The success of Cyberpunk 2077’s Phantom Liberty DLC was solely attainable because of the base recreation’s “unfavourable reception”.
That is in response to senior quest designer Paweł Sasko, who acknowledged that if the unique recreation’s 2020 launch hadn’t been “as unfavourable because it was”, “it could not have been attainable” for growth Phantom Liberty to have “labored considerably higher at launch”.
“Phantom Liberty labored considerably higher at its launch as a result of we utterly modified the manufacturing fashion, one thing that couldn’t have been attainable if the preliminary reception of the sport wasn’t as unfavourable because it was,” Sasko advised TheGamer at Gamescom Latam.
“It modified me and us as a studio.”
Three-and-a-half years after its disastrous December 2020 debut, after dozens of patches and the launch of final yr’s Phantom Liberty growth, CD Projekt Crimson not has anybody engaged on Cyberpunk 2077.
As Tom summarised for us on the time, simply 17 folks had been engaged on the sport nonetheless as of twenty ninth February this yr. As of thirtieth April, that quantity dropped to zero.
It is a small however important second for CD Projekt because it lastly leaves Cyberpunk 2077 behind – with the huge bulk of its growth would possibly now centered on its subsequent recreation in The Witcher collection, at present nonetheless codenamed Polaris.