Capcom launched an absolute gem of a recreation this 12 months. No, I am not speaking about Dragon’s Dogma 2, Lifeless Rising Deluxe Remaster, or Marvel vs. Capcom Preventing Assortment–all of which hit cabinets in 2024. And also you did not miss a stealth launch within the Resident Evil, Road Fighter, or Monster Hunter collection. Alongside three main well-received releases, Capcom launched an off-beat recreation crammed with ghosts, Japanese custom, and strategic job task: Kunitsu-Gami: Path of the Goddess. This recreation was launched in 2024, nevertheless it feels prefer it was despatched ahead from 2004–in all one of the best methods.
Nobody goes in charge you for having missed it. To say it flew underneath the radar is an understatement, and Capcom stated in a latest monetary briefing that the sport didn’t meet gross sales targets. However Kunitsu-Gami ought to be handled as nearly a historic doc, each in the best way the sport is designed and in its precise content material.

Because the warrior Soh, you need to defend the divine maiden Yoshiro in order that she will be able to purify the defiled mountain, releasing villagers that will help you in a type of worker-management real-time-strategy recreation that takes you in a zig-zag path down the mountain and thru all method of monsters and ghosts plucked from Japanese folklore.
The rhythm of the sport is easy: By day, you will rescue villagers, restore tower defense-style obstacles, and attempt to get Yoshiro as near the gate as doable with out bringing her so shut that she turns into endangered. You will additionally assign the villagers roles like Woodsman, Archer, Ascetic, Sumo, or one in all many different lessons. At evening, you will defend Yoshiro with the assistance of these villagers, managing the villagers to make them efficient and hold them secure. As soon as you’ve got stopped the monsters, all people does a dance to purify the gate.
Basic Design

Many video games today are designed to attraction to as many individuals as doable and supply dozens and even lots of of hours of gameplay, usually promoting piles of DLC and in-game forex that prices real-world cash. Kunitsu-Gami feels silent by comparability. There’s one piece of DLC, and it is free even for the Recreation Go players–some easy Okami-themed cosmetics, reminiscent of a attraction that causes grass to develop behind you once you stroll, that each appears to be like like one thing straight out of the 2006 Capcom basic and that feels of a bit with the look of Kunitsu-Gami. There’s nothing further to purchase, until you rely the soundtrack, which is accessible on Steam.
The sport itself is linear, supplying you with an more and more troublesome playlist of levels and a rising secure of character lessons to assign. You may return and replay ranges for added rewards, however they’re non-compulsory. The sport is difficult, nevertheless it by no means asks you to fiddle round with accumulating knick-knacks, clearing towers, or no matter else. It is only a technique recreation, and that alone makes it considerably tougher to method. It is not a variation on a well-trodden set of gameplay mechanics and themes. Kunitsu-Gami asks the participant to study a brand new set of programs as they handle their villagers and sources, and to try this in a world of folklore that will likely be completely new to many Western gamers.
The entire recreation feels prefer it was by some means delayed by 20 years and solely simply got here out now, however that is not a dig on it–the reverse, the truth is. Publishers comparable in dimension to Capcom simply do not make video games like this anymore.
Conventional Artwork


Past feeling like a welcome journey to the gaming of days previous, Kunitsu-Gami aesthetic appears to be like backward as nicely, however into Japanese folklore and custom. Many video games replicate the place during which it was made, however Kunitsu-Gami takes this to a different degree. Kunitsu-Gami is steeped in Japanese artwork.
The actions of Soh, Yoshiro, and the villagers are pulled from Kagura ritual dance, together with Soh’s sword fight strikes. Yow will discover woodblock prints telling you concerning the completely different monsters you combat. The designs of the monsters themselves mimic conventional artwork of yokai (ghosts) and bakemono (monsters) in Japanese woodblock artwork. The place video games like Nioh and Ghost of Tsushima are interested by immersing you of their worlds and making you’re feeling such as you’re the man having the journey (a very legitimate method!), Kunitsu-Gami presents a world that looks like a diorama of a fairytale. Photorealism is the very last thing on its thoughts.
The music, too, finds inspiration in conventional youngsters’s songs and rhymes, and makes use of a mix of conventional Japanese devices and trendy Western devices to create a fusion of sounds that feels historic with out being limiting. You may current Yoshiro with conventional Japanese confections made by actual confectioners. The staff behind the sport took these confections and scanned them into the sport in excessive element to seize the feel and appear of the meals. A lot of the structure and clothes additionally comes from bodily crafted objects, all created with a watch towards authenticity to the artwork itself. The sport could also be a digital creation, however the issues that impressed it are historic and bodily, and so the artwork within the recreation is, too.
Simply making sense of Kunitsu-Gami from a creative perspective is a tall order, and you possibly can spend dozens of hours finding out every component and nonetheless come again with questions. It is steeped in historic Japanese tradition, with such consideration to element that it would as nicely qualify as a bit of Japanese historic preservation.


Even the advertising and marketing for Kunitsu-Gami reaches again into Japanese historical past, as Capcom partnered with a Bunraku troupe for a part of the sport’s promoting. Bunraku (puppet) theater is without doubt one of the oldest types of performing artwork in Japan.
Once I take into consideration Kunitsu-Gami: Path of the Goddess as a bodily recreation, I do not think about a PlayStation 5 or Xbox Collection X label on the field. Of their place is a PlayStation 2 or 3 label, or perhaps even a GameCube one, and I am in my first condo, taking part in it at midnight when I’ve class the subsequent morning. Regardless of being a brand new recreation, Kunitsu-Gami is an artifact from one other time in one of the simplest ways.
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Capcom launched an absolute gem of a recreation this 12 months. No, I am not speaking about Dragon’s Dogma 2, Lifeless Rising Deluxe Remaster, or Marvel vs. Capcom Preventing Assortment–all of which hit cabinets in 2024. And also you did not miss a stealth launch within the Resident Evil, Road Fighter, or Monster Hunter collection. Alongside three main well-received releases, Capcom launched an off-beat recreation crammed with ghosts, Japanese custom, and strategic job task: Kunitsu-Gami: Path of the Goddess. This recreation was launched in 2024, nevertheless it feels prefer it was despatched ahead from 2004–in all one of the best methods.
Nobody goes in charge you for having missed it. To say it flew underneath the radar is an understatement, and Capcom stated in a latest monetary briefing that the sport didn’t meet gross sales targets. However Kunitsu-Gami ought to be handled as nearly a historic doc, each in the best way the sport is designed and in its precise content material.

Because the warrior Soh, you need to defend the divine maiden Yoshiro in order that she will be able to purify the defiled mountain, releasing villagers that will help you in a type of worker-management real-time-strategy recreation that takes you in a zig-zag path down the mountain and thru all method of monsters and ghosts plucked from Japanese folklore.
The rhythm of the sport is easy: By day, you will rescue villagers, restore tower defense-style obstacles, and attempt to get Yoshiro as near the gate as doable with out bringing her so shut that she turns into endangered. You will additionally assign the villagers roles like Woodsman, Archer, Ascetic, Sumo, or one in all many different lessons. At evening, you will defend Yoshiro with the assistance of these villagers, managing the villagers to make them efficient and hold them secure. As soon as you’ve got stopped the monsters, all people does a dance to purify the gate.
Basic Design

Many video games today are designed to attraction to as many individuals as doable and supply dozens and even lots of of hours of gameplay, usually promoting piles of DLC and in-game forex that prices real-world cash. Kunitsu-Gami feels silent by comparability. There’s one piece of DLC, and it is free even for the Recreation Go players–some easy Okami-themed cosmetics, reminiscent of a attraction that causes grass to develop behind you once you stroll, that each appears to be like like one thing straight out of the 2006 Capcom basic and that feels of a bit with the look of Kunitsu-Gami. There’s nothing further to purchase, until you rely the soundtrack, which is accessible on Steam.
The sport itself is linear, supplying you with an more and more troublesome playlist of levels and a rising secure of character lessons to assign. You may return and replay ranges for added rewards, however they’re non-compulsory. The sport is difficult, nevertheless it by no means asks you to fiddle round with accumulating knick-knacks, clearing towers, or no matter else. It is only a technique recreation, and that alone makes it considerably tougher to method. It is not a variation on a well-trodden set of gameplay mechanics and themes. Kunitsu-Gami asks the participant to study a brand new set of programs as they handle their villagers and sources, and to try this in a world of folklore that will likely be completely new to many Western gamers.
The entire recreation feels prefer it was by some means delayed by 20 years and solely simply got here out now, however that is not a dig on it–the reverse, the truth is. Publishers comparable in dimension to Capcom simply do not make video games like this anymore.
Conventional Artwork


Past feeling like a welcome journey to the gaming of days previous, Kunitsu-Gami aesthetic appears to be like backward as nicely, however into Japanese folklore and custom. Many video games replicate the place during which it was made, however Kunitsu-Gami takes this to a different degree. Kunitsu-Gami is steeped in Japanese artwork.
The actions of Soh, Yoshiro, and the villagers are pulled from Kagura ritual dance, together with Soh’s sword fight strikes. Yow will discover woodblock prints telling you concerning the completely different monsters you combat. The designs of the monsters themselves mimic conventional artwork of yokai (ghosts) and bakemono (monsters) in Japanese woodblock artwork. The place video games like Nioh and Ghost of Tsushima are interested by immersing you of their worlds and making you’re feeling such as you’re the man having the journey (a very legitimate method!), Kunitsu-Gami presents a world that looks like a diorama of a fairytale. Photorealism is the very last thing on its thoughts.
The music, too, finds inspiration in conventional youngsters’s songs and rhymes, and makes use of a mix of conventional Japanese devices and trendy Western devices to create a fusion of sounds that feels historic with out being limiting. You may current Yoshiro with conventional Japanese confections made by actual confectioners. The staff behind the sport took these confections and scanned them into the sport in excessive element to seize the feel and appear of the meals. A lot of the structure and clothes additionally comes from bodily crafted objects, all created with a watch towards authenticity to the artwork itself. The sport could also be a digital creation, however the issues that impressed it are historic and bodily, and so the artwork within the recreation is, too.
Simply making sense of Kunitsu-Gami from a creative perspective is a tall order, and you possibly can spend dozens of hours finding out every component and nonetheless come again with questions. It is steeped in historic Japanese tradition, with such consideration to element that it would as nicely qualify as a bit of Japanese historic preservation.


Even the advertising and marketing for Kunitsu-Gami reaches again into Japanese historical past, as Capcom partnered with a Bunraku troupe for a part of the sport’s promoting. Bunraku (puppet) theater is without doubt one of the oldest types of performing artwork in Japan.
Once I take into consideration Kunitsu-Gami: Path of the Goddess as a bodily recreation, I do not think about a PlayStation 5 or Xbox Collection X label on the field. Of their place is a PlayStation 2 or 3 label, or perhaps even a GameCube one, and I am in my first condo, taking part in it at midnight when I’ve class the subsequent morning. Regardless of being a brand new recreation, Kunitsu-Gami is an artifact from one other time in one of the simplest ways.
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