Star Wars Jedi: Survivor is a incredible recreation, largely because of the truth that it does such a superb job of mimicking the Star Wars cinematic model. Whether or not it is the frenzy of stars streaking previous a ship going into hyperspace or the distinct hum of a lightsaber, Respawn actually went all out to match the aesthetic of one of many world’s largest film franchises. One of the vital vital parts in attaining that’s by music, and whereas the Star Wars sound is iconic and well-known, a superb online game rating needs to be extra than simply an imitation of what got here earlier than. The music for Jedi: Survivor was written by Stephen Barton and Gordy Haab, and once I ask them what makes a superb online game soundtrack, they reply in unison.
“Emotional weight.”
Our interview is completed on a video name with every composer in a distinct location, so the act of them responding with the precise reply on the similar time is very stunning and notable – they later clarify that it is a philosophy they’ve shared whereas engaged on the scores for Star Wars Jedi: Fallen Order and Survivor.
![](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2023/04/25/92187132/releasedate_screenshot_06_r01_v01.jpg)
Barton gestures to Haab, who elaborates on the purpose. “It is the identical factor that makes an incredible movie rating,” he says. “It must fill the hole between the participant, on this case, or if it is a movie, the viewers, and the display screen.” In different phrases, they need the music to reinforce the emotion that protagonist Cal Kestis (or whoever is on display screen) is feeling and permit the participant to really feel that as nicely. It is not so simple as writing an all-purpose fight theme; a battle will be epic, frantic, or tragic, and the music ought to replicate the right emotion. They reiterate that their music isn’t one thing that should name consideration to itself. It is a component that acts in service of the narrative.
Haab and Barton point out movie as a reference level, which is becoming, given the franchise they’re engaged on. Whereas they nonetheless write inside the construction of a online game, the music has to “really feel” like Star Wars, which inherently has a cinematic high quality due to its roots on the massive display screen. They do not discover that framework restrictive, nevertheless. In response to Barton, the concept of the “Star Wars sound” has modified rather a lot over time, particularly not too long ago.
“I feel it is a actually attention-grabbing shifting goal,” Barton says. “Mandalorian and Andor have been actually good examples, I feel, of issues which have prolonged [the sound], the place now individuals go, ‘Yeah, that is Star Wars.’ Whereas in case you mentioned to somebody ten years in the past, ‘Hey, the recorder is gonna be a extremely vital instrument to Star Wars,’ individuals would have been like, ‘What? Actually?'”
Haab, who has expertise scoring different Star Wars video games like EA’s Battlefront sequence and Star Wars: Squadrons, nods in approval. “Stylistically, we are inclined to take inspiration from the issues that impressed the unique scores,” he provides, “fairly than attempting to stay actually near the bone on the unique scores themselves.”
![](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2023/04/25/64b450ff/releasedate_screenshot_03_r01_v01.jpg)
With Jedi: Survivor, the duo strove to “stretch the sound out a bit additional.” A terrific instance of that is within the monitor “A Frontier Welcome.” After some ominous percussion initially, there is a sequence of notes performed in unison by a bassoon and a few strings. Out of context, I might not affiliate the monitor with Star Wars in any respect, till the composition passes the melody over to the traditional Star Wars sound of a high-pitched, suspended woodwind chord. It is a becoming musical alternative to make use of an unfamiliar sound on this piece because it performs when Cal lands on Koboh, a planet unfamiliar to each him and the viewers. Simply as Haab and Barton mentioned, the music brings the expertise of the participant and the sport nearer collectively.
Typically, the rating for Survivor has a a lot darker tone in comparison with the rating for Fallen Order, which Haab says had an “underpinned hopefulness” to it. In Survivor, Cal’s life is rather more difficult, and the sport is outlined extra by the oppressive nature of the Empire. Due to its thematic significance, Haab says they wanted to create a melody to characterize the omnipresence of the empire.
Referring to the theme, Haab says, “The form of it, the contour of it, outlines the sinus rhythm of a heartbeat, so there’s this sense of one thing at all times pounding in your coronary heart, you understand, within the distance.” He goes on to say that it contains all 12 notes of the chromatic scale – in different phrases, the notes do not match cleanly into one key, so the theme is continually shifting and creates a way of unease. It is not as tidy because the traditional Imperial March from the unique trilogy as a result of it is not meant to characterize a military of stormtroopers lined up in neat rows; it is the dread of the concept of the Empire and the despair it represents.
Except for the tone, the opposite main shift between Survivor and Fallen Order is the extent design. Whereas Fallen Order caught to a reasonably linear model of world design, Survivor has extra open areas that the participant is free to discover as they want. To accommodate for this, Barton says they’ve extra “systemic music,” which is constructed on logic techniques and playlists. Sure elements of the music will enter or exit the combo relying on the place the participant is and what they’re doing.
![](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2023/04/25/75a7fa38/releasedate_screenshot_02_r01_v02.jpg)
“We knew on the outset that the marketing campaign was going to be the scale that it was,” Barton says. “Our overriding factor is that we do not need you to really feel such as you’re ever listening to the identical piece of music twice.” Even coming again to the identical location later within the recreation does not imply the music would be the similar – there’s that concentrate on emotional weight once more – as a result of Cal may not really feel the identical a couple of sure space after the occasions of the principle story. For instance, they are saying the planet Koboh begins off with a “Wild West” kind of really feel, however while you arrive after a very tragic occasion within the plot, the environment loses a few of that whimsy, and the rating (together with all of its logic techniques) adapts to replicate that. Barton says they’re additionally not afraid to let the soundtrack take a break typically, pointing a finger towards different parts of sound design within the atmosphere that might immerse a participant.
One symptom of this systemic rating design is that every music cue does not essentially match into one linear piece of music, so when it comes time to assemble a soundtrack to be launched individually from the sport, the composers have some extra work to do.
“We really independently kind of made an inventory and marked items of music primarily based on precedence,” Haab says. “After which we each made our lists and in contrast them.” Finally, they minimize down their eight hours of music right into a four-hour album, however the means of curating these items into one thing narratively cohesive took months. Generally, they even created soundtrack-specific edits to mix a number of smaller cues right into a extra full monitor. A music cue labeled “Jedah_700” was mixed with quite a lot of related cues to turn into Monitor 38, “The Customer.”
Finally, the soundtrack to Jedi: Survivor works so nicely for a similar purpose the sport as a complete does – it takes traditional parts from Star Wars and transforms them into one thing concurrently acquainted and novel. Haab’s strategy to the venture exemplifies this completely.
“I am taking a palette that already exists,” Haab says, “And now I am portray my very own fully authentic portray. However I am utilizing the identical colours.”
Star Wars Jedi: Survivor is a incredible recreation, largely because of the truth that it does such a superb job of mimicking the Star Wars cinematic model. Whether or not it is the frenzy of stars streaking previous a ship going into hyperspace or the distinct hum of a lightsaber, Respawn actually went all out to match the aesthetic of one of many world’s largest film franchises. One of the vital vital parts in attaining that’s by music, and whereas the Star Wars sound is iconic and well-known, a superb online game rating needs to be extra than simply an imitation of what got here earlier than. The music for Jedi: Survivor was written by Stephen Barton and Gordy Haab, and once I ask them what makes a superb online game soundtrack, they reply in unison.
“Emotional weight.”
Our interview is completed on a video name with every composer in a distinct location, so the act of them responding with the precise reply on the similar time is very stunning and notable – they later clarify that it is a philosophy they’ve shared whereas engaged on the scores for Star Wars Jedi: Fallen Order and Survivor.
![](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2023/04/25/92187132/releasedate_screenshot_06_r01_v01.jpg)
Barton gestures to Haab, who elaborates on the purpose. “It is the identical factor that makes an incredible movie rating,” he says. “It must fill the hole between the participant, on this case, or if it is a movie, the viewers, and the display screen.” In different phrases, they need the music to reinforce the emotion that protagonist Cal Kestis (or whoever is on display screen) is feeling and permit the participant to really feel that as nicely. It is not so simple as writing an all-purpose fight theme; a battle will be epic, frantic, or tragic, and the music ought to replicate the right emotion. They reiterate that their music isn’t one thing that should name consideration to itself. It is a component that acts in service of the narrative.
Haab and Barton point out movie as a reference level, which is becoming, given the franchise they’re engaged on. Whereas they nonetheless write inside the construction of a online game, the music has to “really feel” like Star Wars, which inherently has a cinematic high quality due to its roots on the massive display screen. They do not discover that framework restrictive, nevertheless. In response to Barton, the concept of the “Star Wars sound” has modified rather a lot over time, particularly not too long ago.
“I feel it is a actually attention-grabbing shifting goal,” Barton says. “Mandalorian and Andor have been actually good examples, I feel, of issues which have prolonged [the sound], the place now individuals go, ‘Yeah, that is Star Wars.’ Whereas in case you mentioned to somebody ten years in the past, ‘Hey, the recorder is gonna be a extremely vital instrument to Star Wars,’ individuals would have been like, ‘What? Actually?'”
Haab, who has expertise scoring different Star Wars video games like EA’s Battlefront sequence and Star Wars: Squadrons, nods in approval. “Stylistically, we are inclined to take inspiration from the issues that impressed the unique scores,” he provides, “fairly than attempting to stay actually near the bone on the unique scores themselves.”
![](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2023/04/25/64b450ff/releasedate_screenshot_03_r01_v01.jpg)
With Jedi: Survivor, the duo strove to “stretch the sound out a bit additional.” A terrific instance of that is within the monitor “A Frontier Welcome.” After some ominous percussion initially, there is a sequence of notes performed in unison by a bassoon and a few strings. Out of context, I might not affiliate the monitor with Star Wars in any respect, till the composition passes the melody over to the traditional Star Wars sound of a high-pitched, suspended woodwind chord. It is a becoming musical alternative to make use of an unfamiliar sound on this piece because it performs when Cal lands on Koboh, a planet unfamiliar to each him and the viewers. Simply as Haab and Barton mentioned, the music brings the expertise of the participant and the sport nearer collectively.
Typically, the rating for Survivor has a a lot darker tone in comparison with the rating for Fallen Order, which Haab says had an “underpinned hopefulness” to it. In Survivor, Cal’s life is rather more difficult, and the sport is outlined extra by the oppressive nature of the Empire. Due to its thematic significance, Haab says they wanted to create a melody to characterize the omnipresence of the empire.
Referring to the theme, Haab says, “The form of it, the contour of it, outlines the sinus rhythm of a heartbeat, so there’s this sense of one thing at all times pounding in your coronary heart, you understand, within the distance.” He goes on to say that it contains all 12 notes of the chromatic scale – in different phrases, the notes do not match cleanly into one key, so the theme is continually shifting and creates a way of unease. It is not as tidy because the traditional Imperial March from the unique trilogy as a result of it is not meant to characterize a military of stormtroopers lined up in neat rows; it is the dread of the concept of the Empire and the despair it represents.
Except for the tone, the opposite main shift between Survivor and Fallen Order is the extent design. Whereas Fallen Order caught to a reasonably linear model of world design, Survivor has extra open areas that the participant is free to discover as they want. To accommodate for this, Barton says they’ve extra “systemic music,” which is constructed on logic techniques and playlists. Sure elements of the music will enter or exit the combo relying on the place the participant is and what they’re doing.
![](https://www.gameinformer.com/sites/default/files/styles/body_default/public/2023/04/25/75a7fa38/releasedate_screenshot_02_r01_v02.jpg)
“We knew on the outset that the marketing campaign was going to be the scale that it was,” Barton says. “Our overriding factor is that we do not need you to really feel such as you’re ever listening to the identical piece of music twice.” Even coming again to the identical location later within the recreation does not imply the music would be the similar – there’s that concentrate on emotional weight once more – as a result of Cal may not really feel the identical a couple of sure space after the occasions of the principle story. For instance, they are saying the planet Koboh begins off with a “Wild West” kind of really feel, however while you arrive after a very tragic occasion within the plot, the environment loses a few of that whimsy, and the rating (together with all of its logic techniques) adapts to replicate that. Barton says they’re additionally not afraid to let the soundtrack take a break typically, pointing a finger towards different parts of sound design within the atmosphere that might immerse a participant.
One symptom of this systemic rating design is that every music cue does not essentially match into one linear piece of music, so when it comes time to assemble a soundtrack to be launched individually from the sport, the composers have some extra work to do.
“We really independently kind of made an inventory and marked items of music primarily based on precedence,” Haab says. “After which we each made our lists and in contrast them.” Finally, they minimize down their eight hours of music right into a four-hour album, however the means of curating these items into one thing narratively cohesive took months. Generally, they even created soundtrack-specific edits to mix a number of smaller cues right into a extra full monitor. A music cue labeled “Jedah_700” was mixed with quite a lot of related cues to turn into Monitor 38, “The Customer.”
Finally, the soundtrack to Jedi: Survivor works so nicely for a similar purpose the sport as a complete does – it takes traditional parts from Star Wars and transforms them into one thing concurrently acquainted and novel. Haab’s strategy to the venture exemplifies this completely.
“I am taking a palette that already exists,” Haab says, “And now I am portray my very own fully authentic portray. However I am utilizing the identical colours.”