- Metallic Gear sequence producer Noriaki Okamura has revealed new perception into the making of Metallic Gear Strong Delta: Snake Eater
- One cause why it determined to make the sport is because of the youthful technology being unfamiliar with the sequence
- Konami says it desires to protect the sequence for future generations
Konami has revealed that Metallic Gear Strong Delta: Snake Eater was made for the youthful technology who is likely to be unfamiliar with the sequence.
Talking within the newest Play problem (through GamesRadar), Metallic Gear sequence producer Noriaki Okamura defined that the studio seen that some new and youthful players have been unacquainted with the long-lasting sequence, which initially sparked the thought to remake Metallic Gear Strong 3: Snake Eater.
“One of many issues that basically sparked us to do the remake basically is as a result of we realized that plenty of the newer, youthful technology of players aren’t conversant in the Metallic Gear sequence anymore”, Okamura mentioned.
The unique recreation was launched 20 years in the past in 2004, however Okamura mentioned that though the upcoming remake is as a lot for the old-time followers as new ones, Konami additionally desires to protect the sequence for future generations.
“It was principally our mission, our responsibility, to sort of proceed ensuring that the sequence lives on for future generations,” Okamura continued. “In any case, we depart behind rather more than simply DNA, as Strong Snake would say – however once more, who’s Strong Snake?”
Metallic Gear Strong Delta: Snake Eater does not have a launch date simply but, however we all know will probably be launching in 2025 for PS5, Xbox Collection X|S, and PC.
Konami has additionally confirmed that each one unique voices from the 2004 Metallic Gear Strong 3 can be used within the remake.