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Marvel’s Deadpool VR hands-on: Bloody fight, difficult swordplay, and area of interest comedian baddies

admin by admin
June 9, 2025
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Marvel’s Deadpool VR hands-on: Bloody fight, difficult swordplay, and area of interest comedian baddies
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Deadpool, the 4th-wall-breaking Merc with a Mouth, is the newest superhero (after Batman) to get a Quest 3-exclusive VR motion sport. Marvel’s Deadpool VR was introduced at Summer season Video games Fest at present, however I acquired to strive an early demo in late Could at Meta’s workplaces in California.

Marvel’s Deadpool VR stars Emmy-winning Neil Patrick Harris because the titular antihero and was developed by Twisted Pixel. Acquired by Meta in 2021, Twisted Pixel final made beat-em-up VR sport Path of the Warrior in 2019. Deadpool has evidently been years within the making.

The sport felt like a right away and apparent foil to 2024’s Batman: Arkham Shadow VR, made by one other Meta-acquired developer, Camouflaj. Each have skilled voice actors, lengthy story-driven campaigns, and demanding next-gen graphics. And but they could not be extra completely different in fight, motion, and tone.


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A Deadpool VR screenshot showing a bloody sword attack and comic-book script

(Picture credit score: Twisted Pixel / Meta)

Deadpool snarks his method round a SHIELD helicarrier, Mojoworld, Spirit of Xandar, and different Marvel Comics multiverse locales that really feel like polar opposites to the darkish, grounded Gotham. And the violent gun and sword battles felt extra chaotic and fewer structured than Batman’s mixture of timed punches and gadget combos.

It additionally sounds very completely different from Activision’s Deadpool from 2013, which closely centered on the X-Males comics and characters like Wolverine and Rogue. Deadpool VR’s solid stars extra area of interest characters like Mojo, Girl Deathstrike, and Flag-Smasher, and the narrative would not appear fairly as depending on 4th-wall breaks because the outdated sport.

Having spent practically an hour bumbling via one of many early ranges, I can share my ideas on one of the best and worst elements of Marvel’s Deadpool VR throughout my hands-on, in addition to all the sport information that Twisted Pixel shared with us through the Q&A afterwards.

At the moment’s finest Meta Quest 3 and Meta Quest 3S offers

Gory, inventive fight and foolish one-liners

Marvel’s Deadpool VR | Pink Band Gameplay Trailer | Meta Quest 3 & 3S – YouTube
Marvel’s Deadpool VR | Red Band Gameplay Trailer | Meta Quest 3 & 3S - YouTube


Watch On

My demo began pretty early on in Marvel’s Deadpool VR storyline, with Deadpool’s head being studied by an evil scientist on a stolen helicarrier earlier than you management his headless physique to kill the scientist and free your self.

Get the newest information from Android Central, your trusted companion on the earth of Android

You then run via the ship, guided by a hapless SHIELD rookie by comms as you study the controls and fight. By default, you’ll be able to seize a sword over your shoulder, gun out of your hip, or grenade out of your wrist, and extra weapons shall be launched as the sport continues like a bow and arrow.

Whenever you take harm, elements of Deadpool will fall off, and you will have to regulate your gameplay technique accordingly (till they develop again).

A screenshot of Deadpool's headless body about to slam a bloodied scientist's head against a desk, with cartoonish text "Was that a tooth?!" next to him.

(Picture credit score: Twisted Pixel / Meta)

I had the least hassle mastering gunplay, aiming your default pistol or choosing up weapons alongside the best way and blasting waves of foes. You’ll be able to purpose at particular physique elements to blast them off or use a grapple weapon to fling or disarm foes.

However gun fight is pretty frequent in a whole lot of Meta Quest video games, and the builders need you to get extra inventive. For that, the point of interest is the close-quarters fight. With the sword, you’ll be able to dismember physique elements, then choose them up and throw them at different enemies. You’ll be able to counter assaults from shielded foes, or fling your sword at a far-away enemy earlier than grabbing a brand new one.

The aim, Twisted Pixel mentioned, is to “Say sure to the participant” and “reward creativity,” and that there was a “bunch of stuff that you simply guys did not strive” that we might uncover naturally throughout the marketing campaign, however is out there from the beginning.

The devs additionally promised issues like a “boomerang sword” and “exploding bullets,” and there shall be customized strikes you should utilize in opposition to particular enemies or with sure weapons.

A Deadpool VR screenshot showing an impaled head on a held sword with the headless soldier in the near distance.

(Picture credit score: Twisted Pixel / Meta)

Sadly, sword fight can be the place I had essentially the most hassle. I’d swipe my sword at a foe and, for no matter motive, it could merely dance round their physique with no impact whereas they hit or shot me. I particularly struggled with shielded foes meant for close-quarters fight, who would wail on me whereas I swiped helplessly again.

I assumed it was a ability subject on my finish, and I wanted to grasp the timing of sword strikes higher. However different journalists I spoke to after the demo agreed that sword assaults felt considerably weightless.

The Twisted Pixel devs responded by saying they did not need the reverse facet of VR melee fight, the place you merely maintain your sword towards an enemy, “waggle it,” and have it “chop individuals up immediately.” They are saying they’re “nonetheless engaged on” a “mixture of animation, haptic suggestions, and sound” to make sword impacts really feel satisfying.

So I am curious the way it’ll really feel within the closing model, with extra observe. I would say swordplay is a very powerful a part of a Deadpool VR sport, so I am hoping they get it proper.

Picture 1 of 4

A Deadpool VR screenshot showing Deadpool holding a sword and throwing knife as two ninja-like foes charge towards the player.
(Picture credit score: Twisted Pixel / Meta)

A Deadpool VR screenshot showing the player holding a bow and arrow, pointing at a charging ninja enemy.
(Picture credit score: Twisted Pixel / Meta)

A Deadpool VR screenshot showing Deadpool dual-wielding pistols pointed at a cyborg enemy leaping down towards the player.
(Picture credit score: Twisted Pixel / Meta)

A Deadpool VR screenshot showing the player pointing a laser-pointed sniper rifle at a foe across the room.
(Picture credit score: Twisted Pixel / Meta)

Exterior of fight, Deadpool runs and parkours across the stage, with double-jumping obtainable for extra versatile motion. Simply within the early degree, I noticed comedian e book collectables and mysterious doorways I could not open labeled “Girl Deadpool” and different Deadpool-adjacent names.

Twisted Pixel promised replayability options and secret ranges, so I’m wondering if you’ll return via ranges as different multiverse variations of Deadpool, much like what we noticed within the film Deadpool & Wolverine.

However the primary model of Deadpool, voiced by Neil Patrick Harris, was a whole lot of enjoyable in my temporary hands-on. They mentioned their model of Deadpool “pulls extra strongly from the comics” than from the film Deadpool. In addition they talked about how nice it was to collaborate with Harris, who would riff off their script together with his personal comedy and one-liners.

Diving into the Marvel Mojoverse

A Deadpool VR screenshot showing the character Mojo and two bodyguards standing in a casino-like room, with Mojo flipping an M-labeled gold coin to Deadpool.

(Picture credit score: Twisted Pixel / Meta)

The primary premise of Deadpool VR appears to be that Deadpool makes some type of “shitty deal” with the sorcerer Mojo, aka “hip-hop Devil,” with out studying the “positive print.”

He then will get flung into completely different Marvel Comics areas within the Mojoverse, an extradimensional and extratemporal realm, dealing with off in opposition to foes like Flag-Smasher, Girl Deathstrike, and Omega Pink.

Twisted Pixel promised “iconic (and not-so-iconic) villains,” so I am curious if we’ll get extra family names or persist with smaller foes to make Deadpool VR extra distinct.

A Deadpool VR screenshot showing Deadpool holding his severed left hand in his right arm, with foes shooting the player and red damage indicators along the screen edge.

(Picture credit score: Twisted Pixel / Meta)

“We’re not pulling from a specific story arc that exists already,” the devs defined. “That is positively our personal factor. We needed to return to this and make it possible for it is our personal story, it is our personal Deadpool.”

And by doing it this fashion, they need it to be your Deadpool which you can play in distinctive methods. “If individuals can get Deadpool of their head, they will strive stuff that Deadpool would, and it is tremendous enjoyable as a result of it rewards you for doing it.” So any time a playtester tries one thing that does not work, they add it within the subsequent construct.

Marvel’s Deadpool VR comes out in “late 2025.” My guess is that we’ll see a correct launch date round Meta Join 2025 this fall, with extra particulars on issues like pricing and marketing campaign size.

You will want a Quest 3 or Quest 3S to play this unique, which can disappoint Deadpool-loving avid gamers and not using a VR headset. However based mostly on my hands-on, Quest homeowners are in for a deal with!

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