As promised, the primary sizzling repair for Baldur’s Gate 3 III has arrived, and it is a massive one, addressing greater than 150 bugs and points. You possibly can see the total patch notes beneath.
Larian additionally mentioned it’s conscious of experiences of points with game-saves, and the wrongdoer was found to be cross-save performance. To handle this, Larian is disabling this for now–after all, it will not be related till Baldur’s Gate 3 involves PS5 on September 6. “We have determined to disable it for now to permit us to unravel the problem within the interim. You shouldn’t discover something in-game and Steam Cloud saves are unaffected by this alteration,” Larian mentioned.
The Baldur’s Gate 3 replace brings the sport as much as model 4.1.1.3624901. The sport is using excessive proper now, surpassing 500,000 concurrent gamers.
CRASHES AND BLOCKERS
- Fastened probably getting caught in a dialogue within the first confrontation with a serious boss.
- Fastened a uncommon problem the place participant character states wouldn’t replace correctly after dying.
- Fastened a crash that would happen associated to one in every of Astarion’s cinematic dialogues within the endgame.
- Fastened a crash that would happen when loading an previous savegame whereas at Final Gentle.
- Fastened a crash that would happen when utilizing the mind reader within the Colony.
- Fastened a difficulty that would trigger you to get caught in a loading display screen when loading a savegame after dying.
- Fastened a blocker throughout Character Creation stopping you from progressing in case you selected a Zariel tiefling as your Guardian.
- Fastened a possible crash triggered by the sunshine system.
- Added an error message to stop crashes being brought on by mods when beginning the sport.
- Disabled Larian Account cross-saves quickly to unravel a difficulty blocking hundreds and saves. Steam cross-saves are unaffected.
- Fastened a startup crash with the Steam API.
- Fastened a crash that would happen when quick-loading a recreation whereas a container or corpse was open for looting.
- Fastened a crash that would occur if an merchandise unlocked a spell for a recreation entity with out stats.
- Fastened a crash that would happen when switching a race or a category in Character Creation.
- Fastened potential crashes that would happen when closing screens just like the choices menu or when ending dialogues.
- Fastened a possible crash when an enemy tries to make use of the Motivator throughout fight within the Metal Watch Foundry.
- Fastened a blocker that would happen in case you select to assault the Emperor throughout a dialogue after you aspect with him.
- Fastened a crash in PhysX.
MULTIPLAYER
- Gamers will now accurately be part of cinematic dialogues that require all gamers to be current in the event that they have been listening in beforehand.
- Fastened a difficulty that allowed gamers to pay attention to personal dialogues utilizing the context menu.
- Fastened a difficulty inflicting gamers to get caught and never be capable of be part of a dialogue if another person is already in a dialogue.
GAMEPLAY
- Fastened hair physics on drow and elf male robust physique sorts.
- Fastened a difficulty inflicting part spiders to skip their flip in fight in the event that they’re standing on an internet that is been destroyed.
- Fastened a difficulty with cube rolling, the place retrying may trigger the roll to fail in case you have been making use of bonuses and clicking actually quick.
- Duplicate spells not seem on followers’ hotbars and you may not customise their radial menus. (Necessary to notice: followers usually are not companions or full get together members.)
- Fastened Darkish Urge randomisation in Character Creation for non-white dragonborn characters.
- Fastened a difficulty stopping you from interacting with Withers in one of many camp places.
UI
- Fastened points in cinematic dialogues when listening in.
- Fastened a difficulty inflicting the character fashions for half-orcs, dragonborn, and half-elves to not replace accurately when unequipping armour within the character sheet.
- Fastened some points with ready spells throughout Stage Up, when multiclassing.
- Hid the model quantity throughout dialogues.
- Fastened splitscreen cinematics displaying sampling rubbish.
AUDIO
- Fastened audio points with grunts, shouts, and moans throughout gameplay and cinematics.
- Fastened a line being lower off when talking to the Stressed Myconid within the Underdark.
- Eliminated a clicking sound throughout the credit.
- Fastened audio ranges in a dialogue with Mayrina within the Decrease Metropolis.
ENGINE
- Fastened a bug inflicting textures to look in shiny, neon colors.
- Fastened a splitscreen problem inflicting characters to stay invisible after a dialogue ends.
- Fastened a facet ratio problem when FSR is lively throughout splitscreen.
- Fastened floor texture particulars not updating when altering Texture Element within the recreation video choices.
CINEMATICS
- Fastened characters wanting within the incorrect route in a dialogue with Mizora.
- Fastened the Emperor turning backwards in an endgame cinematic.
- Fastened a digital camera problem with the deep rothé.
- Fastened digital camera and lighting points with the unusual ox at Final Gentle.
- Fastened a clean display screen within the cinematic if you placed on one in every of Auntie Ethel’s masks.
- The nautiloid crash scene will now play even when your avatar is lifeless and a companion used the transponder as an alternative.
- Fastened a difficulty with clipping characters in a cinematic dialogue within the Colony.
- Fastened the avatar’s head popping into place in a dialogue within the Colony.
- Fastened Cazador’s employees disappearing in a cinematic dialogue.
- Fastened a digital camera that was zoomed in too far on a wolf.
- Fastened Lae’zel’s head popping in a dialogue with Vlaakith.
- Fastened Orin and her sufferer clipping into an altar.
- Fastened a blocked digital camera within the dialogue with Lunkbug and Laridda.
- Fastened companions disappearing the morning after the Darkish Urge offers into a selected Urge.
- Fastened lighting points in a scene with Z’rell at Moonrise Towers.
- Fastened Araj’s fingers clipping when speaking to her within the Decrease Metropolis.
- Fastened some companions being seen within the background of dialogues the place they should not be.
- Fastened Ketheric’s corpse standing again up in an idle pose.
- Fastened a blocked digital camera within the dialogue with the ogres on the Blighted Village.
- Fastened Raphael popping throughout the dialogue with the orthon.
- Fastened digital camera, audio, and character motion points within the dialogue with the monk’s amulet.
- Fastened a looping animation within the cinematic dialogue with the Brewer.
- Fastened half-orc hirelings clipping when talking to the pale people in Fraygo’s Flophouse.
- Fastened male halfling Darkish Urge’s hand clipping by means of his physique when mendacity down.
- Fastened lighting points within the endgame cinematic.
- Fastened Jaheira having jittering and popping fingers in a dialogue within the Decrease Metropolis.
- Fastened a repeating animation on the submersible.
- Fastened Wyll wanting within the incorrect route when recruited.
- Added reactions to the participant character’s face when speaking to the ox in Final Gentle.
- Fastened clipping between two Zealots of the Absolute within the Colony.
- Fastened popping points with Cazador in a number of dialogues with Astarion.
- Fastened some points with the place characters are going through, animations, and cameras within the closing fight cinematic.
Spoiler patch notes:
Fastened Jaheira’s youngest daughter clipping in a cinematic dialogue.
Ravengard is not lacking from a dialogue involving all of the allies you’ve got made.
You not appear to be you are strolling by means of Sceleritas Fel within the Temple of Bhaal.
Fastened points with animations, clipping, and digital camera pictures within the romantic scene within the Home of Hope.
Fastened some traces being lower off when talking to Ravengard in Wyrm’s Crossing.
Lae’zel not floats in a cinematic dialogue within the Temple of Bhaal.
The unique story follows beneath.
Larian’s RPG Baldur’s Gate 3 is out now on PC and it is placing up large numbers proper out of the gate. Not all the pieces is ideal, although, and the primary sizzling repair is coming very quickly.
Larian boss Swen Vincke mentioned on Twitter that the primary sizzling repair is “cooking within the kitchen now.” The hope is to launch the replace at present, August 4, so hold checking again for that. The developer didn’t share any particulars on what the recent repair addresses, nonetheless.
Vincke additionally mirrored on the discharge of Baldur’s Gate 3, thanking followers for his or her love and assist. “It introduced a tear to many eyes and it is extremely motivating for all of us. We will not thanks sufficient,” Vincke mentioned.
Thanks everybody for all of the love and assist. It introduced a tear to many eyes and it is extremely motivating for all of us. We will not thanks sufficient.
That mentioned – Hotfix 1 is cooking within the kitchen and we hope to get it out at present.— Swen Vincke @the place? (@LarAtLarian) August 4, 2023
Simply hours after launch, Baldur’s Gate 3 handed 400,000 concurrent gamers on PC. The sport peaked at round 472,000 concurrent gamers, in accordance with SteamDB.
Baldur’s Gate 3 is a big recreation, and GameSpot’s assessment is coming someday later. For now, try our rundown of the prime ideas and methods for newbies in Baldur’s Gate 3.
Baldur’s Gate 3 involves PlayStation 5 in September. An Xbox model may observe someday later, however not till Larian and Microsoft can work out some technical points with the Xbox Sequence S.
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