Our really useful Baldur’s Gate 3 Rogue construct gives you all of the motion factors you’ll ever want in fight, permitting you to make use of a lot of the class’s important skills multi function flip. We’re right here to point out you among the finest methods to construct a Thief Rogue on this Baldur’s Gate 3 Rogue finest construct information.
Baldur’s Gate 3 Rogue construct information – Thief
We’re going with a Thief construct right here due to how a lot freedom it offers your Rogue in numerous conditions. You’ll be capable to assault as much as 3 times per flip, or use your bonus actions for motion and hiding everytime you see match. We even have a Rogue class information that gives ideas for character creation.
Simply to be clear, we averted multiclassing on this construct, however you’ll be able to at all times respec and alter lessons for those who’d slightly go along with a barely totally different Rogue as an alternative.
Rogue Construct Abstract
This construct will flip your Rogue right into a twin wielder to benefit from these three assaults we talked about above–one with the primary hand, and two with the off hand. You’ll even have excessive motion to succeed in distant targets, together with the power to cross troublesome stealth checks to maintain your Benefit when attacking. Your excessive initiative will even make sure that you’re at all times one of many first characters to behave when fight begins.
- Race: Wooden Elf, Half-Elf, or Drow
- Background: Charlatan, Prison, or Urchin for any mixture of Deception, Stealth, and Sleight of Hand
- Talents: 8 STR, 17 DEX, 14 CON, 13 INT, 13 WIS, 10 CHA
- Weapons: Twin-wielding rapiers, scimitars, shortswords, daggers, and hand crossbows
- Armor: Solely gentle armor
Rogues do their finest work when attacking from stealth as a result of it offers them Benefit on assault rolls, and so they’re in a position to cross stealth checks with relative ease. And when you may have Benefit, you acquire entry to the strongest Rogue expertise – Sneak Assault (Melee) and Sneak Assault (Ranged). You need to be utilizing Sneak Assault as usually as attainable when attacking.

Rogue Leveling Development
Degree 2
Class Actions:
- Crafty Motion: Cover – Cover from enemies by succeeding Stealth checks. Stick with the darkish and keep away from enemy sightlines. Attacking or casting a spell will reveal your location.
- Crafty Motion: Sprint – Cowl extra distance this flip: double your motion velocity.
- Crafty Motion: Disengage – Retreat safely: transferring gained’t provoke Alternative Assaults.
Degree 3
At Degree 3, you’ll be able to decide a subclass–this is the place you select to turn out to be a Thief. As a Thief, you instantly acquire a second bonus motion and resistance to fall injury.
Subclass Options:
- Quick Fingers: Achieve and an extra bonus motion.
- Second-Story Work: You’ve mastered the artwork of falling and acquire resistance to Falling injury.
Degree 4
At Degree 4, you’ll be able to select a Feat–this is the place you may have the choice to go along with Twin Wielding or acquire two additional capability factors with Capability Enchancment. We advocate selecting Twin Wielding right here since you’ll be able to already acquire one additional capability level by defeating Auntie Ethel to convey your DEX as much as 18.
You’ll nonetheless be capable to decide Capability Enchancment sooner or later, however Twin Wielding will help you dual-wield non-light weapons, elevating your injury output. That is the way you’ll dual-wield rapiers.
Feat:
- Twin Wielding: You should utilize Two-Weapon Combating even when your weapons aren’t Mild, and also you acquire a +1 bonus to Armour Class whereas wielding a melee weapon in every hand. You can not dual-wield Heavy weapons.

Degree 5
Class Function:
- Uncanny Dodge: Use your lightning-quick reflexes to guard your self. When an assault hits you, you solely take half the standard injury.
Degree 6
At Degree 6, you’re in a position to decide on two extra talent proficiencies. We selected Persuasion and Acrobatics to assist with dialogue choices and traversal outdoors of fight. Any mixture of Persuasion, Deception, Acrobatics, and Notion works as properly.
Ability Proficiencies:
- Persuasion: Activate the attraction. Coax and cajole.
- Acrobatics: Hold your stability. Land in your toes. Helps you resist being shoved.
Degree 7
Class Function:
- Evasion: Your agility enables you to dodge out of the way in which of sure spells. When a spell of impact would deal half injury on a profitable Dexterity Saving Throw, it offers no injury for those who succeed, and solely half injury for those who fail.
Degree 8
At Degree 8, you get to pick out one other Feat, which is what we talked about earlier when suggesting Twin WIelding at Degree 4. This time, select Capability Enchancment and put each factors into DEX because it’s your fundamental stat as a Rogue.
You may also put one level into DEX and the opposite into one other capability in case your DEX reaches both 18 or 20 after one additional level. You solely obtain bonuses on even numbers, so don’t trouble pushing DEX to simply 19 except you’re positive it might finally attain 20.
Feat:
- Capability Enchancment: You enhance one Capability by 2, or two Talents by 1, to a most of 20.

Degree 9
Class Motion:
- Supreme Sneak: Mix into the atmosphere so fully that you simply turn out to be Invisible (lasts 10 turns). Invisibility ends early for those who assault, solid one other spell, take an motion, or take injury.
Degree 10
At Degree 10, you’ll be able to select one other Feat–this time, we advise you decide both Fortunate or Cell. The previous can flip poor cube rolls into optimistic ones, and the latter is a particularly helpful motion buff. We determined to go along with Fortunate, which replenishes after a protracted relaxation.
Feat:
- Fortunate: You acquire 3 Fortunate Factors, which you should utilize to realize Benefit on Assault Rolls, Capability Checks, or Saving Throws, or to make an enemy reroll their Assault Rolls.
Degree 11
Class Function:
- Dependable Expertise: Once you make an Capability Examine with a Ability you’re Proficient in, the bottom outcome you’ll be able to roll on the die is 10.
Degree 12
At Degree 12, you’ll be able to select one remaining Feat, and we advise selecting whichever one you didn’t decide at Degree 10. For us, that will be the Cell Feat.
Feat:
- Cell: Your motion velocity will increase, and troublesome terrain doesn’t sluggish you down if you Sprint. In the event you transfer after making a melee assault, you don’t provoke Alternative Assaults out of your goal.
That is our really useful construct for a Thief Rogue in Baldur’s Gate 3 with none multiclass deviations. There are many different choices as you acquire ranges for those who resolve to multiclass as a Ranger or Fighter, however for this information, we saved the construct as targeted as attainable.
Now we have many extra guides that can assist you via Baldur’s Gate 3, together with romance choices, quest steerage, construct solutions, and extra. Discover the whole lot in our Baldur’s Gate 3 hub.
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