Nearly two years after God of Conflict Ragnarök‘s PlayStation launch, Sony Santa Monica has – after introducing the characteristic in September’s PC launch – lastly made it attainable to cease blabbermouth companions from incessantly spewing out puzzle hints on console.
Puzzle-ruining companions have been some of the constant criticisms levied on the in any other case extraordinarily well-received God of Conflict Ragnarök again in 2021, with customers lamenting Sony Santa Monica’s relatively condescending choice to virtually instantly bathe gamers with hints on encountering a brand new puzzle, relatively than giving them area to seek out options for themselves.
“I’m now many (many) hours additional into Ragnarök, and but these ‘hints’ simply carry on coming,” a relatively exasperated Victoria Kennedy wrote on Eurogamer on the time, “with various levels of abruptness from these delivering them.”
Fortunately, when God of Conflict Ragnarök lastly made its option to PC again in September, Sony Santa Monica had taken criticism of the PlayStation model to coronary heart, introducing an possibility that particularly decreased the frequency companions doled out puzzle hints. And that possibility – as Sony beforehand promised – is now obtainable on console.
The characteristic arrives as a part of Ragnarök’s 06.00 replace, which additionally brings a brand new Audio Descriptions accessibility possibility for all in-game cinematics, bug fixes, and a spread of PS5 Professional-specific enhancements. The latter embrace a brand new mode enabling Favour High quality options whereas operating at 60fps, a PlayStation Spectral Tremendous Decision possibility, plus the power to unlock framerates when utilizing variable refresh price displays. Full particulars may be discovered on Sony’s web site.
As for the PC model of God of Conflict Ragnarök, Digital Foundry was broadly impressed when it took a better look again in September, praising some “super-smooth gaming” whereas criticising “edge case issues that want addressing”.