A dozen years later, Bulletstorm, by some means, endures.
You wouldn’t anticipate it for a sport that, in hindsight, scans extra as a Duke Nukem-esque responsible pleasure that got here nowhere near its gross sales expectations. Gratuitously violent and absurdly foul-mouthed (does anybody else keep in mind “Hey, dick tits!”?), even when Bulletstorm drew laudatory critiques for its gameplay, significantly its ammunition financial system, it hardly looks like a sport that could possibly be known as “forward of its time.”
However it’s, insists Radomir Kucharski of Incuvo, the Polish digital actuality port store that Bulletstorm maker Individuals Can Fly acquired on the finish of 2021.
“After we have been trying to find a subsequent mission, we checked out Bulletstorm and thought this sport, with its mechanics, was truly, like, designed for VR,” Kucharski stated. “Bulletstorm is so action-packed, so near the motion, and with such bodily interplay, it simply regarded prefer it was designed for VR.”
On the time, Incuvo was unbiased and contemporary from its VR adaptation of two of Bloober Workforce’s horror titles — Layers of Worry and Blair Witch, each for Oculus Quest and PlayStation VR. Incuvo had discovered success adapting established video games on a work-for-hire foundation, and Kucharski was in search of one other hit to maintain the studio’s momentum going. It additionally helped that Individuals Can Fly, like Bloober Workforce, is a Poland-based developer.
Extra essential, Kucharski stated, was the cult-hit standing Bulletstorm continues to get pleasure from. Digital Arts and Epic Video games virtually deserted the property after it fell far in need of revenue and gross sales expectations. Individuals Can Fly, which Epic acquired in 2013 after which spun off in 2015, retained possession of the franchise, and nonetheless had sufficient of an viewers to warrant remastered releases for consoles in 2017 and 2019.
“I used to be big-time into first-person shooters,” stated Kucharski, a developer who had labored on Medal of Honor and different navy shooters within the decade previous Bulletstorm’s launch. “I discovered Bulletstorm very distinctive; I assumed the gameplay was very contemporary, one thing that was groundbreaking at that time.”
The groundbreaking elements, which appeared to take a again seat to all of the cussing and the violence within the authentic advertising, have been Bulletstorm’s “skillshot” gameplay loop; the usage of the atmosphere to creatively get rid of enemies; and the “vitality leash” that hero Grayson Hunt makes use of to lasso foes, stun them, or fling them to their doom.
The leash, Kucharski stated, is probably the most VR-ready characteristic of Bulletstorm’s authentic gameplay. Reloading a weapon, for instance, is a extra significant expertise. The twin-wield nature, of a gun in a single hand and the leash in one other, is extra simply expressed by a devoted controller in every hand of the participant, Kucharski reasoned. “That is one thing that was merely not potential utilizing commonplace controllers, or a keyboard and mouse.”
Bulletstorm VR is unquestionably not a rail-shooter adaptation of the franchise, Kucharski emphasised. Gamers might freely roam the degrees as they did within the authentic. The difference can also be devoted to the unique story, although Kucharski stated the sport is just not a “one-to-one copy. I need to say it’s a brand new sport, however it’s the similar authentic story.” Half of the degrees are precisely the identical as the unique Bulletstorm, he stated, “however there may be new content material,” even when that doesn’t imply narrative adjustments.
“We used a number of belongings from the unique sport,” Kucharski stated. “We needed to redo among the stuff, clearly, we needed to change the engine from the previous Unreal 3 to, I consider, 4.27 is what we’re utilizing proper now. We needed to recreate a number of stuff, however the belongings are primarily based on the originals.”
Bulletstorm VR, introduced firstly of June, will launch later in 2023 for Meta Quest and PlayStation VR 2. For all of his speak about Bulletstorm’s superior gameplay, Kucharski stated this one will nonetheless carry the identical smirky tone of its forebear.
“Yeah, the sport remains to be fairly violent,” he chortled. “It’s very over-the-top with the violence. It’s not critical; it’s enjoyable.”