Depraved Thunder is the final raid boss for this tier of the Arcadion. And this combat is without doubt one of the hardest encounters within the raid. It may be a doozy even for skilled Savage raiders, which is why we’ll clarify every of this boss’ mechanics and how one can greatest resolve them to get a quick clear and procure the Moonwheel S1 mount.
In fact, as all the time, it’s greatest to assign clock positions, assist/DPS pairings, and lightweight get together formations for clean mechanic dodging and stacking.
Wrath of Zeus/Bewitching Flight
Wrath of Zeus is your commonplace raid-wide AoE, so everybody ought to mitigate as typical. After the raidwide, the boss will solid Bewitching Flight and develop wings, in addition to summon electrical orbs that line up on the west aspect of the world.
The cubes and lasers on her mannequin will glow and intersect one another. There are gaps between the road AoEs you could stand on to keep away from the harm
Electrifying Witch Hunt
After Bewitching Flight comes Electrifying Witch Hunt. Maintain an eye fixed out for the leftover laser marks left by Bewitching Flight as these will explode after a short time.
Maintain an eye fixed out if it’s the 2 outermost traces or three innermost traces that begins glowing, and watch the electrical cubes forming on the japanese aspect of the map earlier than spreading in or spreading out accordingly.
Afterward, both assist or DPS gamers will get hit with a bodily vulnerability stack and Forked Lightning debuffs earlier than casting her subsequent mechanic.
Witch Hunt
Throughout Witch Hunt, the boss will place telegraphed diamond markers on her for a really quick second. The boss will place a marker on them, which is both coloured Purple or Pink. Watch the boss as it will point out which mechanic will begin first.
If the diamonds are Purple, gamers farthest from the boss will get hit by Witch Hunt, whereas Pink signifies that the closest gamers will probably be affected.
To keep away from dying, gamers that don’t have any bodily vulns should be those to get hit by Witch Hunt, whereas those with the Forked Lightning debuff will soak harm and get healed.
Narrowing or Widening Witch Hunt
After Witch Hunt ends, Depraved Lightning follows up with both Narrowing Witch Hunt or Widening Witch Hunt.
Whereas Depraved Thunder casts both of those mechanics, the Purple and Pink diamonds will reappear on the boss, so be certain to notice them whereas resolving the first mechanic.
Narrowing Witch Hunt
If the boss casts Narrowing Witch Hunt, everybody should take their assigned clock positions. After the outer AoE detonates, everybody should instantly get away from the boss as she’s going to make a point-blank AoE subsequent. After that, everybody will unfold out to unfold their AoEs, then return inside to keep away from the baited AoEs. In essence, you’re going Out, In, Out and In
Widening Witch Hunt
If the boss casts Widening Witch Hunt, take the identical clock spots however achieve this away from her since she’s going to begin with a point-blank AoE. After the inside AoE circle goes out, unfold out and bait the AoEs relying in your get together task. For this, you’re basically going In, Out, In and Out.
When both mechanic is executed, there’ll all the time be 4 baitable AoEs. Relying on the kind of Witch Hunt solid, it is going to all the time alternate between In and Out or Out and In. Instantly after, the boss follows up with a Wrath of Zeus, so pop heals and defensives as wanted.
Electrope Edge/Witchgleam
Depraved Thunder casts Electrope Edge, summoning 4 electrical cubes on the edges. Everybody should take their assigned cardinal positions with foremost tanks at North and everybody else at South to keep away from outgoing AoEs later.
Depraved Thunder can even solid Witchgleam, which hits the cubes with line AoEs that cost the,. The cubes which can be hit as soon as will solely explode of their respective tile, whereas the cubes which can be hit twice may have a large AoE that strikes the three adjoining tiles subsequent to it. So preserve an eye fixed out for the cubes which can be hit as soon as to mark the secure zone.
Symphony Fantastique/Sidewise Spark
Symphony Fantastique is the talent that detonates the electrified cubes, which is able to occur concurrently Sidewise Spark, so be able to dodge acordingly whenever you see this casted.
Throughout Sidewise Spark, both 4 orbs paired collectively or eight scattered orbs will seem on prime of Depraved Thunder. 4 orbs imply that gamers should stack as pairs whereas eight orbs signifies that gamers should unfold to keep away from overlapping AoEs.
Depraved Jolt (Tankbuster)
Depraved Jolt targets the primary tank and applies a magic vulnerability stack on them. The primary tank can pop their invulnerability talent to outlive this assault, but when it’s nonetheless on cooldown, they need to do a tank swap to unfold the harm equally.
Electrope Edge II and Witchgleam
Electrope Edge will probably be solid once more, that means that everybody should take their assigned clock spots as the world adjustments. After Electrope Edge is executed, all gamers will obtain the Electrical Condenser debuff, giving both helps of DPS a 22-second timer and the opposite a 42-second one.
Throughout Witchgleam, the boss targets 4 gamers with AoE columns 4 instances, so pay attention to what number of instances you bought hit throughout this mechanic. Should you took the sluggish debuff, you’ll have to reposition your self with a view to get hit twice with a mechanic that may come up later.
Lightning Cage
After Witchgleam, the boss casts Lightning Cage, and particular tiles will begin to glow. To overlap one another’s AoEs, helps can reposition to the western aspect whereas DPS takes the japanese aspect. The sample of AoE will all the time be the identical, it doesn’t matter what.
Gamers with the sluggish debuff ought to instantly head to the southern tile to securely dodge the mechanic.
Instantly after, the boss casts Sidewise Spark on True North. Whereas this happens, watch the boss as she’s going to both present 4 orbs caught in pairs or eight orbs unfold out collectively since that is one other mechanic indicator.
Depraved Bolt
Depraved Bolt is a straightforward get together stack mechanic and as such, everybody ought to stack whereas popping cooldowns as needed.
Ion Cluster/Stampeding Thunder
Throughout Ion Cluster, all gamers get 3 stacks of both a blue or yellow debuff. Depraved Thunder will then solid Stampeding Thunder, which is 5 cleaving AoEs on a complete aspect of the world that destroys the ground. The aspect she cleaves is indicated by the course Depraved Thunder turns to face.
Electron Stream
As soon as the ground is destroyed, Depraved Thunder will teleport to the secure zone and start casting Electron Stream
The boss’ again cannons will glow with yellow beams on the entrance and blue beams on the again. Stand on the aspect that’s reverse of your debuffs (e.g. blue debuffed gamers take the yellow assault, yellow debuffed gamers take the blue assault), as taking the right hit will cleanse the debuff. All sides’s tank needs to be positioned on the entrance of the get together to mitigate harm.
Electrope Transplant
Electrope Transplant is an AoE assault that goes out in 8 instructions from the boss 7 instances.
When this mechanic hits for the 5th time, Lightning Level will probably be inflicted on both the assist or the DPS groups whereas Lightning Present will hit the gamers marked by Lightning Level with a line AoE. Everybody should pair up and dodge the alternating fan AoEs. This marks the following section of Depraved Thunder’s combat.
Section 2: Conduction Level and Forked Fissures
After the fifth assault lands, both all DPS or all helps get hit by Conduction Level and can obtain magic vulnerability debuffs.
On the final hit, the Forked Fissures will happen, which is a large line AoE that needs to be soaked by gamers with out the debuff to forestall deadly harm.
Soul Shock, Affect, and Cannonbolt
The boss begins to rework into a brand new type whereas launching consecutive raidwide harm, so the entire get together should stack up and mitigate the harm as wanted.
For the final hit, the get together will knocked again in the direction of the southward platform, so be sure to’re positioned correctly to land safely.
Cross Tail Change
Cross Tail Change is one other consecutive raid-wide harm mechanic, putting a complete of 9 instances. As soon as once more, pop all cooldowns, if potential, however there are circumstances the place events can wipe even with cooldowns. So, simply in case, the primary tank ought to use LB3 to save lots of the group.
Depraved Blaze
Hexaflare markers will now seem within the area, and stack markers will seem on each healers. To dodge this, have one get together reposition to the japanese edge and the opposite reposition on the western edge, with gamers popping whichever cooldown is required.
Depraved Particular
When the boss casts Depraved Particular, she’ll both present an orange blade or purple claws. If she reveals an orange blade, run to that aspect since this marks a secure zone. If it reveals purple claws, get away from them, as this marks the hazard zone.
Mustard Bomb
This mechanic requires everybody to unfold for an additional AoE overlap mechanic.
Tether will probably be hooked up to random gamers within the get together. The tanks should take the tethers and head in the direction of the boss whereas the remainder of the get together stays of their positions because the AoEs exit. Solely two gamers gained’t be affected with a fireplace vulnerability, so the gamers with no debuff should be certain to seize the tethers from the tanks in order that they survive the following hit.
Aetherial Conversion and Tail Thrust
Depraved Thunder will now retailer both knockbacks or orange circle AoEs throughout Aetherial Conversion in her tail, so watch to see if her tail glows blue or orange.
The boss wil then launch the saved mechanics with Tail Thrust. Once more, notice that Blue is knockback, and Orange is a circle AoE, so dodge accordingly.
Azure Thunder
The boss will deal raidwide harm and enclose the perimeters of the world with {an electrical} discipline. All gamers ought to stack up on the middle and put together for the following mechanic.
Twilight Sabbath
Twilight Sabbath creates 4 clones of the boss, every of them casting Sidewise Spark that hit twice. Be certain to look at which clones spawn first as they’ll mark the primary Sidewise Spark assaults.
Depraved Hearth
It is a huge AoE assault that may be baited out with sufficient coordination. To keep away from this, everybody should place on the middle and watch for the mechanic to go off. As soon as the AoE goes out and the primary hit lands, everybody should then get out to the secure edges.
Scattered or Concentrated Burst
Depraved Thunder casts both Scattered Burst, or Concentrated Burst. Break up into pairs first earlier than spreading. If she launches Scattered Burst, unfold out first, then stack into pairs. If she launches Concentrated Burst as a substitute, do the other.
Whereas this happens, clones will seem within the area. Should you see a winged clone, dodge in the direction of them since they launch a donut AoE. Should you see a gun clone, dodge away from them because it launches a line AoE.
Be certain to have a look at the boss once more to see which aspect to reposition as she casts one other Depraved Particular. She’ll comply with up with one other Depraved Thunder raidwide, so mitigate accordingly.
Flame Slash and Raining Swords
As soon as the boss begins casting Flame Slash, everybody ought to type into mild events and transfer to the 2 secure sides of the world as the middle portion will probably be destroyed.
The boss follows up with Raining Swords, which creates 4 towers on each platforms. So, ensure that every participant stands on a tower and soaks the harm. The towers will depart behind swords that may emit lightning, so preserve an eye fixed out for Chain Lightning.
Chain Lightning
The boss will mark 3 swords with lightning, whereas leaving one secure. These swords will then arc to the opposite aspect, marking the harm and secure zones. This alternates 4 instances, so it’s greatest to look at the order of swords to keep away from being hit by the chain lightning.
Ion Cluster II
Ion Cluster will probably be solid once more and deal raidwide harm. This offers the get together each yellow and blue debuffs, with one having 23 seconds and the opposite 38.
Separate tanks and healers to the west and all DPS to the east as Dawn Sabbath goes out and summons clones of cannons.
Be certain to bait the cannons and cleanse debuffs of the other shade.
Sword Quiver
Depraved Thunder will solid Sword Quiver final, inflicting her to slash the world 4 instances and create an asterisk sample on the ground that may explode into AoEs. This marks the enrage mechanic for this combat as she winds up the Depraved Thunder wipe. Gamers ought to unfold into pairs and run to their assigned corners and put together to heal incoming harm. After the laceration line AoEs exit, run to the middle and prepare for a repeat of the mechanic, however remember that she’ll barely change the place of the horizontal AoE. Burst her down earlier than she will execute her enrage.



