Everybody just about already knew that Payday 3 had a extremely horrible launch, and in a latest interview developer Starbreeze has admitted as such, even because it makes some hopeful guarantees.
Proper out the gate, Payday 3 was a battle to run – matchmaking points have been fixed, and solely a month after it launched, its predecessor Payday 2 had 10x extra gamers on Steam, not precisely what you need from a sequel as a developer. And now, in a latest interview with PCGamesN, lead producer Andreas Penniger and neighborhood head Almir Listo spoke in regards to the video games launch, and the studio’s hopes for the sport going ahead. Listo defined that Payday 3 “suffered from main technical points, so the sport was roughly unplayable for a number of weeks.
“When you’ve a launch like we did – a disastrous launch, the place no person is ready to play the sport – there isn’t a place to cover… The sport simply felt unfinished. It was a nasty expertise for our gamers.” The opposite challenge was that Payday 2 had 10 years of dev time, one thing Starbreeze was nicely conscious of. “To attract the precise proper studying from a ten-year manufacturing is difficult, but in addition each recreation venture is totally different from one other one. I believe lots of small issues constructed up,” Listo defined.
Penniger chimed in up to now, saying, “Quite a lot of the issues have been on account of the truth that we didn’t do our due diligence nicely sufficient. We constructed Payday 3 whereas making an attempt to know what we wished… It ended up being a product that individuals didn’t resonate with. I believe we have been a bit assured from the success of Payday 2 that we ended up making choices too rapidly.”
After all, there’s nonetheless the way forward for the sport to consider too. Penniger shared that the group is making an attempt to take heed to the neighborhood to know why Payday 2 was so profitable, noting that it was “making an attempt to be too many issues directly. Our focus must be a stronger core fantasy.”
Proper now, Listo says which can be three factors Starbreeze goes to give attention to to deliver gamers again, the primary merely being to make the sport “higher and higher”, however secondly and notably, “regaining the belief and respect of the neighborhood.” For Listo, the final level that is additionally essential is telling “a fantastic story. There’s lots of coronary heart and soul to the storytelling in Payday, and that’s what I’m trying ahead to within the coming months.”
Neither Listo or Penniger supplied any specifics on how they will get to that time, however all you upset Payday 3 gamers will hopefully have one thing to look ahead to not less than.