Blackwing Lair is the second raid within the lineup for Cataclysm Basic (Discover the information of the primary raid Bastion of Twilight right here). On this raid, you’ll be slaying Nefarian, Lord of Blackrock and son of Deathwing. On this information, we’ll focus on every boss’s mechanics and survival methods. This raid drops ilvl 359 gear in Regular issue and 372 in Heroic.
Magmaw information
Magmaw is one in all two bosses that may be challenged first, with the opposite being the Omnotron Protection System. Magmaw is a stationary goal however requires melee gamers to be engaged with him always, in any other case he’ll trigger a wipe to happen if there aren’t any gamers close to. In any other case, this encounter is pretty easy in mechanics.
Healers and ranged gamers ought to stand distant from the melee DPS and tank group, as Magmaw will randomly choose one and spawn a blast of flame from below them. This assault will spawn Lava Parasites, which have to be CC’ed and killed instantly as they are going to inflict large DoTs on contact.
Magmaw can even seize the principle tank and inflict Mangle, which offers heavy DoT on them. When this happens, healers should focus their finest therapeutic on the principle tank, as they are going to take unavoidable harm. After grabbing the principle tank, Magmaw will wind up for a slam assault. Everybody within the raid should transfer away from the affected space.
After the slam assault, Magmaw shall be briefly shocked. The off-tank ought to draw aggro from the boss whereas the principle tank recovers from their debuff. In the meantime, two melee DPS gamers should connect hooks from Magmaw’s head to the huge spike in entrance of him. If executed efficiently, this can slam Magmaw on the spike, retaining him shocked even longer and permitting the raid to deal double harm on his head.
Omnotron Protection System information
This can be a multi-boss encounter, with 4 bosses in whole: Aracanotron, Electron, Magmatron, and Toxitron. On this encounter, solely 2 bosses shall be lively within the enviornment at any given time. Each time a boss has a barrier up, don’t assault it, as any harm to the protect will give it Energy Conversion, which converts harm into bonus harm and spell haste.
Listed below are the mechanics for every boss and what you need to do to outlive them.
Arcanotron
- Energy Generator: Arcanotron summons a Energy Generator below a random participant. Any gamers standing below it’ll deal 50% extra harm to the boss. Conversely, if Arcanotron or any boss stands close to it, they can even deal 50% extra harm. Tanks should pull bosses away from this spot, whereas ranged DPS ought to stand on the blue spot for extra DPS.
- Arcane Annihilator: Arcanotron offers heavy Arcane harm to a random enemy goal. Gamers should use their interrupts to avoid wasting a teammate from taking an excessive amount of harm.
Electron
- Lightning Conductor: Electron turns a random participant right into a residing lightning rod, inflicting gamers close by to take extra harm for 10 seconds.
- Electrical Discharge: Offers harm to as much as 3 gamers. Every participant hit by the lightning causes its general harm to extend by 20%.
Magnatron
- Incineration Safety Measure: Magnatron blasts hearth into the bottom that offers raid-wide harm to the entire staff. Healers should forged AoE spells to maintain the staff alive.
- Buying Goal: Magnatron targets a random participant with a laser. After 4 seconds, he’ll channel a flamethrower on the goal, dealing fixed harm. The focused participant should keep away from the staff and vice versa to stop overlapping harm.
Toxitron
- Chemical Bomb: Toxitron lobs a poisonous gasoline bomb at a random participant. Gamers should keep away from the cloud, however Toxitron and any boss will take 50% extra harm whether it is standing within the poisonous cloud.
- Poison Protocol: Toxitron will summon Poison Bombs that may comply with gamers, exploding with heavy Poison harm when it makes contact. Gamers should CC and kill these provides.
Chimaeron information
The altered hydra Chimaeron is one in all three bosses that may be executed in any order, together with Maloriak and Atramades.
To begin the encounter, you have to converse with the caged NPC named Pip Quickwit, who will activate a robotic referred to as the Bile-O-Tron 800. Everybody within the raid should hold monitor of this robotic as will probably be completely important to your survival in Chimaeron’s combat.
- Bile-O-Tron 800: Gamers who make contact with the robotic’s gasoline shall be given a buff that forestalls them from taking deadly harm so long as their well being is above 10,000.
This buff serves to counter the boss’ most deadly assault, Bloodbath. Bloodbath is a raid-wide assault that immediately kills anybody with out the buff, so all the time make sure that to maintain the Bile-O-Tron 800’s buff lively.
Healers ought to hold everybody’s well being above that threshold, however there is no such thing as a must hold everybody at most well being. Apart from therapeutic the tank, save the remainder of your mana for when a celebration member goes under 10,000 well being.
When the Bile-O-Tron 800 is deactivated, Chimaeron will channel Feud, which causes the boss to cease doing melee assaults as his two heads start to bicker. When Feud is lively, everybody should stack with one another to unfold out the harm, whereas the healers should pop each therapeutic cooldown they need to hold the staff alive. As soon as Feud ends, everybody ought to run over to the reactivated Bile-O-Tron 800 to select up its buff earlier than Chimaeron offers one other Bloodbath.
For Chimaeron, he could have a number of mechanics to be careful for:
- Caustic Slime: Chimaeron randomly selects a participant and lobs acidic slime at them, which offers AoE splash harm. Gamers should unfold out to keep away from taking pointless harm.
- Break: Chimaeron hits the principle tank with an assault that causes them to endure 20% extra harm and 10% much less therapeutic. When this happens, the off-tank ought to swap aggro with the principle tank, because the boss will assault twice after inflicting this debuff. As soon as the principle tank’s debuff ends, do a tank swap once more.
As soon as Chimaeron reaches 25% well being, this begins Part 2. Everybody within the raid shall be given a debuff that forestalls therapeutic and makes the boss untauntable, making this part a DPS test.
Atramedes information
Atramedes is a blind black dragon that depends on sound to sense objects. Any gamers hit by Atramedes’ assaults will generate Sound. As soon as a participant reaches 100 Sound, they are going to be immediately killed by Atramedes. As a result of his enhanced listening to, there are Dwarven Shields which are organized across the enviornment’s edges. Hitting any of the Dwarven Shields will interrupt Atramedes’ assaults, trigger him to endure 50% extra harm, and take away the Sound stacks of all gamers.
This boss has two totally different phases: A Floor part and an Aerial part. Atramedes will begin on the Floor, then after 90 seconds, enter the Aerial part. Listed below are the assaults you and your staff want to concentrate on, in addition to the assaults that you have to interrupt by hitting a protect.
Floor Part mechanics
- Searing Flame: Atramedes will spew hearth on the bottom which offers heavy raid-wide harm. Prioritize interrupting this assault with a Dwarven Defend to stop the entire raid from taking deadly harm. This assault leaves behind patches of flame on the bottom, which additionally inflicts Sound on gamers who contact them.
- Sonar Pulse: Atramedes releases sonic rings that deal harm and inflict 5 Sound stacks per tick on any participant that comes into contact with it.
- Sonic Breath: Atramedes channels a hearth breath assault on a random participant. This assault inflicts 20 Sound stacks per second. The extra Sound stacks that participant has, the quicker Atramedes can flip to hit the participant. The focused participant should run away from the principle staff in order that nobody else will get caught within the Sonic Breath assault.
Aerial Part mechanics
- Roaring Flame Breath: Whereas within the air, Atramedes will choose a random participant and launch a ray of fireside that follows the goal. The extra Sound that participant has, the quicker this ray strikes. Melee gamers should use one of many Dwarven Shields to stun Atramedes. When the stun ends, he’ll comply with the participant who used the Defend.
- Sonar Bombs: Atramedes will bombard the sector with sound bombs. Gamers within the enviornment should hold transferring to keep away from the bombs, as these will inflict Sound stacks on affect.
After 30 seconds, Atramedes will return to the Floor part.
Maloriak information
Maloriak is a boss combat with provides as a part of his boss mechanics. Considered one of his main mechanics is that he’ll throw a coloured potion into the large cauldron behind him, which prompts particular mechanics.
The off-tank has a devoted function right here. Their job is to attract the aggro of the Aberration provides away from Maloriak, as these provides have a buff that will increase their harm by 20% and provides them 20% harm resistance. The staff shouldn’t kill these provides until Maloriak makes use of the Inexperienced Potion, which we’ll focus on later.
Maloriak himself has two mechanics that have to be stopped to make the raid simpler:
- Arcane Storm: Maloriak channels arcane lightning that offers raid-wide harm. This spell have to be interrupted to stop taking heavy harm.
- Treatment: Maloriak will begin therapeutic himself quickly. This impact have to be dispelled.
Listed below are the consequences of every potion:
Pink Potion results
- Consuming Flames: Maloriak will ignite random gamers with a DoT impact, which ramps up in harm if the affected participant takes extra magic harm.
- Scorching Blast: Maloriak will cost up a flame breath assault on the principle tank. Everybody should stack on the principle tank to separate the harm. (Vital: Gamers with the Consuming Flames debuff ought to NOT stack with the opposite gamers.)
Blue Potion results
- Biting Chill: Maloriak inflicts a random participant with a hoop of frost that offers frost harm per second to the goal and anybody contained in the ring. The affected participant ought to keep away from getting near teammates to stop spreading harm.
- Flash Freeze: Maloriak will begin freezing an space round a random participant, which is able to Freeze anybody caught inside. All gamers should scatter to keep away from overlapping the freezing space with others. DPS members within the raid should harm the affected participant to interrupt them out of the freeze, whereas healers should give the affected participant some therapeutic. He can even summon frozen orbs close to a random participant, which explodes if touched by anybody.
Inexperienced Potion results
- Debilitating Slime: Everybody within the raid takes 100% extra harm, however this additionally cancels the buff of the Aberrations that makes them take 20% much less harm, making them susceptible. When this impact happens, everybody within the staff ought to instantly DPS the Aberration provides to ease off the stress from the off-tank.
When Maloriak’s well being is at 25%, this begins Part 2 of the combat. He’ll launch all of the remaining Aberrations and different provides. The off-tank should aggro the brand new provides and proceed kiting them away from the boss like in Part 1. In the meantime, the principle tank should face the boss away from the staff as Maloriak will forged Magma Jets, the place he’ll cost and go away behind flames that deal heavy harm. Everybody within the raid should pop their finest DPS on this part since Maloriak may be very harmful on this stage.
Nefarian’s Finish information
That is the closing encounter for Blackwing Descent and could be a robust one. Nefarian’s Finish has three phases general. Apart from Nefarian, Onyxia can even be current within the first half of this boss combat. On this first part, your staff ought to instantly pop their finest DPS in opposition to Onyxia, as Nefarian will be part of the combat after 30 seconds. Since she has a frontal cone assault and tail swipe, the principle tank ought to face Onyxia sideways from the staff so everybody can stack to her aspect.
The off-tank should pull the aggro of the Animated Bone Warrior provides that Nefarian revives in the course of the combat and kites them repeatedly. These provides will die when their power is depleted, so the staff shouldn’t hassle making an attempt to kill them. The off-tank ought to guarantee these provides don’t come into contact with Onyxias flame breath as this can restore their power.
Lastly, Onyxia will blast your entire raid with lightning, which could be prevented by going towards Onyxia’s entrance or rear. As soon as this assault is completed, transfer again to the edges to keep away from her tail swipes and breath.
As soon as Onyxia dies, this begins Part 2. Lava will start filling up the sector. The staff should divide into three teams, every group standing close to a pillar when she dies. As soon as the lava fills up, everybody ought to get onto the platform and kill the Chromatic Prototype on the platform.
As soon as all three Chromatic Prototypes are lifeless, this begins Part 3 of the combat. Nefarion will land and combat your staff personally.
Nefarian has the very same assaults as Onyxia, with the one distinction being that Nefarian can’t blast the staff on his sides with lightning. Once more, the principle tank ought to face the boss sideways to the staff. The off-tank ought to proceed kiting the Animated Bone Warriors, however this time, they need to keep away from pulling the provides in direction of the purple hearth that Nefarian spreads as this can recharge their power. Aside from that, there aren’t any different mechanics.