Figment 2, our surreal and musical journey into the human thoughts, is one thing we needed to make as impactful as potential concerning the sound design and music. One strategy is to include it into the sport’s setting. We do that by having gentle bulbs blinking to the beat of the music, bridges product of piano keys that play if you stroll on them, bosses that sing their very own theme songs to you throughout fights, and music that adjustments relying the place you’re and displays your environment. This sequel follows the identical protagonist, Dusty, the Braveness of the thoughts as we observe his journey into deep corners of the unconscious.
To make the environment really feel extra in tune with the universe, we analysed the background music by discovering the place the loudest elements of the audio monitor are. We then use that information from that audio clip in varied methods, like animating objects or when to play sound results. Within the image above you possibly can see two timber with lights hanging from them referred to as Cocobulbs. These Cocobulbs blink each time a sure loudness of the background monitor is reached, exemplified by the inexperienced triangles within the picture beneath, that are referred to as peaks. This makes the world dance and transfer to the beat of the music.
One other a part of Figment’s design the place we discovered room for additional experimentation within the musical division was normal fight encounters. Particular enemies have their very own layer of music that will get added to the already-playing (base) fight music. In addition they assault on completely different beats and on completely different bars.
Figment 2 has a completely new forged of enemies. One gentle attacker that prices typically, one which has a bigger wind up with durations of invulnerability, a ranged and motionless turret, and a heavy slammer with high-damage assaults.
That is the place the fight choreographer got here to life, a instrument that would take all enemies from a specific location and inform them when to assault. This instrument takes under consideration what number of of every kind there are, what occurs when that quantity goes decrease or greater, and may also change their attacking “rhythm” when these values change.
Then the enemies will sync as much as the monitor that’s enjoying and assault. Lighter enemies can assault extra typically, whereas bigger ones can assault on extra vital beats like the primary beat of every bar to provide extra influence to their function within the struggle.
This instrument allowed us to extra effectively sync up enemies to fights and provides a way of stream when the participant discovered themselves in fight. We will make a brand new enemy assault Dusty, or have the identical one chase you repeatedly if it suits the track higher.
These new instruments and overarching recreation design implementations gave manner to a couple new ideas concerning boss fights. We needed these encounters to be grandiose, a David vs Goliath situation. Nightmares take middle stage, presenting themselves by way of a change of surroundings and music.
Nightmares bodily manifest within the thoughts, and because you’re the braveness defending it, you should face them by way of fights and puzzles to know why they’ve appeared. On this case The Jester symbolises the worry of tasks piling up and being unable to let free anymore. In fights towards them, they’ve Oddballs, these little spheres that shield them from assaults, however will also be used to assault Dusty.
We had run into conditions the place enemies or ranges influenced how the music would form up. Nonetheless, right here, music and recreation design coerced one another mutually. In your first struggle towards The Jester, the Oddballs slowly transfer round them, and unfold out at key moments of their track so you possibly can assault. Like every little thing in Figment 2, in addition they transfer and bounce in sync with the world’s rhythm. In one other encounter additional down the road, the Jester has a brand new track with a special rhythm with additional evolution of the story – and the outdated design of the Oddballs didn’t work anymore. This new track had a a lot faster tempo, was angrier, and we needed to give you a mechanic that mirrored that.
Within the encounter beneath, the design workforce got here up with the concept The Jester might “shoot” the Oddballs that used to guard him. He’s angrier, looser in combating type. So we needed to give you a special manner of expressing that. Thus, like six rounds of a revolver, The Jester shoots the Oddballs away.
Every bit of Figment 2’s universe is musically attuned with its environment. We hope that gamers will take pleasure in Figment 2: Creed Valley when it arrives on Recreation Move July twentieth, better of luck on saving The Thoughts from the nightmares wreaking havoc.
Figment 2: Creed Valley
Bedtime Digital Video games
$24.99
$19.99
PC Recreation Move
Xbox Recreation Move
Figment 2: Creed Valley is an action-adventure recreation set within the human thoughts. Nightmares are spreading chaos and have overrun once-peaceful lands. Be a part of Dusty, The Thoughts’s braveness, as you make your manner by way of puzzles, musical boss fights and distinctive environments. Face your fears head-on.
Nightmares have shattered the Ethical Compass, making The Thoughts unable to perform correctly. Dusty and his ever-optimistic sidekick, Piper, should journey to Creed Valley, the place The Thoughts’s beliefs are fashioned to revive peace. A journey full of musical showdowns and mind-bending puzzles awaits.