Manus (Cradle of the Gods)
- Description: Communicate with Simon Manus after defeating him within the Cradle of the Gods. Talk about the destiny of Sophia based mostly in your earlier selection.
- Location: Cradle of the Gods.
- Selections:
- Reality (in case you selected to “Give her peace” for Sophia): “I gave her peace.”
- Reality (in case you selected to “Let her stay” for Sophia): “I liberated her from Arche Abbey.”
- Lie (in case you selected to “Give her peace” for Sophia): “I liberated her from Arche Abbey.”
- Lie (in case you selected to “Let her stay” for Sophia): “I gave her peace.”
- Consequence:
- Reality (in case you selected to “Give her peace” for Sophia): Simon respects your resolution.
- Reality (in case you selected to “Let her stay” for Sophia): Simon questions your selection.
- Lie (in case you selected to “Give her peace” for Sophia): Simon questions your selection.
- Lie (in case you selected to “Let her stay” for Sophia): Simon respects your resolution.
Simon and Sophia (Last Encounter)
- Description: After defeating Simon, have interaction in a closing dialog in regards to the destiny of Sophia based mostly in your earlier selections.
- Location: Last encounter with Simon.
Selections:
- Reality (in case you gave her peace): “I gave her peace.”
- Reality (in case you let her stay): “I gave her peace.”
- Lie (in case you gave her peace): “I liberated her from Arche Abbey.”
- Lie (in case you let her stay): “I liberated her from Arche Abbey.”
Consequence:
- Reality (in case you gave her peace): Simon acknowledges your selection.
- Reality (in case you let her stay): Simon acknowledges your selection.
- Lie (in case you gave her peace): Simon challenges your assertion.
- Lie (in case you enable her to stay): Simon challenges your assertion.
As acknowledged earlier, you do not want to strictly persist with mendacity or being trustworthy to get the specified ending. You need to lean extra towards one or the opposite and persistently select them in most conditions.