Treatment’s Management has all the time been a particular recreation for Digital Foundry. Initially launched in 2019, the PC model particularly wowed us with its slick destruction physics and groundbreaking ray tracing implementation. The studio has since moved onto new tasks like Alan Wake 2, however remarkably one of many builders – Filippo Tarpini – has continued to refine the PC model of the sport, including a superb implementation of HDR sorely missed within the unique launch (and the Final Version improve) together with a variety of different enhancements, together with improved constancy to the already wonderful RT, improved texture streaming and a extra absolutely featured DLSS implementation.
The HDR improve is probably the most game-changing enchancment, added as a result of Tarpini is such a giant fan of the function. Management all the time featured a contrast-heavy vidual design, and HDR provides higher native brightness and distinction, wealthy color tones with out banding errors – and even further element resolved owing to the higher dynamic vary, together with much less blown-out bloom results. I will not waste too many extra phrases describing this enchancment, as a result of we have put collectively a video captured and mastered in HDR to point out the advance. In case you’re watching on a typical, non-HDR show, you will get a tonemapped presentation – however what stunned me is that the distinction can nonetheless be seen to a sure diploma.
Past simply exhibiting comparisons of the variations supplied by native HDR, I wish to remark subjectively the way it amps up the sport’s visuals. Given what number of placing scenes there are with nice color and darkness distinction, it’s good to have HDR preserving that native variation within the scene, so it doesn’t look as monochrome because it did earlier than. I vastly desire the HDR look to the ‘raised gray’ aesthetic you could be used to, however for many who desire the unique look, Tarpini has even included this an choice within the modded model of the sport. So that you get HDR’s brightness, however with the extra monochrome look from the unique launch. There are different tweakables to play with too, together with the flexibility to tweak the brightness of UI parts – which can resolve with a piercing depth in any other case.
Past HDR help, different enhancements are added to the mod too. The unique Management’s ray tracing used normally one pattern per pixel for many results. With the mod set to extremely RT, that is ramped as much as a number of rays per pixel. For tough reflections, this implies they preserve their brightness degree and true form significantly better, wanting fuller and the quantity of noise is tremendously diminished when utilizing one thing like DLSS. All ray-traced results now ought to look extra secure at extremely over the previous excessive, however it’s normally most noticeable within the brightest reflections which can be caught at grazing angles.
That extremely setting additionally will increase the decision of volumetric results, which seemed good earlier than however look a contact higher now with much less aliasing, however this setting significantly helps the shading of glass which additionally appears to be tied to the volumetric lighting – thus scaling their high quality to the a lot highly effective GPU {hardware} we now have entry to lately.
One other benefit from the brand new patch is how texture loading is finished through the next texture streaming high quality setting. Even on extremely within the previous recreation, simply working by the world might trigger textures to load in late, visibly flipping in high quality. With the brand new max texture streaming high quality choice, this behaviour seems to be almost fully eradicated. As soon as once more simply one other smaller tweak to make the sport scale a lot greater for present gen GPUs.
Additional tweaks goal improved picture high quality, to begin with with improved texture high quality with DLSS enabled. With the mod, the mipmap for textures is scaled appropriately with the output decision, whereas earlier than solely the feel streamer itself was biased. Meaning in sure eventualities, textures at a distance are of a a lot greater high quality. On prime of that, DLAA help is carried out, which is greatest described as DLSS working at native – slightly than internally sub-native – resolutions. That is nice because it produces higher high quality than the prevailing TAA resolution in lots of areas, together with diminished ghosting. There are just a few different nips and tucks as effectively, corresponding to how movie grain now shows appropriately with DLSS on – whereas earlier than it primarily disappeared.
Basically, we’re iterative enhancements to simply make the visible expertise extra polished with fewer seen artefacts – however Tarpini continues to be engaged on enhancements. For instance, a difficulty we noticed with extremely RT reflections was shortly corrected. Both manner, these good iterative high quality enhancements do have a value. For the brand new extremely ray tracing setting, there are huge efficiency hits from utilizing it, even on a giant GPU. We’re a 30 to 40 % drop to efficiency. Apparently, DLAA has little efficiency affect – it prices almost the identical as customary TAA, whereas wanting so much higher.
In the end although, this mod is effectively price a glance, even whether it is technically unfinished. What’s clear to me is that with the options it possesses and the care and a focus put into creating it, it is successfully an unofficial patch – the standard is actually there. It enhances Management in lots of significant methods in order that it scales into the longer term for the far more highly effective PCs to return, whereas delivering a variety of respectable enhancements for right this moment’s {hardware}. Fancy giving it a glance? Seize the mod right here.