Infinity Ward has opened a “model new studio” in Austin, Texas.
Affirmation got here by way of a recruitment commercial on Activision’s personal web site, during which the developer put out a name to recruit an “knowledgeable UI engineer” to work on Name of Obligation on the new studio.
“Based in 2002, Infinity Ward is the unique studio behind the Name of Obligation franchise,” the developer stated. “The titles developed by Infinity Ward have received greater than 200 ‘Recreation of the 12 months’ awards and 100 ‘Editor’s Selection’ awards, amongst many different business accolades.
“A few of our earlier titles embody: Name of Obligation: Ghosts, Name of Obligation: Infinite Warfare and most not too long ago, Name of Obligation: Trendy Warfare.”
As for the brand new studio itself? It appears as if the brand new workplace will focus completely on creating “new and innovation experiences” for Name of Obligation.
“Infinity Ward has opened a model new studio in Austin, [Texas]. The studio will work on creating new and modern experiences for Name of Obligation and create state-of-the-art know-how to energy them. Our studio offers a protected, trusting, and empowering atmosphere to unleash your creativity and assist make the extraordinary.
“Infinity Ward is wholly owned by Activision.”
As identified by commenters on the Gaming Leaks and Rumours subreddit, Activision now has over a dozen studios engaged on its flagship franchise, together with: Activision Central Design, Activision Localization Dublin, Activision QA, Activision Shanghai Studio, Beenox, Demonware, Digital Legends Leisure, Excessive Moon Studios, Infinity Ward, Raven Software program, Sledgehammer Video games, Stable State Studios, Workforce Ricochet, Toys for Bob, and Treyarch.
The newest Name of Obligation recreation, Trendy Warfare 3, did not impress us, with Chris awarding it simply two out of 5 stars and stating that it was “an train in extracting worth from its gamers moderately than offering it”.
“The brand new Name of Obligation: Trendy Warfare 3 is what occurs when this business is at its worst,” he wrote.
“That is the worst Name of Obligation in a while. Its typical status, mega-budget gloss and fastidious consideration to the craft – no matter you could consider that craft itself – is both lacking in motion or in any other case overshadowed. It is a recreation towered over by an amalgamation of the sequence’ worst tendencies – no, greater than that, by a whole business’s worst tendencies – a place from which no quantity of retro multiplayer map nostalgia and battle go tat can assist it emerge.”