Interviewing Doom: The Darkish Ages recreation director Hugo Martin and producer Marty Stratton for PC Gamer’s upcoming print concern 408 (396 within the US), I used to be curious how the sport’s new, sturdy melee and parries would translate to problem runs.
May you beat the sport with these mechanics alone, by no means touching the weapons? Whereas Martin mentioned the potential problem run could be “barely out of the bounds,” he thinks it is positively on the desk for extra hardcore gamers.

“If individuals may beat Darkish Souls with no harm and pistol-only Nightmare runs on [Doom 2016],” mentioned Martin, “I am positive individuals will work out find out how to do it with the defend and the melee, as a result of they’re fairly highly effective, however you’d have a tough time, that is for positive.”
These different problem runs Martin talked about are an enormous cause why I introduced the concept up: No-hit, degree one, and bizarre controller runs are an establishment within the Souls neighborhood.
The pistol-only Extremely Nightmare run, in the meantime, is a specific fixation of mine, maybe the final word problem in Doom 2016—that recreation’s pistol is dinky. There is a cause id axed it in Doom Everlasting and, presumably, The Darkish Ages.
Stratton cautioned that melee-only in The Darkish Ages would positively make for a janky and never essentially enjoyable playthrough of the sport, although, making it just like pistol-only in 2016 in additional methods than one.
“The sport’s not essentially constructed to do this,” mentioned Stratton. “Not like a Dishonored or one thing the place you are balancing the sport for anyone to have the ability to try this.”
Dishonored 2 notably launched a no-powers problem, the place you refuse the magic of that recreation’s primeval trickster god, the Outsider. The no-powers Dishonored 2 problem being enshrined within the type of an achievement and story reactivity was virtually assuredly in response to gamers pulling it off within the first recreation.
However a problem run would not need to be enjoyable or well-balanced for the gamer Sardaukar of the web to take it on—it simply must be doable. I can not stress sufficient that pistol-only Extremely Nightmare seems prefer it completely sucks to play: A stifled, halting bastardization of Doom’s free-flowing fight.
The true hurdle shall be if any encounters in The Darkish Ages demand severe ranged DPS with no substitute, one thing like Doom 2’s OG Icon of Sin, an enormous ‘ole floating head, or perhaps a type of “shoot its weak level!”-type bosses that you just simply cannot nail with the defend toss for no matter cause.
At that time, problem runners must attain a consensus on the minimal required, most allowed quantity of gunplay in what would now be the “No Weapons* (there’s truly nonetheless some weapons)” run of Doom: The Darkish Ages.
However the remainder of us will most likely be content material to simply take pleasure in The Darkish Ages’ largely model new arsenal. Doom: The Darkish Ages launches Could 15, and you’ll take a look at my full interview with Martin and Stratton within the upcoming concern 408/396 of PC Gamer’s print journal.